Php 如何修复错误:套接字\u recv无法从套接字0读取操作已成功完成
我发现了这个使用WebSocket和PHP Socket的简单聊天教程: 它工作正常,但我的CLI出现以下错误:Php 如何修复错误:套接字\u recv无法从套接字0读取操作已成功完成,php,jquery,sockets,web,websocket,Php,Jquery,Sockets,Web,Websocket,我发现了这个使用WebSocket和PHP Socket的简单聊天教程: 它工作正常,但我的CLI出现以下错误: Warning: socket_recv(); unable to read from socket [0]: The operation completed successfully 我做了我的研究,但在互联网上没有一个明确的答案这个问题。我也试着联系博客作者,但他已经一个月没有回复我的信息了。我是网络套接字新手,请帮助 当用户离开聊天室时会发生此错误 以下是服务器脚本: $ho
Warning: socket_recv(); unable to read from socket [0]: The operation completed successfully
我做了我的研究,但在互联网上没有一个明确的答案这个问题。我也试着联系博客作者,但他已经一个月没有回复我的信息了。我是网络套接字新手,请帮助
当用户离开聊天室时会发生此错误
以下是服务器脚本:
$host = 'localhost'; //host
$port = '9000'; //port
$null = NULL; //null var
//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
//bind socket to specified host
socket_bind($socket, 0, $port);
//listen to port
socket_listen($socket);
//create & add listning socket to the list
$clients = array($socket);
//start endless loop, so that our script doesn't stop
while (true) {
//manage multipal connections
$changed = $clients;
//returns the socket resources in $changed array
socket_select($changed, $null, $null, 0, 10);
//check for new socket
if (in_array($socket, $changed)) {
$socket_new = socket_accept($socket); //accpet new socket
$clients[] = $socket_new; //add socket to client array
$header = socket_read($socket_new, 1024); //read data sent by the socket
perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake
socket_getpeername($socket_new, $ip); //get ip address of connected socket
$response = mask(json_encode(
array(
'type' => 'system',
'message' => $ip.' connected'
)
)); //prepare json data
send_message($response); //notify all users about new connection
//make room for new socket
$found_socket = array_search($socket, $changed);
unset($changed[$found_socket]);
}
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
while(socket_recv($changed_socket, $buf, 1024, 0) >= 1) {
$received_text = unmask($buf); //unmask data
$tst_msg = json_decode($received_text); //json decode
$user_name = '';
$user_message = '';
$user_color = '';
if($tst_msg){
$user_name = $tst_msg->name;
$user_message = $tst_msg->message; //message text
$user_color = $tst_msg->color; //color
}
//prepare data to be sent to client
$response_text = mask(json_encode(
array(
'type' => 'usermsg',
'name' => $user_name,
'message' => $user_message,
'color' => $user_color
)
));
send_message($response_text); //send data
break 2; //exist this loop
}
$buf = @socket_read($changed_socket, 1024, PHP_NORMAL_READ);
if ($buf === false) { // check disconnected client
// remove client for $clients array
$found_socket = array_search($changed_socket, $clients);
socket_getpeername($changed_socket, $ip);
unset($clients[$found_socket]);
//notify all users about disconnected connection
$response = mask(json_encode(
array(
'type' => 'system',
'message' => $ip . ' disconnected'
)
));
send_message($response);
}
}
}
// close the listening socket
socket_close($sock);
function send_message($msg) {
global $clients;
foreach($clients as $changed_socket) {
@socket_write($changed_socket,$msg,strlen($msg));
}
return true;
}
//Unmask incoming framed message
function unmask($text) {
$length = ord($text[1]) & 127;
if($length == 126) {
$masks = substr($text, 4, 4);
$data = substr($text, 8);
}
elseif($length == 127) {
$masks = substr($text, 10, 4);
$data = substr($text, 14);
}
else {
$masks = substr($text, 2, 4);
$data = substr($text, 6);
}
$text = "";
for ($i = 0; $i < strlen($data); ++$i) {
$text .= $data[$i] ^ $masks[$i%4];
}
return $text;
}
//Encode message for transfer to client.
function mask($text) {
$b1 = 0x80 | (0x1 & 0x0f);
$length = strlen($text);
if($length <= 125)
$header = pack('CC', $b1, $length);
elseif($length > 125 && $length < 65536)
$header = pack('CCn', $b1, 126, $length);
elseif($length >= 65536)
$header = pack('CCNN', $b1, 127, $length);
return $header.$text;
}
//handshake new client.
function perform_handshaking($receved_header, $client_conn, $host, $port) {
$headers = array();
$lines = preg_split("/\r\n/", $receved_header);
foreach($lines as $line) {
$line = chop($line);
if(preg_match('/\A(\S+): (.*)\z/', $line, $matches)){
$headers[$matches[1]] = $matches[2];
}
}
$secKey = $headers['Sec-WebSocket-Key'];
$secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
//hand shaking header
$upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
"Upgrade: websocket\r\n" .
