用PHP模拟交易卡
我正在为扑克牌手制作功能(向“n”个玩家发牌)。 我试图在我的codeigniter中模拟卡片交易功能。但我被卡住了,因为所有的玩家都得到了相同的牌对 以下是我的模型函数:用PHP模拟交易卡,php,codeigniter,multidimensional-array,Php,Codeigniter,Multidimensional Array,我正在为扑克牌手制作功能(向“n”个玩家发牌)。 我试图在我的codeigniter中模拟卡片交易功能。但我被卡住了,因为所有的玩家都得到了相同的牌对 以下是我的模型函数: $deck = array( 'AD', '2D', '3D', '4D', '5D', '6D', '7D', '8D', '9D', 'TD', 'JD', 'QD', 'KD', 'AC', '2C', '3C', '4C', '5C', '6C', '7C', '8C', '9C', 'TC', 'J
$deck = array(
'AD', '2D', '3D', '4D', '5D', '6D', '7D', '8D', '9D', 'TD', 'JD', 'QD', 'KD',
'AC', '2C', '3C', '4C', '5C', '6C', '7C', '8C', '9C', 'TC', 'JC', 'QC', 'KC',
'AH', '2H', '3H', '4H', '5H', '6H', '7H', '8H', '9H', 'TH', 'JH', 'QH', 'KH',
'AS', '2S', '3S', '4S', '5S', '6S', '7S', '8S', '9S', 'TS', 'JS', 'QS', 'KS'
);
shuffle($deck);
$player_card = array();
$cycle = 2;
for ($k=0; $k < $players; $k++) {
for ($i=0; $i < $cycle; $i++) {
$player_card[$k][$i] = $deck[$i];
}
}
这是“n”玩家的卡(n=3)
我想要的是:
希望对每位玩家进行基于回合的卡牌分配
Array
(
[0] => Array
(
[0] => JC
[1] => 5D
)
[1] => Array
(
[0] => AC
[1] => 3D
)
[2] => Array
(
[0] => 4H
[1] => QD
)
)
你已经洗牌了,为什么不干脆
array\u chunk
shuffle($cards);
$player_card = array_chunk($cards, 13);
这将输出如下内容:
Array
(
[0] => Array
(
[0] => 3D
[1] => 7S
[2] => AD
[3] => 9C
[4] => 5D
[5] => KS
[6] => 4H
[7] => 6S
[8] => AS
[9] => TH
[10] => 4S
[11] => TS
[12] => 3H
)
[1] => Array
(
[0] => AH
[1] => 5S
[2] => AC
[3] => QS
[4] => 5H
[5] => 7D
[6] => JH
[7] => QD
[8] => JS
[9] => 9S
[10] => 8S
[11] => 6C
[12] => 2H
)
[2] => Array
(
[0] => TD
[1] => 8H
[2] => 5C
[3] => KD
[4] => 8D
[5] => QH
[6] => JC
[7] => TC
[8] => 3C
[9] => 6D
[10] => 9H
[11] => 2C
[12] => 2D
)
[3] => Array
(
[0] => 7C
[1] => KH
[2] => 4D
[3] => 9D
[4] => 6H
[5] => 7H
[6] => KC
[7] => QC
[8] => JD
[9] => 2S
[10] => 8C
[11] => 4C
[12] => 3S
)
)
编辑:如果你想一张一张地发牌给玩家
$player_card = [[],[],[],[]]; // four players
for($i = 0; i < count($deck); $i++){
$player_card[$i % 4][] = $deck[$i];
}
$player_card=[]、[]、[]、[]、[];//四人
对于($i=0;i
之所以发生这种情况,是因为决定处理哪张牌的逻辑在内部循环中,而玩家循环是外部循环。因此,对于外循环的每一次迭代,你都在给每个玩家发相同的牌
最好是放弃你最初的洗牌,而是每次随机发一张牌,然后将该牌从主阵列中移除
$num_cards_to_deal = 2;
for ($k=0; $k < $players; $k++)
for ($i=0; $i < $num_cards_to_deal; $i++) {
$card_index = rand(0, count($deck) - 1);
$player_card[$k][$i] = array_values($deck)[$card_index];
unset($deck[$card_index]);
}
问题是你正在给玩家发牌,但从来没有把牌从牌堆上拿下来 如果你想让它像一副普通的牌一样工作,你应该总是拿出最上面的牌。最简单的方法是使用
array\u shift($deck)
。它将从阵列中返回第一张卡并将其移除
为了使它干净,我将创建一个函数draw
function draw(){
global $deck;
return array_shift($deck);
}
您也可以创建一个deck类,这会更好,因为您不需要处理全局变量,但这是另一篇文章
此外,如果你害怕表演(除非你玩的是一副几千张的牌,否则没有理由害怕),你可以使用array_pop()代替。它也会做同样的事情,但不是拿第一张牌,而是拿最后一张牌。不会有太大变化,但在内存方面,使用PHP会更容易。特别感谢@taha Paksu: 数组\u chunk()为我工作。我根据自己的需要管理它 这是“N”玩家牌交易逻辑的完整模型
class Card_model extends CI_Model {
public function __construct()
{
parent::__construct();
