如何修复Maya中Python中“MIntArray const*”类型的参数4“MFnMesh_anyIntersection”方法中的“TypeError:
我想使用OpenMaya.MFnMesh.anycrossion在Maya中试用Python光线投射 我只想从物体上向下投射一条光线,击中一个平面,不要再往前走了,所以我只得到一个光线投射命中,并从光线投射命中得到平移值 我从一个视频中得到了代码,使它更清晰易懂 要使代码在Maya中正常运行,需要Y轴上的对象高于其他对象,最好是多平面。例如:在位置[0,3,0]处有一个多球体,在位置[0,0,0]处有一个多平面,请选择多球体并运行代码如何修复Maya中Python中“MIntArray const*”类型的参数4“MFnMesh_anyIntersection”方法中的“TypeError:,python,raycasting,maya-api,Python,Raycasting,Maya Api,我想使用OpenMaya.MFnMesh.anycrossion在Maya中试用Python光线投射 我只想从物体上向下投射一条光线,击中一个平面,不要再往前走了,所以我只得到一个光线投射命中,并从光线投射命中得到平移值 我从一个视频中得到了代码,使它更清晰易懂 要使代码在Maya中正常运行,需要Y轴上的对象高于其他对象,最好是多平面。例如:在位置[0,3,0]处有一个多球体,在位置[0,0,0]处有一个多平面,请选择多球体并运行代码 import maya.OpenMaya as OpenMa
import maya.OpenMaya as OpenMaya
import maya.cmds as cmds
def RayReposition(*args):
direction = (0.0, -1, 0)
sel = cmds.ls(sl = True)
fromPositionRay = cmds.xform(sel[0], query = True, translation = True)
selShape = cmds.listRelatives(shapes = True)
meshes = cmds.ls(geometry = True)
cmds.select(clear = True)
for x in meshes:
if x == selShape[0]:
continue
else:
OpenMaya.MGlobal.selectByName(x)
sList = OpenMaya.MSelectionList()
OpenMaya.MGlobal.getActiveSelectionList(sList)
item = OpenMaya.MDagPath()
sList.getDagPath(0, item)
item.extendToShape()
fnMesh = OpenMaya.MFnMesh(item)
raySource = OpenMaya.MFloatPoint(fromPositionRay[0], fromPositionRay[1], fromPositionRay[2], 1.0)
rayDir = OpenMaya.MFloatVector(direction[0], direction[1], direction[2])
faceIds = None
triIds = None
idsSorted = False
testBothDirections = False
worldSpace = OpenMaya.MSpace.kWorld
maxParam = 999999
accelParams = None
sortHits = True
hitPoints = OpenMaya.MFloatPointArray()
hitRayParams = OpenMaya.MFloatArray()
hitFaces = OpenMaya.MIntArray()
hitTris = None
hitBarys1 = None
hitBarys2 = None
tolerance = 0.0001
hit = fnMesh.anyIntersection(raySource, rayDir, worldSpace, maxParam, testBothDirections, faceIds, triIds, idsSorted, accelParams, tolerance, hitPoints, hitRayParams, hitFaces, hitTris, hitBarys1, hitBarys2)
OpenMaya.MGlobal.clearSelectionList()
firstHit = (hitPoints[0].x, hitPoints[0].y, hitPoints[0].z)
print firstHit
RayReposition()
我希望从raycasthit中获取平移值,但出现以下错误:
TypeError: in method 'MFnMesh_anyIntersection', argument 4 of type 'MIntArray const *'
相反,使用OpenMaya.MFnMesh.allIntersections函数工作得非常好,但我从光线投射中获得了每一次命中,但我只想要第一次命中
指向OpenMaya.MFnMesh API的链接:
链接:最主要的一点是,任何十字路口都在寻找它首先到达的一个十字路口,而不是多个十字路口。所以out参数的类型是错误的,因为它们是数组
我还避免在循环中清除或进行新选择,因为每次都必须重新绘制视口,这只会降低性能
下面是一个工作示例,它将在第一个网格上创建定位器:
import maya.OpenMaya as OpenMaya
import maya.cmds as cmds
def RayReposition(*args):
direction = (0.0, -1, 0)
sel = cmds.ls(sl=True)
fromPositionRay = cmds.xform(sel[0], query=True, translation=True)
