Proxy “什么是?”;错误参数#-1到';新线';(预期代理,为零)平均值
我一直在做一个游戏。游戏包括(一部分)获取触摸事件的x和y位置,在触摸事件移动时跟踪它,并将x/y值添加到表中。我已经把它记下来了。但是,当我尝试从表中创建一行时,会出现以下错误:Proxy “什么是?”;错误参数#-1到';新线';(预期代理,为零)平均值,proxy,lua,coronasdk,Proxy,Lua,Coronasdk,我一直在做一个游戏。游戏包括(一部分)获取触摸事件的x和y位置,在触摸事件移动时跟踪它,并将x/y值添加到表中。我已经把它记下来了。但是,当我尝试从表中创建一行时,会出现以下错误: /Users/jordanmcbride/Desktop/Programing/Lua Projects/When Balls Drop/main.lua:21: bad argument #-1 to 'newLine' (Proxy expected, got nil) stack traceback:
/Users/jordanmcbride/Desktop/Programing/Lua Projects/When Balls Drop/main.lua:21: bad argument #-1 to 'newLine' (Proxy expected, got nil)
stack traceback:
[C]: in function 'newLine'
/Users/jordanmcbride/Desktop/Programing/Lua Projects/When Balls Drop/main.lua:21: in function </Users/jordanmcbride/Desktop/Programing/Lua Projects/When Balls Drop/main.lua:8>
?: in function <?:221>
以下是我的全部代码:
-- Hides the status bar at the top of the screen
display.setStatusBar(display.HiddenStatusBar)
print("App Starting!")
linePositions = {}
function drawLineTouchListener( event )
if event.phase == "began" then
currx = event.x
curry = event.y
table.insert( linePositions, currx)
table.insert( linePositions, curry)
elseif event.phase == "moved" then
currx = event.x
curry = event.y
table.insert( linePositions, currx)
table.insert( linePositions, curry)
elseif event.phase == "ended" then
line = display.newLine( linePositions )
test = {
0, 0,
20, 20,
40, 40,
60, 60,
80, 80}
line2 = display.newLine( test)
line2:setStrokeColor( black )
end
print( "x: "..currx.." y:"..curry)
end
function playButtonTouch ( event )
if ( event.phase == "ended" ) then
end
end
function highScoreButtonTouch ( event )
if ( event.phase == "ended" ) then
end
end
function quitButtonTouch ( event )
if ( event.phase == "ended" ) then
os.exit(0)
end
end
function displayMenu ()
mainMenuGroup = display.newGroup()
title = display.newImage(mainMenuGroup, "Title.png", display.contentCenterX, 20)
title:scale( .3, .3 )
playButton = display.newImage(mainMenuGroup, "Play Button.png", display.contentCenterX, display.contentHeight - 300)
playButton:scale( .3, .3 )
quitButton = display.newImage(mainMenuGroup, "Quit Button.png", display.contentCenterX, display.contentHeight - 200)
quitButton:scale( .3, .3 )
highScoreButton = display.newImage(mainMenuGroup, "Highscore Button.png", display.contentCenterX, display.contentHeight - 100)
highScoreButton:scale( .3, .3 )
playButton:addEventListener( "touch", playButtonTouch )
quitButton:addEventListener( "touch", quitButtonTouch )
highScoreButton:addEventListener( "touch", highScoreButtonTouch )
end
--Creates a solid white background that doubles for a touch listner
background = display.newRect( display.contentCenterX, display.contentCenterY, display.contentWidth, display.contentHeight+100)
background:setFillColor(1, 1, 1 )
background:addEventListener( "touch", drawLineTouchListener )
displayMenu()
您的问题源于这样一个事实:当函数需要单个参数时,您正在传递一个表 相反,使用
unpack(linePositions)
将“解包”表中的所有内容(通过将其作为元组返回)
请注意在Lua5.2及更高版本中,它是table.unpack。您看过文档了吗?@greatwolf是的,我从中得到的只是如何创建一条带有预定义点的线。例如:本地myLine=display.newLine(0,010010)。而且你不能点击它们…试着
解包(行位置)
并将其传递给显示。newLine
@greatwolf工作起来很有魅力。非常感谢。(您应该将其添加到解决方案中,并进行一些解释):)
-- Hides the status bar at the top of the screen
display.setStatusBar(display.HiddenStatusBar)
print("App Starting!")
linePositions = {}
function drawLineTouchListener( event )
if event.phase == "began" then
currx = event.x
curry = event.y
table.insert( linePositions, currx)
table.insert( linePositions, curry)
elseif event.phase == "moved" then
currx = event.x
curry = event.y
table.insert( linePositions, currx)
table.insert( linePositions, curry)
elseif event.phase == "ended" then
line = display.newLine( linePositions )
test = {
0, 0,
20, 20,
40, 40,
60, 60,
80, 80}
line2 = display.newLine( test)
line2:setStrokeColor( black )
end
print( "x: "..currx.." y:"..curry)
end
function playButtonTouch ( event )
if ( event.phase == "ended" ) then
end
end
function highScoreButtonTouch ( event )
if ( event.phase == "ended" ) then
end
end
function quitButtonTouch ( event )
if ( event.phase == "ended" ) then
os.exit(0)
end
end
function displayMenu ()
mainMenuGroup = display.newGroup()
title = display.newImage(mainMenuGroup, "Title.png", display.contentCenterX, 20)
title:scale( .3, .3 )
playButton = display.newImage(mainMenuGroup, "Play Button.png", display.contentCenterX, display.contentHeight - 300)
playButton:scale( .3, .3 )
quitButton = display.newImage(mainMenuGroup, "Quit Button.png", display.contentCenterX, display.contentHeight - 200)
quitButton:scale( .3, .3 )
highScoreButton = display.newImage(mainMenuGroup, "Highscore Button.png", display.contentCenterX, display.contentHeight - 100)
highScoreButton:scale( .3, .3 )
playButton:addEventListener( "touch", playButtonTouch )
quitButton:addEventListener( "touch", quitButtonTouch )
highScoreButton:addEventListener( "touch", highScoreButtonTouch )
end
--Creates a solid white background that doubles for a touch listner
background = display.newRect( display.contentCenterX, display.contentCenterY, display.contentWidth, display.contentHeight+100)
background:setFillColor(1, 1, 1 )
background:addEventListener( "touch", drawLineTouchListener )
displayMenu()