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Objective c 对UIImage应用黑白过滤器_Objective C_Uiimage_Ciimage - Fatal编程技术网

Objective c 对UIImage应用黑白过滤器

Objective c 对UIImage应用黑白过滤器,objective-c,uiimage,ciimage,Objective C,Uiimage,Ciimage,我需要在图像上应用黑白滤镜。我有一个视图,其中有一张由用户拍摄的照片,但我没有任何关于变换图像颜色的想法 - (void)viewDidLoad { [super viewDidLoad]; self.navigationItem.title = NSLocalizedString(@"#Paint!", nil); imageView.image = image; } 我该怎么做呢?目标C - (UIImage *)convertImageToGrayScale:(U

我需要在图像上应用黑白滤镜。我有一个视图,其中有一张由用户拍摄的照片,但我没有任何关于变换图像颜色的想法

- (void)viewDidLoad {
    [super viewDidLoad];
    self.navigationItem.title = NSLocalizedString(@"#Paint!", nil);
    imageView.image = image;
}

我该怎么做呢?

目标C

- (UIImage *)convertImageToGrayScale:(UIImage *)image {


    // Create image rectangle with current image width/height
    CGRect imageRect = CGRectMake(0, 0, image.size.width, image.size.height);

    // Grayscale color space
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();

    // Create bitmap content with current image size and grayscale colorspace
    CGContextRef context = CGBitmapContextCreate(nil, image.size.width, image.size.height, 8, 0, colorSpace, kCGImageAlphaNone);

    // Draw image into current context, with specified rectangle
    // using previously defined context (with grayscale colorspace)
    CGContextDrawImage(context, imageRect, [image CGImage]);

    // Create bitmap image info from pixel data in current context
    CGImageRef imageRef = CGBitmapContextCreateImage(context);

    // Create a new UIImage object
    UIImage *newImage = [UIImage imageWithCGImage:imageRef];

    // Release colorspace, context and bitmap information
    CGColorSpaceRelease(colorSpace);
    CGContextRelease(context);
    CFRelease(imageRef);

    // Return the new grayscale image
    return newImage; 
}
Swift

func convertToGrayScale(image: UIImage) -> UIImage {

    // Create image rectangle with current image width/height
    let imageRect:CGRect = CGRect(x:0, y:0, width:image.size.width, height: image.size.height)

    // Grayscale color space
    let colorSpace = CGColorSpaceCreateDeviceGray()
    let width = image.size.width
    let height = image.size.height

    // Create bitmap content with current image size and grayscale colorspace
    let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.none.rawValue)

    // Draw image into current context, with specified rectangle
    // using previously defined context (with grayscale colorspace)
    let context = CGContext(data: nil, width: Int(width), height: Int(height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)
    context?.draw(image.cgImage!, in: imageRect)
    let imageRef = context!.makeImage()

    // Create a new UIImage object
    let newImage = UIImage(cgImage: imageRef!)

    return newImage
}

当PiratM的解决方案起作用时,你失去了alpha通道。要保留alpha通道,您需要执行一些额外的步骤

+(UIImage *)convertImageToGrayScale:(UIImage *)image {
    // Create image rectangle with current image width/height
    CGRect imageRect = CGRectMake(0, 0, image.size.width, image.size.height);

    // Grayscale color space
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray();

    // Create bitmap content with current image size and grayscale colorspace
    CGContextRef context = CGBitmapContextCreate(nil, image.size.width, image.size.height, 8, 0, colorSpace, kCGImageAlphaNone);

    // Draw image into current context, with specified rectangle
    // using previously defined context (with grayscale colorspace)
    CGContextDrawImage(context, imageRect, [image CGImage]);

    // Create bitmap image info from pixel data in current context
    CGImageRef imageRef = CGBitmapContextCreateImage(context);

    // Release colorspace, context and bitmap information
    CGColorSpaceRelease(colorSpace);
    CGContextRelease(context);

    context = CGBitmapContextCreate(nil,image.size.width, image.size.height, 8, 0, nil, kCGImageAlphaOnly );
    CGContextDrawImage(context, imageRect, [image CGImage]);
    CGImageRef mask = CGBitmapContextCreateImage(context);

    // Create a new UIImage object
    UIImage *newImage = [UIImage imageWithCGImage:CGImageCreateWithMask(imageRef, mask)];
    CGImageRelease(imageRef);
    CGImageRelease(mask);