selShape = cmds.listRelatives(shapes=True)
meshes = cmds.ls(geometry=True)
for x in meshes:
if x == selShape[0]:
continue
else:
sList = OpenMaya.MSelectionList()
sList.add(x)
item = OpenMaya.MDagPath()
sList.getDagPath(0, item)
item.extendToShape()
fnMesh = OpenMaya.MFnMesh(item)
raySource = OpenMaya.MFloatPoint(fromPositionRay[0], fromPositionRay[1], fromPositionRay[2], 1.0)
rayDir = OpenMaya.MFloatVector(direction[0], direction[1], direction[2])
worldSpace = OpenMaya.MSpace.kWorld
maxParam = 999999
testBothDirections = False
faceIds = None
triIds = None
idsSorted = False
accelParams = None
sortHits = True
hitPoints = OpenMaya.MFloatPoint()
hitRayParams = None
hitFaces = None
hitTris = None
hitBarys1 = None
hitBarys2 = None
tolerance = 0.0001
hit = fnMesh.anyIntersection(
raySource, rayDir, faceIds, triIds, idsSorted, worldSpace, maxParam, testBothDirections, accelParams,
hitPoints, hitRayParams, hitFaces, hitTris, hitBarys1, hitBarys2, tolerance)
if hit:
firstHit = (hitPoints.x, hitPoints.y, hitPoints.z)
loc = cmds.spaceLocator()[0]
cmds.xform(loc, ws=True, t=firstHit)
print "Hit on {} at {}".format(x, firstHit)
break
RayReposition()
我发现该方法对参数的期望更清晰一些。主要的是,任何交叉点都是在寻找它首先到达的单个交叉点,而不是多个交叉点。所以out参数的类型是错误的,因为它们是数组
我还避免在循环中清除或进行新选择,因为每次都必须重新绘制视口,这只会降低性能
下面是一个工作示例,它将在第一个网格上创建定位器:
import maya.OpenMaya as OpenMaya
import maya.cmds as cmds
def RayReposition(*args):
direction = (0.0, -1, 0)
sel = cmds.ls(sl=True)
fromPositionRay = cmds.xform(sel[0], query=True, translation=True)
selShape = cmds.listRelatives(shapes=True)
meshes = cmds.ls(geometry=True)
for x in meshes:
if x == selShape[0]:
continue
else:
sList = OpenMaya.MSelectionList()
sList.add(x)
item = OpenMaya.MDagPath()
sList.getDagPath(0, item)
item.extendToShape()
fnMesh = OpenMaya.MFnMesh(item)
raySource = OpenMaya.MFloatPoint(fromPositionRay[0], fromPositionRay[1], fromPositionRay[2], 1.0)
rayDir = OpenMaya.MFloatVector(direction[0], direction[1], direction[2])
worldSpace = OpenMaya.MSpace.kWorld
maxParam = 999999
testBothDirections = False
faceIds = None
triIds = None
idsSorted = False
accelParams = None
sortHits = True
hitPoints = OpenMaya.MFloatPoint()
hitRayParams = None
hitFaces = None
hitTris = None
hitBarys1 = None
hitBarys2 = None
tolerance = 0.0001
hit = fnMesh.anyIntersection(
raySource, rayDir, faceIds, triIds, idsSorted, worldSpace, maxParam, testBothDirections, accelParams,
hitPoints, hitRayParams, hitFaces, hitTris, hitBarys1, hitBarys2, tolerance)
if hit:
firstHit = (hitPoints.x, hitPoints.y, hitPoints.z)
loc = cmds.spaceLocator()[0]
cmds.xform(loc, ws=True, t=firstHit)
print "Hit on {} at {}".format(x, firstHit)
break
RayReposition()
我发现这个方法对参数的期望更清晰一些