Python 在类外调用变量
如何获取类内定义的Python 在类外调用变量,python,maya,Python,Maya,如何获取类内定义的intSliderGrp的值,并将其用于所述类外的函数 我试图将我的主UI全部放在一个类中,这样我就可以在maya中调用它,但我需要在滑块上设置值来修改类UI之外的函数: import maya.cmds as cmds def setSubdivision(*args): obj = cmds.ls(sl = True) asubd = cmds.intSliderGrp(sliderSet, query = True , value = True)
intSliderGrp
的值,并将其用于所述类外的函数
我试图将我的主UI全部放在一个类中,这样我就可以在maya中调用它,但我需要在滑块上设置值来修改类UI之外的函数:
import maya.cmds as cmds
def setSubdivision(*args):
obj = cmds.ls(sl = True)
asubd = cmds.intSliderGrp(sliderSet, query = True , value = True)
for i in obj:
cmds.setAttr('%s.aiSubdivIterations' %i, int(asubd))
class subdivisionUI():
windowName = "ArnoldSubdivisionWindow"
def show(self):
if cmds.window(self.windowName, query = True, exists = True, width = 150):
cmds.deleteUI(self.windowName)
cmds.window(self.windowName)
mainColumn = cmds.columnLayout(adjustableColumn = True)
cmds.text(l='Set subdivisions to selected objects', al = 'center')
column2 = cmds.rowLayout(numberOfColumns = 2, adjustableColumn=2, columnAlign=(1, 'right'))
sliderSet = cmds.intSliderGrp(l = "Subdivisions", s =1, min = 0, max = 20, field = True)
b = cmds.button(l = 'Set')
cmds.button(b, e = True , command = setSubdivision, width = 50 )
cmds.showWindow()
subdivisionUI().show()
这是我第一次使用类,因此我仍在努力了解它们的工作原理和正确使用。目前,在Maya中创建UI时没有使用类的优势。最大的优点是可以将所有内容封装在这个类中,而不需要任何外部函数或全局变量。如果您尝试这种方法,您的问题就会消失:
import maya.cmds as cmds
class subdivisionUI():
windowName = "ArnoldSubdivisionWindow"
def __init__(self):
if cmds.window(self.windowName, query = True, exists = True, width = 150):
cmds.deleteUI(self.windowName)
self.window = cmds.window(self.windowName)
mainColumn = cmds.columnLayout(adjustableColumn = True)
cmds.text(l='Set subdivisions to selected objects', al = 'center')
column2 = cmds.rowLayout(numberOfColumns = 2, adjustableColumn=2, columnAlign=(1, 'right'))
self.sliderSet = cmds.intSliderGrp(l = "Subdivisions", s =1, min = 0, max = 20, field = True)
b = cmds.button(l = 'Set')
cmds.button(b, e = True , command = self.setSubdivision, width = 50 )
def setSubdivision(self, *args):
obj = cmds.ls(sl = True)
asubd = cmds.intSliderGrp(self.sliderSet, query = True , value = True)
for i in obj:
cmds.setAttr('%s.aiSubdivIterations' %i, int(asubd))
def show(self):
cmds.showWindow(self.window)
subdivisionUI().show()
目前,在Maya中创建UI时不使用类的优势。最大的优点是可以将所有内容封装在这个类中,而不需要任何外部函数或全局变量。如果您尝试这种方法,您的问题就会消失:
import maya.cmds as cmds
class subdivisionUI():
windowName = "ArnoldSubdivisionWindow"
def __init__(self):
if cmds.window(self.windowName, query = True, exists = True, width = 150):
cmds.deleteUI(self.windowName)
self.window = cmds.window(self.windowName)
mainColumn = cmds.columnLayout(adjustableColumn = True)
cmds.text(l='Set subdivisions to selected objects', al = 'center')
column2 = cmds.rowLayout(numberOfColumns = 2, adjustableColumn=2, columnAlign=(1, 'right'))
self.sliderSet = cmds.intSliderGrp(l = "Subdivisions", s =1, min = 0, max = 20, field = True)
b = cmds.button(l = 'Set')
cmds.button(b, e = True , command = self.setSubdivision, width = 50 )
def setSubdivision(self, *args):
obj = cmds.ls(sl = True)
asubd = cmds.intSliderGrp(self.sliderSet, query = True , value = True)
for i in obj:
cmds.setAttr('%s.aiSubdivIterations' %i, int(asubd))
def show(self):
cmds.showWindow(self.window)
subdivisionUI().show()
非常感谢。这是有道理的,我用剩下的代码尝试了这一点,效果非常好。我仍在试图找出类和“自我”的不同用法。但这给了我一个整体的想法。非常感谢。非常感谢。这是有道理的,我用剩下的代码尝试了这一点,效果非常好。我仍在试图找出类和“自我”的不同用法。但这给了我一个整体的想法。非常感谢。