Processing 需要纠正“错误”;摩擦“/台球游戏中球的移动距离,在处理中
嘿,伙计们,我正在制作这个简单的台球游戏,我想要黑色的球,标记为bBall,与白色的球,标记为wBall,走相同的距离,不要更远。也就是说,如果白球在击中黑球之前移动20像素,我希望黑球移动20像素,然后停止。我怎样才能做到这一点呢?谢谢你们的帮助 处理2.0.3Processing 需要纠正“错误”;摩擦“/台球游戏中球的移动距离,在处理中,processing,Processing,嘿,伙计们,我正在制作这个简单的台球游戏,我想要黑色的球,标记为bBall,与白色的球,标记为wBall,走相同的距离,不要更远。也就是说,如果白球在击中黑球之前移动20像素,我希望黑球移动20像素,然后停止。我怎样才能做到这一点呢?谢谢你们的帮助 处理2.0.3 ball wBall, bBall; int click; String msg; Boolean moving = false; float difx, dify; float cdistance; int steps = 40;
ball wBall, bBall;
int click;
String msg;
Boolean moving = false;
float difx, dify;
float cdistance;
int steps = 40;
void setup(){
click=0;
size(800,400);
background(16,77,27);
wBall = new ball(35,#ffffff);
bBall = new ball(35,#000000);
msg="";
}
void mouseClicked(){
if(!moving){
click++;
}
}
void draw(){
background(16,77,27);
String msg;
fill(0,0,0);
ellipse(15,15,30,30);
ellipse(785,15,30,30);
ellipse(15,385,30,30);
ellipse(785,385,30,30);
ellipse(410,15,30,30);
ellipse(410,385,30,30);
msg="the count is "+click;
println("the count is "+click);
//Moving Balls\\
fill(255,255,255);
noStroke();
if(click==0){
wBall.xpos=mouseX;
wBall.ypos=mouseY;
}else if(click==1){
bBall.xpos=mouseX;
bBall.ypos=mouseY;
}else if(click==2){
difx = wBall.xpos-bBall.xpos;
dify = wBall.ypos-bBall.ypos;
}
else if(click==3){
cdistance = dist(wBall.xpos,wBall.ypos,bBall.xpos,bBall.ypos);
if (cdistance>bBall.ballDiam/2){
moving = true;
wBall.xpos-=difx/steps;
wBall.ypos-=dify/steps;
}
else{
moving = false;
click=4;
println("click"+click);
}
}else if(click==4){
if(cdistance<bBall.ballDiam){
moving = true;
bBall.xpos-=difx/steps;
bBall.ypos-=dify/steps;
}
}
wBall.update();
bBall.update();
}
class ball{
float xpos, ypos;
color myColor;
int ballDiam;
boolean visible = true;
ball(int tempdiam, color tempColor){
myColor=tempColor;
ballDiam=tempdiam;
}
void update(){
if(visible){
fill(myColor);
ellipse(xpos,ypos,ballDiam,ballDiam);
}
}
}
void keyPressed(){
if (key =='c'){
setup();
}
}
ball-wBall,bBall;
点击;
串味精;
布尔移动=假;
浮动difx,dify;
浮动距离;
int步数=40;
无效设置(){
单击=0;
尺寸(800400);
背景(16,77,27);
wBall=新球(35,#ffffff);
bBall=新球(35,#000000);
msg=“”;
}
void mouseClicked(){
如果(!移动){
点击++;
}
}
作废提款(){
背景(16,77,27);
串味精;
填充(0,0,0);
椭圆(15,15,30,30);
椭圆(785,15,30,30);
椭圆(15385,30,30);
椭圆(785385,30,30);
椭圆(410,15,30,30);
椭圆(410385,30,30);
msg=“计数为”+单击;
println(“计数为”+点击);
//移动球\\
填充(255255);
仰泳();
如果(单击==0){
wBall.xpos=mouseX;
wBall.ypos=mouseY;
}否则如果(单击==1){
bBall.xpos=mouseX;
bBall.ypos=mouseY;
}否则如果(单击==2){
difx=wBall.xpos-bBall.xpos;
dify=wBall.ypos-bBall.ypos;
}
否则如果(单击==3){
cdistance=dist(wBall.xpos、wBall.ypos、bBall.xpos、bBall.ypos);
如果(距离>球直径/2){
移动=真;
wBall.xpos-=difx/steps;
wBall.ypos-=dify/steps;
}
否则{
移动=假;
点击=4;
println(“单击”+单击);
}
}否则如果(单击==4){
如果(c)距离一种方法是
else if (click==4) {
if (cdistance<bBall.ballDiam) {
moving = true;
bBall.xpos-=difx/steps;
bBall.ypos-=dify/steps;
}
}
else if(单击==4){
如果(CDistance)在stack exchange站点上进行游戏设计可能会更好…尽管这是一个编程问题。
else if (click==4) {
if (cdistance<bBall.ballDiam) {
if (dist(wBall.xpos, wBall.ypos, bBall.xpos, bBall.ypos) < sqrt(sq(difx)+sq(dify))) {
moving = true;
bBall.xpos-=difx/steps;
bBall.ypos-=dify/steps;
}
}
}