Python 类型错误:';布尔';对象不可调用?
我正在使用Python2.7和pygame我正在尝试制作一个太空入侵者游戏,但是我得到了这个错误,并且说这是一个线路问题Python 类型错误:';布尔';对象不可调用?,python,python-2.7,pygame,Python,Python 2.7,Pygame,我正在使用Python2.7和pygame我正在尝试制作一个太空入侵者游戏,但是我得到了这个错误,并且说这是一个线路问题 screen.blit(font.render(str(hits),True(255,255,255)),(400,320)) 有人能告诉我这意味着什么以及如何修复它吗?完整的代码是 import pygame, sys, random, time, math from pygame.locals import * pygame.init() clock = pygame.
screen.blit(font.render(str(hits),True(255,255,255)),(400,320))
有人能告诉我这意味着什么以及如何修复它吗?完整的代码是
import pygame, sys, random, time, math
from pygame.locals import *
pygame.init()
clock = pygame.time.Clock()
pygame.display.set_caption("Space Invaders")
screen = pygame.display.set_mode((640,650))
badguy_image = pygame.image.load("images/badguy.png").convert()
badguy_image.set_colorkey((0,0,0))
fighter_image = pygame.image.load("images/fighter.png").convert()
fighter_image.set_colorkey((255,255,255))
GAME_OVER = pygame.image.load("images/gameover.png").convert()
font = pygame.font.Font(None,20)
last_badguy_spawn_time = 0
score = 0
shots = 0
hits = 0
misses = 0
class Badguy:
def __init__(self):
self.x = random.randint(0,570)
self.y = -100
d=(math.pi/2)*random.random()-(math.pi/4)
speed = random.randint(2,6)
self.dx=math.sin(d)*speed
self.dy=math.cos(d)*speed
def move(self):
self.x += self.dx
self.y += self.dy
def bounce(self):
if self.x < 0 or self.x > 570:
self.dx *= -1
def off_screen(self):
return self.y > 640
def touching(self,missile):
return (self.x+35-missile.x)**2+(self.y+22-missile.y)**2 < 1225
def score(self):
global score
score+=100
def draw(self):
screen.blit(badguy_image,(self.x,self.y))
class Fighter:
def __init__(self):
self.x = 320
def move(self):
if pressed_keys[K_LEFT] and self.x > 0:
self.x -=3
if pressed_keys[K_RIGHT] and self.x < 540:
self.x +=3
def fire(self):
global shots
shots+=1
missiles.append(Missile(self.x+50))
def hit_by(self,badguy):
return (
badguy.y > 585 and
badguy.x > self.x - 55 and
badguy.x < self.x + 85
)
def draw(self):
screen.blit(fighter_image,(self.x,591))
class Missile:
def __init__(self,x):
self.x = x
self.y = 591
def move(self):
self.y -= 5
def off_screen(self):
return self.y < -8
def draw(self):
pygame.draw.line(screen,(255,0,0),(self.x,self.y),(self.x,self.y+8),1)
badguys = []
fighter = Fighter()
missiles = []
while 1:
clock.tick(60)
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
if event.type == KEYDOWN and event.key == K_SPACE:
fighter.fire()
pressed_keys = pygame.key.get_pressed()
if time.time() - last_badguy_spawn_time > 0.5:
badguys.append(Badguy())
last_badguy_spawn_time = time.time()
screen.fill((0,0,0))
fighter.move()
fighter.draw()
i = 0
while i < len(badguys):
badguys[i].move()
badguys[i].bounce()