    // Return the new grayscale image
    return newImage;
}

这是swift 1.2版本

/// convert background image to gray scale
///
/// param: flag if true, image will be rendered in grays scale
func convertBackgroundColorToGrayScale(flag: Bool) {
    if flag == true {
        let imageRect = self.myImage.frame

        let colorSpace = CGColorSpaceCreateDeviceGray()
        let width = imageRect.width
        let height = imageRect.height

        let bitmapInfo = CGBitmapInfo(CGImageAlphaInfo.None.rawValue)
        var context = CGBitmapContextCreate(nil, Int(width), Int(height), 8, 0, colorSpace, bitmapInfo)
        let image = self.musicBackgroundColor.image!.CGImage

        CGContextDrawImage(context, imageRect, image)
        let imageRef = CGBitmapContextCreateImage(context)

        let newImage = UIImage(CGImage: CGImageCreateCopy(imageRef))

        self.myImage.image = newImage
    } else {
        // do something else
    }
}

考虑到alpha通道,@rickster的版本看起来不错。但是没有.AspectFit或Fill contentMode的UIImageView无法显示它。因此,UIImage必须使用CGImage创建。此版本作为Swift UIImage extension实现,保持当前比例,并提供一些可选输入参数:

import CoreImage

extension UIImage
{
    /// Applies grayscale with CIColorControls by settings saturation to 0.0.
    /// - Parameter brightness: Default is 0.0.
    /// - Parameter contrast: Default is 1.0.
    /// - Returns: The grayscale image of self if available.
    func grayscaleImage(brightness: Double = 0.0, contrast: Double = 1.0) -> UIImage?
    {
        if let ciImage = CoreImage.CIImage(image: self, options: nil)
        {
            let paramsColor: [String : AnyObject] = [ kCIInputBrightnessKey: NSNumber(double: brightness),
                                                      kCIInputContrastKey:   NSNumber(double: contrast),
                                                      kCIInputSaturationKey: NSNumber(double: 0.0) ]
            let grayscale = ciImage.imageByApplyingFilter("CIColorControls", withInputParameters: paramsColor)

            let processedCGImage = CIContext().createCGImage(grayscale, fromRect: grayscale.extent)
            return UIImage(CGImage: processedCGImage, scale: self.scale, orientation: self.imageOrientation)
        }
        return nil
    }
}
更长但更快的方法是@ChrisStillwells答案的修改版本。考虑到Swift中的alpha通道和当前比例,作为UIImage扩展实现:

extension UIImage
{
    /// Create a grayscale image with alpha channel. Is 5 times faster than grayscaleImage().
    /// - Returns: The grayscale image of self if available.
    func convertToGrayScale() -> UIImage?
    {
        // Create image rectangle with current image width/height * scale
        let pixelSize = CGSize(width: self.size.width * self.scale, height: self.size.height * self.scale)
        let imageRect = CGRect(origin: CGPointZero, size: pixelSize)
        // Grayscale color space
        if let colorSpace: CGColorSpaceRef = CGColorSpaceCreateDeviceGray()
        {
            // Create bitmap content with current image size and grayscale colorspace
            let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.None.rawValue)
            if let context: CGContextRef = CGBitmapContextCreate(nil, Int(pixelSize.width), Int(pixelSize.height), 8, 0, colorSpace, bitmapInfo.rawValue)
            {
                // Draw image into current context, with specified rectangle
                // using previously defined context (with grayscale colorspace)
                CGContextDrawImage(context, imageRect, self.CGImage)
                // Create bitmap image info from pixel data in current context
                if let imageRef: CGImageRef = CGBitmapContextCreateImage(context)
                {
                    let bitmapInfoAlphaOnly = CGBitmapInfo(rawValue: CGImageAlphaInfo.Only.rawValue)
                    if let contextAlpha = CGBitmapContextCreate(nil, Int(pixelSize.width), Int(pixelSize.height), 8, 0, nil, bitmapInfoAlphaOnly.rawValue)
                    {
                        CGContextDrawImage(contextAlpha, imageRect, self.CGImage)
                        if let mask: CGImageRef = CGBitmapContextCreateImage(contextAlpha)
                        {
                            // Create a new UIImage object
                            if let newCGImage = CGImageCreateWithMask(imageRef, mask)
                            {
                                // Return the new grayscale image
                                return UIImage(CGImage: newCGImage, scale: self.scale, orientation: self.imageOrientation)
                            }
                        }
                    }
                }
            }

        }
        // A required variable was unexpected nil
        return nil
    }
}
根据标签判断,也许OP认为(正确的)核心图像将提供一种快速简便的方法来实现这一点

以下是ObjC中的两个:

