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Javascript React-创建带有循环的嵌套组件_Javascript_Loops_Reactjs_Inline_Jsx - Fatal编程技术网

Javascript React-创建带有循环的嵌套组件

Javascript React-创建带有循环的嵌套组件,javascript,loops,reactjs,inline,jsx,Javascript,Loops,Reactjs,Inline,Jsx,我对React有点意见。我无法创建带有for循环的嵌套组件。我要做的是创建一个表的9个单元格,然后创建3行,每行3个单元格,然后将这3行安装在一起,创建一个板9x9 假设我想得到这样的东西,但是使用循环 class Board extends React.Component { renderSquare(i) { return <Square value={this.props.squares[i]} onClick={() => this.props.onClic

我对React有点意见。我无法创建带有for循环的嵌套组件。我要做的是创建一个表的9个单元格,然后创建3行,每行3个单元格,然后将这3行安装在一起,创建一个板9x9

假设我想得到这样的东西,但是使用循环

class Board extends React.Component {     
renderSquare(i) {
    return <Square value={this.props.squares[i]} onClick={() => this.props.onClick(i)} />;
}

render(){    
    return(
        <div>
            <div className="board-row">
                {this.renderSquare(0)}
                {this.renderSquare(1)}
                {this.renderSquare(2)}
            </div>
            <div className="board-row">
                {this.renderSquare(3)}
                {this.renderSquare(4)}
                {this.renderSquare(5)}
            </div>
            <div className="board-row">
                {this.renderSquare(6)}
                {this.renderSquare(7)}
                {this.renderSquare(8)}
            </div>
        </div>
    );        
}
类板扩展React.Component{
renderSquare(一){
返回这个.props.onClick(i)}/>;
}
render(){
返回(
{this.renderSquare(0)}
{this.renderSquare(1)}
{this.renderSquare(2)}
{this.renderSquare(3)}
{this.renderSquare(4)}
{this.renderSquare(5)}
{this.renderSquare(6)}
{this.renderSquare(7)}
{this.renderSquare(8)}
);        
}
}

我搜索了别人几个小时的问题,我认为我的代码几乎是正确的,但它并没有呈现我想要的。我只得到一张白纸

这是我的密码:

class Board extends React.Component { 

renderSquare(i) {
    return <Square value={this.props.squares[i]} onClick={() => this.props.onClick(i)} />;
}

createCells(i){
    if(i%3){return;}
    var index = this.fillN(Array(i)); //index=[0,1,2,3,4,5,6,7,8]
    var cells = [];
    index.forEach(function(i){
        cells.push(() => {
            return(
                <div>
                    {this.renderSquare(i)}
                </div>
            );
        });
    });
    return cells;
}

createRows(cells){
    var index = this.fillMod3(Array(3)); //index=[0,3,6]
    var rows = []
    index.forEach(function(i){
        rows.push(() => {
            return(
                <div>
                    {cells[i]}
                    {cells[i+1]}
                    {cells[i+2]}
                </div>
            );
        });
    });
    return rows;
}

render(){    
    var cells = this.createCells(9);
    var rows = this.createRows(cells);
    var board = [];
    var index = this.fillN(Array(1));

    index.forEach(function(row){
        board.push(() => {
            return(
                <div>{row}</div>
            );
        });
    })

    return(
        <div>
            {board[0]}
        </div>
    );        
}
类板扩展React.Component{
renderSquare(一){
返回这个.props.onClick(i)}/>;
}
createCells(i){
如果(i%3){return;}
var index=this.fillN(数组(i));//index=[0,1,2,3,4,5,6,7,8]
var单元格=[];
索引.forEach(函数(i){
单元格。推送(()=>{
返回(
{this.renderSquare(i)}
);
});
});
返回单元;
}
创建行(单元格){
var index=this.fillMod3(数组(3));//index=[0,3,6]
变量行=[]
索引.forEach(函数(i){
行。推送(()=>{
返回(
{cells[i]}
{cells[i+1]}
{细胞[i+2]}
);
});
});
返回行;
}
render(){
var cells=this.createCells(9);
var rows=this.createRows(单元格);
var board=[];
var index=this.fillN(数组(1));
index.forEach(函数(行){
板。推送(()=>{
返回(
{row}
);
});
})
返回(
{board[0]}
);        
}
我总是在屏幕上看到这样的画面:

<Board>
  <div> /*empty*/ </div>
</Board>
render() {
  return (
    <div>
      {this.createSquares()}
    </div>
  );
}

/*空*/
我想澄清一下,我确信与该组件(板)交互的其余代码没有问题

我是新手,如果有人能帮我,我会非常感激的。 对不起,我的英语很差

编辑1: 下面的marklew示例,我应该能够做类似的事情

    render(){   
    var index1 = this.fillN(Array(3)); //index1=[0,1,2]
    var index2 = this.fillN(Array(3)); //index2=[0,1,2]

    return(
        <div>
            {index1.map((e1,i1) => {
                return(
                    <div key={i1} className="board-row">
                        {index2.map((e2, i2) => {
                            return(
                                <p key={i2+10}>
                                    {this.renderSquare(i2)}
                                </p>
                            )
                        })}
                    </div>
                )    
            })}
        </div>
    );

}
render(){
var index1=this.fillN(数组(3));//index1=[0,1,2]
var index2=this.fillN(数组(3));//index2=[0,1,2]
返回(
{index1.map((e1,i1)=>{
返回(
{index2.map((e2,i2)=>{
返回(

{this.renderSquare(i2)}

) })} ) })} ); }
但它不符合我的要求。我只得到一个包含9个单元格的列,这些单元格都是相同的对象。我不明白为什么。(我知道它们是相同的对象,因为我在创建它们时会在单击时指定句柄函数:

<Board 
     onClick={(i) => this.handleClick(i)} //handleClick just draws a X in the cell
     />
render() {
    return <div>
        {
            [1,2,3].map ( (n) => {
                return this.renderSquare(n)
            })

        }
    </div>;
}   
this.handleClick(i)}//handleClick只是在单元格中画一个X
/>
我让X同时淹没在3个细胞里

编辑2: 我达成了一个解决方案:

render(){   
    var index1 = this.fillMod3(Array(3));        

    return(
        <div>
            {index1.map((e,i) => {
                return(
                    <div key={i} className="board-row">
                        {this.renderSquare(e)}
                        {this.renderSquare(e+1)}
                        {this.renderSquare(e+2)}
                    </div>
                )    
            })}
        </div>
    );

}
render() {
    const rows = [];
    for(let i = 0; i<9; i=i+3) {
        const oneRow = [];
        for(let j = i; j < i+3; j++) {
            oneRow.push(this.renderSquare(j, j))
        }
        rows.push(<div className="board-row" key={i + 'someId'}>{oneRow}</div>)
    }
    return (
        <div>
            {rows}
        </div>
    );
}
import React from 'react';
import Square from './Square';

export default
class Board extends React.Component {
  render() {
    const board2 = [];

    for (let i = 0; i < 3; i++) {
      const s = [];
      for (let k = 0; k < 3; k++) {
        s[k] = <Square
          key     ={3*i+k}
          value   ={this.props.squares[3*i+k]}
          onClick ={()=>this.props.onClick(3*i+k)}
          />;
      }
      board2[i] = <div className="board-row" key={i}>{s}</div>;
    }
    ///////////////////////////////////////
    return (
      <div>{board2}</div>
    );
  }
}
import React from 'react';
import Square from './Square';

export default
class Board extends React.Component {
  render() {    
    let board   =Array(3).fill(null);
    let square  =Array(3).fill(null);

    const x = board.map((b,bIndex)=>{
      return<div className="board-row" key={bIndex}>
        {
          square.map((s, sIndex)=>{
            return <Square
            key     ={3*bIndex+sIndex}
            value   ={this.props.squares[3*bIndex+sIndex]}
            onClick ={()=>this.props.onClick(3*bIndex+sIndex)}
            />;
          })
        }
      </div>;
    });
    ///////////////////////////////////////
    return (
      <div>{x}</div>
    );
  }
}
render(){
var index1=this.fillMod3(数组(3));
返回(
{index1.map((e,i)=>{
返回(
{this.renderSquare(e)}
{this.renderSquare(e+1)}
{this.renderSquare(e+2)}
)    
})}
);
}
}


