Python程序,模拟由计算机控制的两个玩家玩骰子游戏
该程序应随机选择哪个玩家先走。信息技术 应该为每个玩家保留一个总分,并在两个回合之间交替轮换 电脑会一直播放,直到有一个玩家的回合结束时得分为 100或以上 下面是我如何试图解决这个问题的:Python程序,模拟由计算机控制的两个玩家玩骰子游戏,python,python-3.x,statistics,probability,dice,Python,Python 3.x,Statistics,Probability,Dice,该程序应随机选择哪个玩家先走。信息技术 应该为每个玩家保留一个总分,并在两个回合之间交替轮换 电脑会一直播放,直到有一个玩家的回合结束时得分为 100或以上 下面是我如何试图解决这个问题的: import random print("Well, hello there") def roll_the_dice(): dice_value = random.randint(1,6) return dice_value def roll_AI(player): point =
import random
print("Well, hello there")
def roll_the_dice():
dice_value = random.randint(1,6)
return dice_value
def roll_AI(player):
point = 0
checker = 1
while (checker==1):
dice_value = roll_the_dice()
print("- rolled a :" , dice_value)
if dice_value==1:
print("Pigged out, mate!")
point=0
checker=0
else:
point += dice_value
print("Your total be: ",point)
print("Turns over, mate!")
return point
playerOne = 0 #Score of P1
playerTwo = 0 #Score of P2
while (playerOne<100 and playerTwo<100):
whos_turn = random.randint(1,2)
if (whos_turn==1):
print("Initial point of both of these bots be 0.")
dice_value = roll_AI(1)
playerOne+=dice_value
print("Now, player one score: ",playerOne)
else:
dice_value = roll_AI(2)
playerTwo += dice_value
print("Now, player two score: ",playerTwo)
print("GAMES OVER!")
print("Player One:",playerOne)
print("Player Two:",playerTwo)
if playerOne>playerTwo:
print("Player one wins!")
elif playerTwo>playerOne:
print("Player two wins!")
else:
print("ITS A DRAW!.")
我的程序正在运行一个无限while循环。有人能告诉我哪里出了问题吗?
掷骰AI(玩家)
仅在骰子值=1时终止,然后设置点=0
并返回0
。因此,没有点数可以累积到100我尽可能地坚持你的格式,使用while True
循环与for
循环相结合,如果任一玩家在轮到他们时达到100,则for
循环中断以阻止下一个玩家获得回合,然后是while
循环中断
import random
players = ['player_one', 'vash']
scores = {'player_one': 0, 'vash': 0}
print('Well, hello there')
random.shuffle(players)
while True:
for i in players:
turn_score = 0
while turn_score <= 20:
roll = random.randint(1,6)
if roll == 1:
turn_score = 0
scores[i] += 0
print('\n{} rolled a {}. Pigged out!'.format(i, roll))
break
else:
turn_score += roll
print('\n{} rolled a {}.'.format(i, roll))
scores[i] += turn_score
print('Turn score: {}'.format(turn_score))
print('{} score: {} {} score: {}'.format(players[0], scores[players[0]], players[1], scores[players[1]]))
if scores[i] > 100:
break
if scores[i] > 100:
break
winner = [i for i in scores if scores[i] == max(scores.values())]
print('{} is the winner!'.format(*winner))
所以我应该添加一个break语句?我希望循环在掷完1后停止,并继续下一个玩家回合。@ggezpython3使用break
可能看起来更漂亮,但这不是问题所在。为什么要在if dice_value==1:
块中设置point=0
?要在出现1时重置它,我尝试使用调试器并单步执行代码。iPython有一个很好的交互式调试器,具有良好的自动完成功能。
import random
players = ['player_one', 'vash']
scores = {'player_one': 0, 'vash': 0}
print('Well, hello there')
random.shuffle(players)
while True:
for i in players:
turn_score = 0
while turn_score <= 20:
roll = random.randint(1,6)
if roll == 1:
turn_score = 0
scores[i] += 0
print('\n{} rolled a {}. Pigged out!'.format(i, roll))
break
else:
turn_score += roll
print('\n{} rolled a {}.'.format(i, roll))
scores[i] += turn_score
print('Turn score: {}'.format(turn_score))
print('{} score: {} {} score: {}'.format(players[0], scores[players[0]], players[1], scores[players[1]]))
if scores[i] > 100:
break
if scores[i] > 100:
break
winner = [i for i in scores if scores[i] == max(scores.values())]
print('{} is the winner!'.format(*winner))
Well, hello there
vash rolled a 2.
vash rolled a 1. Pigged out!
Turn score: 0
vash score: 0 player_one score: 0
player_one rolled a 5.
player_one rolled a 4.
player_one rolled a 5.
player_one rolled a 6.
player_one rolled a 6.
Turn score: 26
vash score: 0 player_one score: 26
....
vash score: 89 player_one score: 94
vash rolled a 3.
vash rolled a 4.
vash rolled a 4.
vash rolled a 4.
vash rolled a 3.
vash rolled a 6.
Turn score: 24
vash score: 113 player_one score: 94
vash is the winner!