"Connection: Upgrade\r\n" .
"WebSocket-Origin: $host\r\n" .
"WebSocket-Location: ws://$host:$port/demo/shout.php\r\n".
"Sec-WebSocket-Accept:$secAccept\r\n\r\n";
socket_write($client_conn,$upgrade,strlen($upgrade));
}
$host='localhost'//主办
$port='9000'//港口
$null=null//空变量
//创建TCP/IP sream套接字
$socket=socket\u create(AF\u INET、SOCK\u STREAM、SOL\u TCP);
//可重用端口
socket\u set\u选项($socket,SOL\u socket,SO\u REUSEADDR,1);
//将套接字绑定到指定的主机
套接字绑定($socket,0,$port);
//监听端口
socket\u监听($socket);
//创建列表套接字并将其添加到列表中(&D)
$clients=数组($socket);
//开始无休止的循环,这样我们的脚本就不会停止
while(true){
//管理多路径连接
$changed=$clients;
//返回$changed数组中的套接字资源
socket_select($changed,$null,$null,0,10);
//检查是否有新插座
if(在数组中($socket,$changed)){
$socket\u new=socket\u accept($socket);//accpet new socket
$clients[]=$socket\u new;//将套接字添加到客户端阵列
$header=socket\u read($socket\u new,1024);//读取套接字发送的数据
执行握手($header,$socket_new,$host,$port);//执行websocket握手
socket\u getpeername($socket\u new,$ip);//获取所连接套接字的ip地址
$response=mask(json_编码(
排列(
'类型'=>'系统',
'消息'=>$ip。'已连接'
)
));//准备json数据
发送消息($response);//通知所有用户新连接
//为新插座腾出空间
$found\u socket=array\u search($socket,$changed);
未设置($changed[$found\u socket]);
}
//通过所有连接的插座进行循环
foreach($changed as$changed\u socket){
//检查是否有任何输入数据
而(socket\u recv($changed\u socket,$buf,1024,0)>=1){
$received_text=unmask($buf);//取消掩码数据
$tst_msg=json_decode($received_text);//json decode
$user_name='';
$user_message='';
$user_color='';
如果($tst\U msg){
$user\u name=$tst\u msg->name;
$user\u message=$tst\u msg->message;//消息文本
$user\u color=$tst\u msg->color;//color
}
//准备要发送给客户机的数据
$response\u text=mask(json\u编码(
排列(
'type'=>'usermsg',
“name”=>$user\u name,
'消息'=>$user\u消息,
“颜色”=>$user\u颜色
)
));
发送消息($response_text);//发送数据
中断2;//存在此循环
}
$buf=@socket\u read($changed\u socket,1024,PHP\u NORMAL\u read);
如果($buf==false){//检查断开连接的客户端
//删除$clients阵列的客户端
$found\u socket=array\u search($changed\u socket,$clients);
socket\u getpeername($changed\u socket,$ip);
未设置($clients[$found_socket]);
//通知所有用户已断开连接
$response=mask(json_编码(
排列(
'类型'=>'系统',
'消息'=>$ip。'已断开连接'
)
));
发送消息($response);
}
}
}
//关闭监听插座
插座关闭($sock);
函数send_message($msg){
全球美元客户;
foreach($clients as$changed\u socket){
@socket_write($changed_socket,$msg,strlen($msg));
}
返回true;
}
//取消对传入帧消息的掩码
函数取消掩码($text){
$length=ord($text[1])&127;
如果($length==126){
$masks=substr($text,4,4);
$data=substr($text,8);
}
elseif($length==127){
$masks=substr($text,10,4);
$data=substr($text,14);
}
否则{
$masks=substr($text,2,4);
$data=substr($text,6);
}
$text=”“;
对于($i=0;$i=65536)
$header=pack('CCNN',$b1127,$length);
返回$header.$text;
}
//与新客户握手。
函数执行握手($recved_header、$client_conn、$host、$port){
$headers=array();
$lines=preg\u split(“/\r\n/”,$receved\u头);
foreach($line作为$line){
$line=印章($line);
if(preg_match('/\A(\S+):(.*)\z/',$line,$matches)){
$headers[$matches[1]]=$matches[2];
}
}
$secKey=$headers['Sec-WebSocket-Key'];
$secAccept=base64_编码(包('H*',sha1($secKey.'258EAFA5-E914-47DA-95CA-C5AB0DC85B11'));
//手摇式割台
$upgrade=“HTTP/1.1 101 Web套接字协议握手\r\n”。
“升级:websocket\r\n”。
“连接:升级\r\n”。
“WebSocket来源:$host\r\n”。
“WebSocket位置:ws://$host:$port/demo/shout.php\r\n”。
“Sec WebSocket Accept:$secAccept\r\n\r\n”;
socket_write($client_conn,$upgrade,strlen($upgrade));
}
以下是客户端脚本:
<!DOCTYPE html>
<html>
<head>
<meta charset='UTF-8' />
<style type="text/css">
<!--