但这不是我想要的。我想要另一个循环,甚至是intern renderSquare(I)函数。

要在JSX中呈现元素列表,可以执行以下操作:

<Board 
     onClick={(i) => this.handleClick(i)} //handleClick just draws a X in the cell
     />
render() {
    return <div>
        {
            [1,2,3].map ( (n) => {
                return this.renderSquare(n)
            })

        }
    </div>;
}   
请注意,每次渲染组件数组时,都必须提供一个
道具,如前所述

此外,如果只想在渲染函数中打印行值,则应替换:

index.forEach(function(row){
    board.push(() => {
        return(
            <div>{row}</div>
        );
    });
})

编辑我用你的代码作为基础创建了一个9x9板的小提琴:(你可以点击单元格选择它)

你正在将函数推到
数组中。如果你想渲染它们,你必须调用这些函数,如

{board[0]()}

我准备了一个例子来说明你的问题:

我看到你也在做JS React教程!我是这么做的,但我正在做,因为必须有一个好的方法来给出每个单独的键

我遇到了你遇到的同一个问题,X被画成3个正方形,发生这种情况的原因是,当你渲染正方形时,一些“I”被复制了。例如,有多个“I”为2的正方形(至少在我的问题中是这样)

所以每个正方形都有一个右索引?[0,1,2,3,4,5,6,7,8]

首先,我们需要找到它们之间的关系,我们可以将它们渲染成行!因此,在您的示例中,您有index1和index2,我假设它们将引用板中正方形的x和y坐标。重新编写上面的数组,我们得到:[{0,0},{1,0},{2,0},{0,1},{1,1},{2,1},{0,2},{2,2}],使用{x,y}格式。我们如何使用这些值(我们将从index1和index2中获得这些值,以获得我们从[0,1,2,3,4,5,6,7,8]开始的原始值数组)

我所做的是3*x+y(或者在一个循环中,3*I+j)。这样每个正方形都是ha
render() {
    const rows = [];
    for(let i = 0; i<9; i=i+3) {
        const oneRow = [];
        for(let j = i; j < i+3; j++) {
            oneRow.push(this.renderSquare(j, j))
        }
        rows.push(<div className="board-row" key={i + 'someId'}>{oneRow}</div>)
    }
    return (
        <div>
            {rows}
        </div>
    );
}
renderSquare(i, key) {
    return (
        <Square
            value={this.props.squares[i]}
            onClick={() => this.props.onClick(i)}
            key={key}
        />
    );
}
class Board extends React.Component {
  renderSquare(i) {
    return (
      <Square
        value={this.props.squares[i]}
        key={i}
        onClick={() => this.props.onClick(i)}
      />
    );
  }

  render() {
     var self = this;
    return (
      <div>
      // you can use: [...Array(3)] instead of [1,2,3]
        {[1, 2, 3].map(function(row, rowIdx) { // create rows 
          return (
            <div className="board-row" key={rowIdx}>
              {
              // you can use: [...Array(3)] instead of [1,2,3]
              [1, 2, 3].map((col, colIdx) => { // create columns
                return self.renderSquare((3 * rowIdx) + colIdx); // calculate square index
              })
              }
            </div>
          );
        })}
      </div>
    );  
  }
}
 render() {
    let count = 0;
    const index = [1, 2, 3];
    return (
      <div>
        {index.map((v, i) => {
          return (
            <div key={i} className="board-row">
              {index.map((v2, i2) => {
                return this.renderSquare(count++);
              })}
            </div>
          );
        })}
      </div>
    );
  }
import React from 'react';
import Square from './Square';

export default
class Board extends React.Component {
  render() {
    const board2 = [];

    for (let i = 0; i < 3; i++) {
      const s = [];
      for (let k = 0; k < 3; k++) {
        s[k] = <Square
          key     ={3*i+k}
          value   ={this.props.squares[3*i+k]}
          onClick ={()=>this.props.onClick(3*i+k)}
          />;
      }
      board2[i] = <div className="board-row" key={i}>{s}</div>;
    }
    ///////////////////////////////////////
    return (
      <div>{board2}</div>
    );
  }
}
import React from 'react';
import Square from './Square';