- (UIImage *)grayscaleImage:(UIImage *)image {
    CIImage *ciImage = [[CIImage alloc] initWithImage:image];
    CIImage *grayscale = [ciImage imageByApplyingFilter:@"CIColorControls"
        withInputParameters: @{kCIInputSaturationKey : @0.0}];
    return [UIImage imageWithCIImage:grayscale];
}
和斯威夫特:

func grayscaleImage(image: UIImage) -> UIImage {
    let ciImage = CIImage(image: image)
    let grayscale = ciImage.imageByApplyingFilter("CIColorControls",
        withInputParameters: [ kCIInputSaturationKey: 0.0 ])
    return UIImage(CIImage: grayscale)
}
只是可将图像转换为灰度的几个内置核心图像过滤器之一,和是不同的色调映射预设(每个都不带参数),您可以使用类似的过滤器进行自己的色调映射

与涉及创建和绘制到自己的
CGBitmapContext
中的备选方案不同,这些方案无需额外工作即可保留原始图像的大小/比例和alpha。

Swift 3.0版本:

extension UIImage {
    func convertedToGrayImage() -> UIImage? {
        let width = self.size.width
        let height = self.size.height
        let rect = CGRect(x: 0.0, y: 0.0, width: width, height: height)
        let colorSpace = CGColorSpaceCreateDeviceGray()
        let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.none.rawValue)

        guard let context = CGContext(data: nil, width: Int(width), height: Int(height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue) else {
            return nil
        }
        guard let cgImage = cgImage else { return nil }

        context.draw(cgImage, in: rect)
        guard let imageRef = context.makeImage() else { return nil }
        let newImage = UIImage(cgImage: imageRef.copy()!)

        return newImage
    }
}
在swift 3.0中

  func convertImageToGrayScale(image: UIImage) -> UIImage {
    // Create image rectangle with current image width/height
    let imageRect = CGRect(x: 0, y: 0,width: image.size.width, height : image.size.height)
    // Grayscale color space
    let colorSpace = CGColorSpaceCreateDeviceGray()
    // Create bitmap content with current image size and grayscale colorspace
    let context = CGContext(data: nil, width: Int(image.size.width), height: Int(image.size.height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: CGImageAlphaInfo.none.rawValue)
    // Draw image into current context, with specified rectangle
    // using previously defined context (with grayscale colorspace)
    context?.draw(image.cgImage!, in: imageRect)

    // Create bitmap image info from pixel data in current context
    let imageRef = context!.makeImage()
    // Create a new UIImage object
    let newImage = UIImage(cgImage: imageRef!)
    // Release colorspace, context and bitmap information
//MARK: ToolBar Button Methods

    // Return the new grayscale image
    return newImage
}
Swift3+GPUImage 本规范(目标c)工作:


kCIInputContrast键:@10.0用于获得几乎黑白的图像。

Swift 4解决方案

extension UIImage {            
    var withGrayscale: UIImage {    
        guard let ciImage = CIImage(image: self, options: nil) else { return self }    
        let paramsColor: [String: AnyObject] = [kCIInputBrightnessKey: NSNumber(value: 0.0), kCIInputContrastKey: NSNumber(value: 1.0), kCIInputSaturationKey: NSNumber(value: 0.0)]
        let grayscale = ciImage.applyingFilter("CIColorControls", parameters: paramsColor)    
        guard let processedCGImage = CIContext().createCGImage(grayscale, from: grayscale.extent) else { return self }
        return UIImage(cgImage: processedCGImage, scale: scale, orientation: imageOrientation)
    }
}

在Swift 5中,使用CoreImage进行图像过滤

谢谢@rickster

extension UIImage{
    var grayscaled: UIImage?{
        let ciImage = CIImage(image: self)
        let grayscale = ciImage?.applyingFilter("CIColorControls",
                                                parameters: [ kCIInputSaturationKey: 0.0 ])
        if let gray = grayscale{
            return UIImage(ciImage: gray)
        }
        else{
            return nil
        }
    }
}

将@FBente更新为Swift 5

使用CoreImage进行图像过滤

extension UIImage
{
    /// Create a grayscale image with alpha channel. Is 5 times faster than grayscaleImage().
    /// - Returns: The grayscale image of self if available.
    var grayScaled: UIImage?
    {
        // Create image rectangle with current image width/height * scale
        let pixelSize = CGSize(width: self.size.width * self.scale, height: self.size.height * self.scale)
        let imageRect = CGRect(origin: CGPoint.zero, size: pixelSize)
        // Grayscale color space
         let colorSpace: CGColorSpace = CGColorSpaceCreateDeviceGray()