.chat_wrapper {
width: 500px;
margin-right: auto;
margin-left: auto;
background: #CCCCCC;
border: 1px solid #999999;
padding: 10px;
font: 12px 'lucida grande',tahoma,verdana,arial,sans-serif;
}
.chat_wrapper .message_box {
background: #FFFFFF;
height: 150px;
overflow: auto;
padding: 10px;
border: 1px solid #999999;
}
.chat_wrapper .panel input{
padding: 2px 2px 2px 5px;
}
.system_msg{color: #BDBDBD;font-style: italic;}
.user_name{font-weight:bold;}
.user_message{color: #88B6E0;}
-->
</style>
</head>
<body>
<?php
$colours = array('007AFF','FF7000','FF7000','15E25F','CFC700','CFC700','CF1100','CF00BE','F00');
$user_colour = array_rand($colours);
?>
<script src="//ajax.googleapis.com/ajax/libs/jquery/2.0.0/jquery.min.js"></script>
<script language="javascript" type="text/javascript">
$(document).ready(function(){
//create a new WebSocket object.
var wsUri = "ws://localhost:9000/websockets/server.php";
websocket = new WebSocket(wsUri);
websocket.onopen = function(ev) { // connection is open
$('#message_box').append("<div class=\"system_msg\">Connected!</div>"); //notify user
}
$('#send-btn').click(function(){ //use clicks message send button
var mymessage = $('#message').val(); //get message text
var myname = $('#name').val(); //get user name
if(myname == ""){ //empty name?
alert("Enter your Name please!");
return;
}
if(mymessage == ""){ //emtpy message?
alert("Enter Some message Please!");
return;
}
//prepare json data
var msg = {
message: mymessage,
name: myname,
color : '<?php echo $colours[$user_colour]; ?>'
};
//convert and send data to server
websocket.send(JSON.stringify(msg));
});
//#### Message received from server?
websocket.onmessage = function(ev) {
var msg = JSON.parse(ev.data); //PHP sends Json data
var type = msg.type; //message type
var umsg = msg.message; //message text
var uname = msg.name; //user name
var ucolor = msg.color; //color
if(type == 'usermsg' && uname){
$('#message_box').append("<div><span class=\"user_name\" style=\"color:#"+ucolor+"\">"+uname+"</span> : <span class=\"user_message\">"+umsg+"</span></div>");
}
if(type == 'system'){
$('#message_box').append("<div class=\"system_msg\">"+umsg+"</div>");
}
$('#message').val(''); //reset text
};
websocket.onerror = function(ev){
$('#message_box').append("<div class=\"system_error\">Error Occurred - "+ev.data+"</div>");
};
websocket.onclose = function(ev){
$('#message_box').append("<div class=\"system_msg\">Connection Closed</div>");
};
});
</script>
<div class="chat_wrapper">
<div class="message_box" id="message_box"></div>
<div class="panel">
<input type="text" name="name" id="name" placeholder="Your Name" maxlength="10" style="width:20%" />
<input type="text" name="message" id="message" placeholder="Message" maxlength="80" style="width:60%" />
<button id="send-btn">Send</button>
</div>
</div>
</body>
</html>
$(文档).ready(函数(){
//创建新的WebSocket对象。
var wsUri=“ws://localhost:9000/websockets/server.php”;
websocket=新的websocket(wsUri);
websocket.onopen=
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
while(socket_recv($changed_socket, $buf, 1024, 0) >= 1) {....
//loop through all connected sockets
foreach ($changed as $changed_socket) {
//check for any incomming data
$bytesocket=@socket_recv($changed_socket, $buf, 1024, 0);
while($bytesocket >= 1) {......