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Python 游戏没有开始_Python_Pygame - Fatal编程技术网

Python 游戏没有开始

Python 游戏没有开始,python,pygame,Python,Pygame,因此,游戏将打开一个菜单,用户可以选择一个级别,简单,中等,硬,或退出游戏。现在,所有发生的事情是,游戏打开到一个黑屏大小的游戏(1024768),其中关闭,最大化和最小化是不可点击的。非常感谢您的帮助 import pygame, random, os, sys BLACK = (0, 0, 0) WHITE = (255, 255, 255) BLUE = (0, 0, 255) GREEN = (0, 255, 0) RED = (255, 0, 0) PURPLE = (255, 0,

因此,游戏将打开一个菜单,用户可以选择一个级别,简单,中等,硬,或退出游戏。现在,所有发生的事情是,游戏打开到一个黑屏大小的游戏(1024768),其中关闭,最大化和最小化是不可点击的。非常感谢您的帮助

import pygame, random, os, sys

BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
BLUE = (0, 0, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
PURPLE = (255, 0, 255)
YELLOW = (255, 200, 0)

pygame.init()

screen = pygame.display.set_mode((480, 320))
font = pygame.font.SysFont("Calibri", 20)
menu_font = pygame.font.Font(None, 40)

currentLevel = 0

pygame.display.set_caption("Mazer")
screen = pygame.display.set_mode((1040, 768))

clock = pygame.time.Clock()

class Player(object):

    def __init__(self, pos):
        self.rect = pygame.Rect(pos[0], pos[1], 15, 15)

    def move(self, dx, dy):
        if dx != 0:
            self.move_single_axis(dx, 0)
        if dy != 0:
            self.move_single_axis(0, dy)

    def move_single_axis(self, dx, dy):

        self.rect.x += dx
        self.rect.y += dy

        for wall in walls:
            if self.rect.colliderect(wall.rect):
                if dx > 0:
                    self.rect.right = wall.rect.left
                if dx < 0:
                    self.rect.left = wall.rect.right
                if dy > 0:
                    self.rect.bottom = wall.rect.top
                if dy < 0:
                    self.rect.top = wall.rect.bottom

# Nice class to hold a wall rect
class Wall(object):

    def __init__(self, pos):
        self.rect = pygame.Rect(pos[0], pos[1], 16, 16)

class Finish(object):

    def __init__(self, pos):
        self.rect = pygame.Rect(pos[0], pos[1], 16, 16)

class Option:
    hovered = False
    def __init__(self, text, pos):
        self.text = text
        self.pos = pos
        self.set_rect()
        self.draw()
    def draw(self):
        self.set_rend()
        screen.blit(self.rend, self.rect)
    def set_rend(self):
        self.rend = menu_font.render(self.text, True, self.get_color())
    def get_color(self):
        if self.hovered:
            return (255, 255, 255)
        else:
            return (100, 100, 100)
    def set_rect(self):
        self.set_rend()
        self.rect = self.rend.get_rect()
        self.rect.topleft = self.pos

options = [Option("Easy", (140, 105)), Option("Medium", (135, 155)),
           Option("Hard", (145, 205)), Option("Exit", (145, 255))]

def Menu():
    running2 = True
    while running2:
        clock.tick(60)
        screen.fill(BLACK)
        mouseclick = pygame.mouse.get_pressed()
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                sys.exit(0)
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_ESCAPE:
                    pygame.quit()
                    sys.exit(0)
        for option in options:
            if option.rect.collidepoint(pygame.mouse.get_pos()):
                option.hovered = True
                if mouseclick[0] == 1:
                    if option.text == "Easy":
                        global currentlevel
                        currentlevel = 0
                        main()
                    elif option.text == "Medium":
                        currentlevel = 1
                        main()
                    elif option.text == "Hard":
                        currentlevel = 2
                        main()
                    else:
                        running2 = False
            else:
                option.hovered = False
            option.draw()
        #screen.blit(, (350, 50))
        pygame.display.update()
    pygame.quit()
    sys.exit(0)


levels = [[
    "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW",
    "W                                                                              W",
    "W                                                                              W",
    "W                                                                              W",
    "W                           P                                                  W",
    "W                                                                              W",
    "W                                                                              W",
    "W                                                                              W",
    "W                                                                              W",
    "W                                                                              W",
    "W                                                                              W",
    "W                                                                              W",
    "W                                                                              W",
    "W                                                                              W",
    "W                                                                              W",
    "W                            F                                                 W",
    "W                                                                              W",
    "W                                                                              W",
    "W                                                                              W",
    "W                                                                              W",
    "W                                                                              W",
    "W                                                                              W",
    "WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW",
    ],
    [
    "WWWWWWWWWWWWWWWWWWWW",
    "W                  W",
    "W                  W",
    "W   WWWWWWWWWWWWW  W",
    "W                  W",
    "W         P        W",
    "W                  W",
    "W   WWWWWWWWWWWWW  W",
    "W                  W",
    "W   WWWWWWWWWWWWW  W",
    "W                  W",
    "W         F        W",
    "W                  W",
    "W                  W",
    "WWWWWWWWWWWWWWWWWWWW",
    ],
    [
    "WWWWWWWWWWWWWWWWWWWW",
    "W                  W",
    "W                  W",
    "W                  W",
    "W                  W",
    "W         P        W",
    "W                  W",
    "W                  W",
    "W                  W",
    "W                  W",
    "W                  W",
    "W         F        W",
    "W                  W",
    "W                  W",
    "WWWWWWWWWWWWWWWWWWWW",
    ]]

