Python 我应该怎么做才能让我的游戏以exe格式运行?
我尝试使用py2exe转换游戏代码。但每次我在命令提示符中键入语法Python 我应该怎么做才能让我的游戏以exe格式运行?,python,pygame,py2exe,Python,Pygame,Py2exe,我尝试使用py2exe转换游戏代码。但每次我在命令提示符中键入语法python setup.py py2exe,它都会引发一个错误,表示python未被识别为可操作的批处理文件 我对这些东西是完全陌生的,在参考了很多网站和我自己的教科书之后,我完全不知道我应该做什么 我将附上游戏代码和其他代码(我不确定是否正确使用) 这是我从网站上得到的另一个代码 try: from distutils.core import setup import py2exe, pygame fr
python setup.py py2exe
,它都会引发一个错误,表示python未被识别为可操作的批处理文件
我对这些东西是完全陌生的,在参考了很多网站和我自己的教科书之后,我完全不知道我应该做什么
我将附上游戏代码和其他代码(我不确定是否正确使用)
这是我从网站上得到的另一个代码
try:
from distutils.core import setup
import py2exe, pygame
from modulefinder import Module
import glob, fnmatch
import sys, os, shutil
import operator
except ImportError, message:
raise SystemExit, "Unable to load module. %s" % message
#hack which fixes the pygame mixer and pygame font
origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it
def isSystemDLL(pathname):
# checks if the freetype and ogg dll files are being included
if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit.
return 0
return origIsSystemDLL(pathname) # return the orginal function
py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one
class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
def copy_extensions(self, extensions):
#Get pygame default font
pygamedir = os.path.split(pygame.base.__file__)[0]
pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
#Add font to list of extension to be copied
extensions.append(Module("pygame.font", pygame_default_font))
py2exe.build_exe.py2exe.copy_extensions(self, extensions)
class BuildExe:
def __init__(self):
#Name of starting .py
self.script = "game.py"
#Name of program
self.project_name = "MyApps"
#Project url
self.project_url = "about:none"
#Version of program
self.project_version = "0.0"
#License of the program
self.license = "MyApps License"
#Auhor of program
self.author_name = "Me"
self.author_email = "example@example.com"
self.copyright = "Copyright (c) 2009 Me."
#Description
self.project_description = "MyApps Description"
#Icon file (None will use pygame default icon)
self.icon_file = None
#Extra files/dirs copied to game
self.extra_datas = []
#Extra/excludes python modules
self.extra_modules = []
self.exclude_modules = []
#DLL Excludes
self.exclude_dll = ['']
#python scripts (strings) to be included, seperated by a comma
self.extra_scripts = []
#Zip file name (None will bundle files in exe instead of zip file)
self.zipfile_name = None
#Dist directory
self.dist_dir ='dist'
## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
## Originally borrowed from wxPython's setup and config files
def opj(self, *args):
path = os.path.join(*args)
return os.path.normpath(path)
def find_data_files(self, srcdir, *wildcards, **kw):
# get a list of all files under the srcdir matching wildcards,
# returned in a format to be used for install_data
def walk_helper(arg, dirname, files):
if '.svn' in dirname:
return
names = []
lst, wildcards = arg
for wc in wildcards:
wc_name = self.opj(dirname, wc)
for f in files:
filename = self.opj(dirname, f)
if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
names.append(filename)
if names:
lst.append( (dirname, names ) )
file_list = []
recursive = kw.get('recursive', True)
if recursive:
os.path.walk(srcdir, walk_helper, (file_list, wildcards))
else:
walk_helper((file_list, wildcards),
srcdir,
[os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
return file_list
def run(self):
if os.path.isdir(self.dist_dir): #Erase previous destination dir
shutil.rmtree(self.dist_dir)
#Use the default pygame icon, if none given
if self.icon_file == None:
path = os.path.split(pygame.__file__)[0]
self.icon_file = os.path.join(path, 'pygame.ico')
#List all data files to add
extra_datas = []
for data in self.extra_datas:
if os.path.isdir(data):
extra_datas.extend(self.find_data_files(data, '*'))
else:
extra_datas.append(('.', [data]))
setup(
cmdclass = {'py2exe': pygame2exe},
version = self.project_version,
description = self.project_description,
name = self.project_name,
url = self.project_url,
author = self.author_name,
author_email = self.author_email,
license = self.license,
# targets to build
windows = [{
'script': self.script,
'icon_resources': [(0, self.icon_file)],
'copyright': self.copyright
}],
options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \
'excludes': self.exclude_modules, 'packages': self.extra_modules, \
'dll_excludes': self.exclude_dll,
'includes': self.extra_scripts} },
zipfile = self.zipfile_name,
data_files = extra_datas,
dist_dir = self.dist_dir
)
if os.path.isdir('build'): #Clean up build dir
shutil.rmtree('build')
if __name__ == '__main__':
if operator.lt(len(sys.argv), 2):
sys.argv.append('py2exe')
BuildExe().run() #Run generation
raw_input("Press any key to continue")
您尚未将Python添加到系统路径中,因此请按如下方式调用安装脚本:
C:\PythonXX\python.exe setup.py py2exe
其中,
XX
是27、34等版本。很抱歉,我找不到您。。你是什么意思?你搜索过你的错误是什么意思吗@nerd0711,你只使用了python
,但是如果你在Windows上,可能没有python
,也可能有python.exe
-python可执行文件。你在使用什么版本的python,在什么操作系统上?2.7版本的python。我明白了。。上面的代码。。。(这不是我的游戏代码)。。?我该怎么办?好的,我只需要进入command promt进入required文件夹并执行该命令。然后我应该得到两个文件夹,在构建一个(文件夹)中,应该有我的exe文件,对吗?但我真的不知道在设置代码上到底发生了什么?
C:\PythonXX\python.exe setup.py py2exe