Javascript Three.js创建多个对象
我想创建多个对象Javascript Three.js创建多个对象,javascript,for-loop,three.js,Javascript,For Loop,Three.js,我想创建多个对象 var distance = 10; var geometry = new THREE.BoxGeometry(10,10,10); var material = new THREE.MeshBasicMaterial({color:0x00ff44}); for(var i = 0; i < 4;i++){ var mesh = new THREE.Mesh(geometry, material); m
var distance = 10;
var geometry = new THREE.BoxGeometry(10,10,10);
var material = new THREE.MeshBasicMaterial({color:0x00ff44});
for(var i = 0; i < 4;i++){
var mesh = new THREE.Mesh(geometry, material);
mesh.position.z = distance;
scene.add(mesh);
distance += 5;
};`
var距离=10;
var geometry=新的三箱几何体(10,10,10);
var material=new THREE.MeshBasicMaterial({color:0x00ff44});
对于(变量i=0;i<4;i++){
var mesh=新的三个网格(几何体、材质);
网格位置z=距离;
场景。添加(网格);
距离+=5;
};`
我用这段代码创建了它,但只在一行中创建。我想在第一行的后面创建更多行。如下图所示:
我希望在红色X位置上有更多的立方体。var xDistance=50;
var xDistance = 50;
var zDistance = 30;
var geometry = new THREE.BoxGeometry(10,10,10);
var material = new THREE.MeshBasicMaterial({color:0x00ff44});
//initial offset so does not start in middle.
var xOffset = -80;
for(var i = 0; i < 4; i++){
for(var j = 0; j < 3; j++){
var mesh = new THREE.Mesh(geometry, material);
mesh.position.x = (xDistance * i) + xOffset;
mesh.position.z = (zDistance * j);
scene.add(mesh);
}
};
var zDistance=30;
var geometry=新的三箱几何体(10,10,10);
var material=new THREE.MeshBasicMaterial({color:0x00ff44});
//初始偏移,因此不会从中间开始。
var xOffset=-80;
对于(变量i=0;i<4;i++){
对于(var j=0;j<3;j++){
var mesh=新的三个网格(几何体、材质);
mesh.position.x=(xDistance*i)+xOffset;
网格位置z=(z距离*j);
场景。添加(网格);
}
};
var xDistance=50;
var zDistance=30;
var geometry=新的三箱几何体(10,10,10);
var material=new THREE.MeshBasicMaterial({color:0x00ff44});
//初始偏移,因此不会从中间开始。
var xOffset=-80;
对于(变量i=0;i<4;i++){
对于(var j=0;j<3;j++){
var mesh=新的三个网格(几何体、材质);
mesh.position.x=(xDistance*i)+xOffset;
网格位置z=(z距离*j);
场景。添加(网格);
}
};