            // Create bitmap content with current image size and grayscale colorspace
        let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.none.rawValue)
        if let context: CGContext = CGContext(data: nil, width: Int(pixelSize.width), height: Int(pixelSize.height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)
            {
                // Draw image into current context, with specified rectangle
                // using previously defined context (with grayscale colorspace)
                guard let cg = self.cgImage else{
                    return nil
                }
                context.draw(cg, in: imageRect)
                // Create bitmap image info from pixel data in current context
                if let imageRef: CGImage = context.makeImage(){
                    let bitmapInfoAlphaOnly = CGBitmapInfo(rawValue: CGImageAlphaInfo.alphaOnly.rawValue)

                    guard let context = CGContext(data: nil, width: Int(pixelSize.width), height: Int(pixelSize.height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfoAlphaOnly.rawValue) else{
                        return nil
                    }
                    context.draw(cg, in: imageRect)
                    if let mask: CGImage = context.makeImage() {
                        // Create a new UIImage object
                        if let newCGImage = imageRef.masking(mask){
                            // Return the new grayscale image
                            return UIImage(cgImage: newCGImage, scale: self.scale, orientation: self.imageOrientation)
                        }
                    }

                }
            }


        // A required variable was unexpected nil
        return nil
    }
}

关于如何保持透明度的完整性有什么想法吗?@Antzi将
kCGImageAlphaNone
更改为
kcGimageAlphaPremultipledLast
(或任何您需要的内容)。这不是编译,它包含对未声明变量的引用,如MusicBackgroundColorThank,Chris-这对我来说非常有用!注意:第二个CGBitmapContextCreate看起来缺少相应的CGContextRelease。添加CGContextRelease(上下文);在return语句之前,应该清除此错误。无法在我的代码中使用此错误。转换后的图像始终显示为空白。此方法还保留了透明度,而接受的答案则没有。这不会同时保留原始的sizeGood解决方案,但如果让金字塔毁灭的话。试试守卫的说法?耶稣基督,末日金字塔D:这是逆时针旋转我的图像。你知道为什么吗?也许你的原始图像有一个方向。尝试复制方向。newImage.imageOrientation=self.imageOrientation相当高效,比“CIPhotoEffectNoir”过滤器快。谢谢
extension UIImage{
    var grayscaled: UIImage?{
        let ciImage = CIImage(image: self)
        let grayscale = ciImage?.applyingFilter("CIColorControls",
                                                parameters: [ kCIInputSaturationKey: 0.0 ])
        if let gray = grayscale{
            return UIImage(ciImage: gray)
        }
        else{
            return nil
        }
    }
}
extension UIImage
{
    /// Create a grayscale image with alpha channel. Is 5 times faster than grayscaleImage().
    /// - Returns: The grayscale image of self if available.
    var grayScaled: UIImage?
    {
        // Create image rectangle with current image width/height * scale
        let pixelSize = CGSize(width: self.size.width * self.scale, height: self.size.height * self.scale)
        let imageRect = CGRect(origin: CGPoint.zero, size: pixelSize)
        // Grayscale color space
         let colorSpace: CGColorSpace = CGColorSpaceCreateDeviceGray()

            // Create bitmap content with current image size and grayscale colorspace
        let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.none.rawValue)
        if let context: CGContext = CGContext(data: nil, width: Int(pixelSize.width), height: Int(pixelSize.height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfo.rawValue)
            {
                // Draw image into current context, with specified rectangle
                // using previously defined context (with grayscale colorspace)
                guard let cg = self.cgImage else{
                    return nil
                }
                context.draw(cg, in: imageRect)
                // Create bitmap image info from pixel data in current context
                if let imageRef: CGImage = context.makeImage(){
                    let bitmapInfoAlphaOnly = CGBitmapInfo(rawValue: CGImageAlphaInfo.alphaOnly.rawValue)

                    guard let context = CGContext(data: nil, width: Int(pixelSize.width), height: Int(pixelSize.height), bitsPerComponent: 8, bytesPerRow: 0, space: colorSpace, bitmapInfo: bitmapInfoAlphaOnly.rawValue) else{
                        return nil
                    }
                    context.draw(cg, in: imageRect)
                    if let mask: CGImage = context.makeImage() {
                        // Create a new UIImage object
                        if let newCGImage = imageRef.masking(mask){
                            // Return the new grayscale image
                            return UIImage(cgImage: newCGImage, scale: self.scale, orientation: self.imageOrientation)
                        }
                    }

                }
            }


        // A required variable was unexpected nil
        return nil
    }
}