export default
class Board extends React.Component {
  render() {    
    let board   =Array(3).fill(null);
    let square  =Array(3).fill(null);

    const x = board.map((b,bIndex)=>{
      return<div className="board-row" key={bIndex}>
        {
          square.map((s, sIndex)=>{
            return <Square
            key     ={3*bIndex+sIndex}
            value   ={this.props.squares[3*bIndex+sIndex]}
            onClick ={()=>this.props.onClick(3*bIndex+sIndex)}
            />;
          })
        }
      </div>;
    });
    ///////////////////////////////////////
    return (
      <div>{x}</div>
    );
  }
}
import React from 'react';

export default
function Square(props) {
  console.log('square render')
  return (
    <button className="square" onClick={props.onClick}>
      {props.value}
    </button>
  );
}
return (
    <div>
      {[0,1,2].map(i => {
        return (
          <div className="board-row">
            {[0,1,2].map(j => {
              return this.renderSquare(3*i + j)
            })}
          </div>
        );
      })}
    </div>
  );
class Board extends React.Component {
  renderSquare(i) {
    return (<Square key={i} value={this.props.squares[i]} onClick={() => this.props.onClick(i)} />);
  }

  render() {
    let board = [];
    for(let x = 0; x<3; x++){
      let lis =[];
      for(let y = 0; y<3; y++){
        lis.push(this.renderSquare(3*x + y));
      }
      board.push(<div key={x}>{lis}</div>)
    }
    return (
      <div>
        {board}
      </div>
    );
  }
}
class Board extends React.Component {

    //range is a Sequence generator function
    //Array.from(arrayLike[, mapFn [, thisArg]]).
    //arrayLike - An array-like or iterable object to convert to an array
    //mapFn - Map function to call on every element of the array
    //thisArg - Value to use as this when executing mapFn
    //range(0, 4, 1);  => [0, 1, 2, 3, 4] 

    range = (start, stop, step) => Array.from(
        { length: (stop - start)/step +1 }, 
        (_, i) => start + (i * step)
    );

    renderSquare(i) {
        return <Square 
            key={i}
            value={this.props.squares[i]} 
            onClickChange={() => this.props.onClickChange(i)} 
            />;
    }

    render() {
    let row = 3;
    let col = 3;
    return (
        <div>
            {
                //This generates an Array of [0, 3, 6] if row = 3 and col = 3
                // n is the element and i is the index of the element, i starts at 0
                this.range(0, row * col - 1, col).map( (n, i) => {
                    return (
                        <div key={i} className="board-row">
                            {
                                this.range(n, (i + 1) * col - 1, 1).map( (n, i) => {
                                return this.renderSquare(n)
                                })
                            }
                        </div>
                    )
                })
            }
        </div>
    );
}
class Board extends React.Component {
  constructor(props) {
    super(props);
    this.rows = Array(3).fill(null);
  }
  
  renderSquare(i) {
    return (<Square
      key={i} 
      value={this.props.squares[i]}
      onClick={() => this.props.onClick(i)}
    />);
  }
  
  renderRow(row) {
    return (
      <div key={row} className="board-row">
        {this.rows.map((x, col) => this.renderSquare(3*row+col))}
      </div>
    );
  }

  render() {
    return (
      <div>
        {this.rows.map((x, rowIndex) => this.renderRow(rowIndex))}
      </div>
    );
  }
}
renderSquare(i) {
    return (
      <Square
        key={i}
        value={this.props.squares[i]}
        onClick={() => this.props.onClick(i)}
      />
    );
  }

  render() {
    
    let rows = [];
    for (let i = 0; i <= 2; i++) {
      let children = []

      for (let j = i * 3; j <= i * 3 + 2; j++) {
        children.push(this.renderSquare(j))
      }

      rows.push(
        <div key={i} className="board-row">
          {children}
        </div>
      )
    }

    return (
      <div>
        {rows}
      </div>
    );
  }