badguys[i].draw()
if badguys[i].off_screen():
del badguys[i]
i -= 1
i += 1
i = 0
while i < len(missiles):
missiles[i].move()
missiles[i].draw()
if missiles[i].off_screen():
del missiles[i]
misses += 1
i -= 1
i += 1
i = 0
while i < len(badguys):
j = 0
while j < len(missiles):
if badguys[i].touching(missiles[j]):
badguys[i].score()
hits += 1
del badguys[i]
del missiles[j]
i -= 1
break
j += 1
i += 1
screen.blit(font.render("Score: "+str(score),True,(255,255,255)),(5,5))
for badguy in badguys:
if fighter.hit_by(badguy):
screen.blit(GAME_OVER,(170,200))
screen.blit(font.render(str(shots),True,(255,255,255)),(266,320))
screen.blit(font.render(str(score),True,(255,255,255)),(266,348))
screen.blit(font.render(str(hits),True(255,255,255)),(400,320))
screen.blit(font.render(str(misses),True,(255,255,255)),(400,377))
if shots == 0:
screen.blit(font.render("--",True,(255,255,255)),(400,357))
else:
screen.blit(font.render(str((1000*hits/shots)/10.)+"%",True,(255,255,255)),(400,357))
while 1:
for event in pygame.event.get():
if event.type == QUIT:
sys.exit()
pygame.display.update()
pygame.display.update()
导入pygame、sys、random、time、math
从pygame.locals导入*
pygame.init()
clock=pygame.time.clock()
pygame.display.set_标题(“太空入侵者”)
screen=pygame.display.set_模式((640650))
badguy_image=pygame.image.load(“images/badguy.png”).convert()
badguy_图像。设置颜色键((0,0,0))
fighter_image=pygame.image.load(“images/fighter.png”).convert()
战斗机图像。设置彩色键((255255))
GAME_OVER=pygame.image.load(“images/gameover.png”).convert()
font=pygame.font.font(无,20)
最后一个坏蛋产卵时间=0
分数=0
镜头=0
点击率=0
未命中=0
班上的坏蛋:
定义初始化(自):
self.x=random.randint(0570)
self.y=-100
d=(math.pi/2)*random.random()-(math.pi/4)
速度=随机。随机数(2,6)
self.dx=数学sin(d)*速度
self.dy=数学cos(d)*速度
def移动(自我):
self.x+=self.dx
self.y+=self.dy
def反弹(自我):
如果self.x<0或self.x>570:
self.dx*=-1
def关闭屏幕(自身):
返回self.y>640
def触摸(自身、导弹):
返回(self.x+35导弹.x)**2+(self.y+22导弹.y)**2<1225
def分数(自我):
全球得分
分数+=100
def牵引(自):
blit(badguy_图像,(self.x,self.y))
职业战斗机:
定义初始化(自):
self.x=320
def移动(自我):
如果按下[K_LEFT]键和self.x>0:
self.x-=3
如果按下[K_RIGHT]键和self.x<540:
self.x+=3
def火灾(自):
全局快照
快照+=1
导弹.附加(导弹(自身x+50))
def被(赛尔夫,坏蛋)击中:
返回(
坏家伙,y>585和
badguy.x>self.x-55和
坏人.x0.5:
Badguy.append(Badguy())
last_badguy_spawn_time=time.time()
屏幕填充((0,0,0))
格斗者移动
战斗机
i=0
而我(坏人):
坏人[i].move()
坏人[i].bounce()
坏人[i].draw()
如果坏人[i]。离开屏幕()
德尔巴德[i]
i-=1
i+=1
i=0
而我(导弹):
导弹[i].move()
导弹[i].draw()
如果[i]。离开屏幕():
导弹[一]
未命中+=1
i-=1
i+=1
i=0
而我(坏人):
j=0
而j
您忘记了逗号,
在True
之后-所以现在您尝试调用函数True()
但是
True
是bool
对象,不是函数-所以它不是“可调用的”
-你会出错。你忘记了逗号,
之后是True
-所以现在你试着True()
我怎样才能避免将来错过这样的事情呢?我多次查看该代码,从未注意到您无法避免的丢失的命令,但现在您知道了此错误的含义以及问题所在-因此下次您可以轻松解决此问题。顺便说一句:如果您使用IDE
(PyCharm
,PyDev
,等等)相反,notepad++
,它可以警告您预期的问题,但我敢肯定。