}
public function shuffled_deck($type, $players)
{
$noraml_deck = $deck = array(
'AD', '2D', '3D', '4D', '5D', '6D', '7D', '8D', '9D', 'TD', 'JD', 'QD', 'KD',
'AC', '2C', '3C', '4C', '5C', '6C', '7C', '8C', '9C', 'TC', 'JC', 'QC', 'KC',
'AH', '2H', '3H', '4H', '5H', '6H', '7H', '8H', '9H', 'TH', 'JH', 'QH', 'KH',
'AS', '2S', '3S', '4S', '5S', '6S', '7S', '8S', '9S', 'TS', 'JS', 'QS', 'KS'
);
shuffle($deck);
$player_hand = array();
if ($type === 'holdem')
{
$card_per_player = 2;
$chunk = array_chunk($deck, $players);
for ($j=0; $j < $players; $j++)
{
for ($i=0; $i < $card_per_player; $i++)
{
array_push($player_hand, $chunk[$i][$j]);
}
}
$player_hand = array_chunk($player_hand, $card_per_player);
}
return [$player_hand];
}
}
玩家卡:这里的玩家=N=3
Array
(
[0] => Array
(
[0] => 2H
[1] => 2S
)
[1] => Array
(
[0] => 6D
[1] => 8S
)
[2] => Array
(
[0] => 3D
[1] => KC
)
)
这是一个比我更优雅的解决方案。现在,这不适用于所有纸牌游戏,甚至不适用于德克萨斯州的hold'em。纯粹主义者也会说,纸牌是一张一张地发给玩家的,而不是同时发给所有玩家。将[]添加到您的添加中。。。否则它将只保留每个玩家收到的最后一张卡。这同样有效,但有时会出现错误:遇到PHP错误严重性:注意消息:未定义的偏移量:32文件名:models/card\u model.PHP行号:43数组([0]=>Array([0]=>7H[1]=>)[1]=>数组([0]=>JH[1]=>KC))。见玩家1的牌2 i缺失。这很奇怪。你也可以使用一个类似于使用next()的方法在不移除卡片的情况下迭代卡片,这样你就可以保持整个卡片组的完整性。别忘了接受正确的答案。
function draw(){
global $deck;
return array_shift($deck);
}
class Card_model extends CI_Model {
public function __construct()
{
parent::__construct();
}
public function shuffled_deck($type, $players)
{
$noraml_deck = $deck = array(
'AD', '2D', '3D', '4D', '5D', '6D', '7D', '8D', '9D', 'TD', 'JD', 'QD', 'KD',
'AC', '2C', '3C', '4C', '5C', '6C', '7C', '8C', '9C', 'TC', 'JC', 'QC', 'KC',
'AH', '2H', '3H', '4H', '5H', '6H', '7H', '8H', '9H', 'TH', 'JH', 'QH', 'KH',
'AS', '2S', '3S', '4S', '5S', '6S', '7S', '8S', '9S', 'TS', 'JS', 'QS', 'KS'
);
shuffle($deck);
$player_hand = array();
if ($type === 'holdem')
{
$card_per_player = 2;
$chunk = array_chunk($deck, $players);
for ($j=0; $j < $players; $j++)
{
for ($i=0; $i < $card_per_player; $i++)
{
array_push($player_hand, $chunk[$i][$j]);
}
}
$player_hand = array_chunk($player_hand, $card_per_player);
}
return [$player_hand];
}
}
[0] => Array
(
[0] => 2H
[1] => 6D
[2] => 3D
[3] => 2S
[4] => 8S
[5] => KC
[6] => JC
[7] => 8H
[8] => TD
[9] => 4S
[10] => 7C
[11] => KH
[12] => 6C
[13] => AC
[14] => 2D
[15] => JH
[16] => 7D
[17] => 9H
[18] => 8C
[19] => AD
[20] => TC
[21] => 9S
[22] => TH
[23] => 4C
[24] => 6S
[25] => 5S
[26] => 5C
[27] => 6H
[28] => 4D
[29] => KS
[30] => JD
[31] => KD
[32] => TS
[33] => QH
[34] => 5H
[35] => 8D
[36] => 9C
[37] => 5D
[38] => 3H
[39] => QC
[40] => 9D
[41] => 3S
[42] => 7H
[43] => QD
[44] => 3C
[45] => QS
[46] => AS
[47] => 7S
[48] => AH
[49] => 4H
[50] => 2C
[51] => JS
)
Array
(
[0] => Array
(
[0] => 2H
[1] => 2S
)
[1] => Array
(
[0] => 6D
[1] => 8S
)
[2] => Array
(
[0] => 3D
[1] => KC
)
)