def load_level(level):
    walls = []
    players = []
    finishes = []

    x = y = 0
    for row in levels[level]:
        for col in row:
            if col == "W":
                walls.append(Wall((x, y)))
            if col == "P":
                players.append(Player((x, y)))
            if col == "F":
                finishes.append(Finish((x, y)))
            x += 16
        y += 16
        x = 0
    return walls, players, finishes

walls, players, finishes = load_level(currentLevel)
running = True

def main():
    while running:
        clock.tick(60)
        pygame.event.pump()
        for e in pygame.event.get():
            if e.type == pygame.QUIT:
                running = False
            if e.type == pygame.KEYDOWN and e.key == pygame.K_ESCAPE:
                running = False

        for option in options:
            if option.rect.collidepoint(pygame.mouse.get_pos()):
                option.hovered = True
            else:
                option.hovered = False
            option.draw()

        # Move the player if an arrow key is pressed
        key = pygame.key.get_pressed()
        if key[pygame.K_LEFT]:
            player.move(-2, 0)
        if key[pygame.K_RIGHT]:
            player.move(2, 0)
        if key[pygame.K_UP]:
            player.move(0, -2)
        if key[pygame.K_DOWN]:
            player.move(0, 2)

        for player in players:
            for finish in finishes:
                if player.rect.colliderect(finish.rect): 
                    currentLevel += 1
                    walls, players, finishes = load_level(currentLevel)

        screen.fill((BLACK))
        for wall in walls:
            pygame.draw.rect(screen, (WHITE), wall.rect)
        for player in players:
            pygame.draw.rect(screen, (YELLOW), player.rect)
        for finish in finishes:
            pygame.draw.rect(screen, (GREEN), finish.rect)
        pygame.display.flip() 
导入pygame、random、os、sys
黑色=(0,0,0)
白色=(255,255,255)
蓝色=(0,0255)
绿色=(0,255,0)
红色=(255,0,0)
紫色=(255,0255)
黄色=(255200,0)
pygame.init()
screen=pygame.display.set_模式((480320))
font=pygame.font.SysFont(“Calibri”,20)
menu_font=pygame.font.font(无,40)
currentLevel=0
pygame.display.set_标题(“Mazer”)
screen=pygame.display.set_模式((1040768))
clock=pygame.time.clock()
类播放器(对象):
定义初始(自我,位置):
self.rect=pygame.rect(位置[0],位置[1],15,15)
def移动(自身、dx、dy):
如果dx!=0:
自移动单轴(dx,0)
如果是dy!=0:
自移动单轴(0,dy)
def move_单轴(自、dx、dy):
self.rect.x+=dx
自校正y+=dy
对于墙中墙:
如果self.rect.collide rect(wall.rect):
如果dx>0:
self.rect.right=wall.rect.left
如果dx<0:
self.rect.left=wall.rect.right
如果dy>0:
self.rect.bottom=wall.rect.top
如果dy<0:
self.rect.top=wall.rect.bottom
#这是一个很好的课堂,可以举行一次壁式辩论
类墙(对象):
定义初始(自我,位置):
self.rect=pygame.rect(位置[0],位置[1],16,16)
类完成(对象):
定义初始(自我,位置):
self.rect=pygame.rect(位置[0],位置[1],16,16)
类别选项:
悬停=错误
定义初始(自我、文本、位置):
self.text=文本
self.pos=pos
self.set_rect()
self.draw()
def牵引(自):
self.set_rend()
screen.blit(self.rend、self.rect)
def set_rend(自):
self.rend=menu\u font.render(self.text,True,self.get\u color())
def get_颜色(自身):
如果self.hover:
返回(255、255、255)
其他:
返回(100100100)
def设置(自):
self.set_rend()
self.rect=self.rend.get_rect()
self.rect.topleft=self.pos
选项=[选项(“容易”(140105)),选项(“中等”(135155)),
选项(“硬的”(145205)),选项(“退出”(145255))]
def菜单():
running2=真
运行2时:
时钟滴答(60)
屏幕填充(黑色)
mouseclick=pygame.mouse.get_pressed()
对于pygame.event.get()中的事件:
如果event.type==pygame.QUIT:
pygame.quit()
系统出口(0)
如果event.type==pygame.KEYDOWN:
如果event.key==pygame.K_退出:
pygame.quit()
系统出口(0)
对于选项中的选项:
if option.rect.collidepoint(pygame.mouse.get_pos()):
option.hovered=True
如果鼠标单击[0]==1:
如果option.text==“简单”:
全局电流级
currentlevel=0
main()
elif option.text==“中等”:
currentlevel=1
main()
elif option.text==“硬”:
currentlevel=2
main()
其他:
running2=错误
其他:
option.hovered=False
option.draw()
#屏幕光点(,(350,50))
pygame.display.update()
pygame.quit()
系统出口(0)
级别=[[
“WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW,
“W”,
“W”,
“W”,
“W P W”,
“W”,
“W”,
“W”,
“W”,
“W”,
“W”,
“W”,
“W”,
“W”,
“W”,
“W F W”,
“W”,
“W”,
“W”,
“W”,
“W”,
“W”,
“WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW,
],
[
“wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww”,
“W”,
“W”,
“wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww”,
“W”,
“W
if __name__ == '__main__':
    main()
    global running, players, finishes, walls, currentLevel