Python Pygame碰撞不工作-Pygame.sprite.collide_rect()
我正在制作一个太空射击游戏,在这个游戏中,当一个Python Pygame碰撞不工作-Pygame.sprite.collide_rect(),python,pygame,collision-detection,collision,Python,Pygame,Collision Detection,Collision,我正在制作一个太空射击游戏,在这个游戏中,当一个外星人精灵与一个玩家精灵相撞时,我希望游戏结束。当为碰撞编写代码时,它并没有结束游戏。有人能帮我吗 main.py # IMPORTS import pygame from sprites import * from config import * # GAME class Game(): def __init__(self): # INIT PYGAME pygame.init() pyg
外星人
精灵与一个玩家
精灵相撞时,我希望游戏结束。当为碰撞编写代码时,它并没有结束游戏。有人能帮我吗
main.py
# IMPORTS
import pygame
from sprites import *
from config import *
# GAME
class Game():
def __init__(self):
# INIT PYGAME
pygame.init()
pygame.mixer.init()
pygame.display.set_caption(TITLE)
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
self.clock = pygame.time.Clock()
self.running = True
self.player = Player()
# NEW GAME
def new(self):
self.allSprites = pygame.sprite.Group()
self.allAliens = pygame.sprite.Group()
for amount in range(ALIEN_AMOUNT):
self.alien = Alien()
self.allAliens.add(self.alien)
self.allSprites.add(self.alien)
self.allSprites.add(self.player)
self.run()
# RUN GAME
def run(self):
self.playing = True
while self.playing:
self.clock.tick(FPS)
self.events()
self.update()
self.draw()
self.animate()
self.collision()
# DRAW
def draw(self):
self.screen.fill(BLACK)
self.allAliens.draw(self.screen)
self.allSprites.draw(self.screen)
pygame.display.update()
# ANIMATE
def animate(self):
pass
# DETECT COLLISION
def collision(self):
# player collition with alien
hits = pygame.sprite.collide_rect(self.alien, self.player)
if hits:
self.playing = False
self.running = False
# CHECK FOR EVENTS
def events(self):
for event in pygame.event.get():
if event.type == pygame.QUIT:
if self.playing:
self.playing = False
self.running = False
# UPDATE GAME
def update(self):
self.allSprites.update()
# GAME OVER
def gameOver(self):
pass
# START SCREEN
def startScreen(self):
pass
# END SCREEN
def endScreen(self):
pass
game = Game()
game.startScreen()
while game.running:
game.new()
game.gameOver()
# QUIT
pygame.quit()
quit()
雪碧
# IMPORTS
import pygame, random
from config import *
# PLAYER
class Player(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("assets/img/player.png").convert()
self.image.set_colorkey(BLACK)
self.rect = self.image.get_rect()
self.rect.x = WIDTH / 2
self.rect.y = HEIGHT - 50
self.velX = 0
def animate(self):
self.rect.x += self.velX
def control(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.velX = -5
elif keys[pygame.K_RIGHT]:
self.velX = 5
else:
self.velX = 0
def collision(self):
# collision with walls
if self.rect.left < 0:
self.rect.left = 0
elif self.rect.right > WIDTH:
self.rect.right = WIDTH
def update(self):
self.animate()
self.control()
self.collision()
# ALIEN
class Alien(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load("assets/img/rsz_alien.png").convert()
self.image.set_colorkey(WHITE)
self.rect = self.image.get_rect()
self.rect.x = random.randrange(10, WIDTH - self.rect.w - 10)
self.rect.y = random.randrange(-100, -10)
self.velY = random.randrange(2, 8)
def animate(self):
self.rect.y += self.velY
def collision(self):
if self.rect.y > HEIGHT:
self.reset()
def update(self):
self.animate()
self.collision()
def reset(self):
self.rect.x = random.randrange(0, WIDTH)
self.rect.y = random.randrange(-100, -10)
self.velY = random.randrange(2, 8)
#导入
导入pygame,随机
从配置导入*
#玩家
职业玩家(pygame.sprite.sprite):
定义初始化(自):
pygame.sprite.sprite.\uuuuu init\uuuuuuu(自我)
self.image=pygame.image.load(“assets/img/player.png”).convert()
self.image.set_颜色键(黑色)
self.rect=self.image.get_rect()
self.rect.x=宽度/2
自校正y=高度-50
self.velX=0
def动画(自):
self.rect.x+=self.velX
def控制(自):
keys=pygame.key.get_pressed()
如果键[pygame.K_左]:
self.velX=-5
elif keys[pygame.K_RIGHT]:
self.velX=5
其他:
self.velX=0
def碰撞(自):
#撞墙
如果self.rect.left<0:
self.rect.left=0
elif self.rect.right>宽度:
self.rect.right=宽度
def更新(自我):
self.animate()
自我控制
自碰撞
#外星的
类外星人(pygame.sprite.sprite):
定义初始化(自):
pygame.sprite.sprite.\uuuuu init\uuuuuuu(自我)
self.image=pygame.image.load(“assets/img/rsz_alien.png”).convert()
self.image.set_颜色键(白色)
self.rect=self.image.get_rect()
self.rect.x=random.randrange(10,宽度-self.rect.w-10)
self.rect.y=random.randrange(-100,-10)
self.velY=random.randrange(2,8)
def动画(自):
自校正y+=自校正
def碰撞(自):
如果自校正y>高度:
self.reset()
def更新(自我):
self.animate()
自碰撞
def重置(自):
self.rect.x=random.randrange(0,宽度)
self.rect.y=random.randrange(-100,-10)
self.velY=random.randrange(2,8)
有一个
config.py
文件,但我认为这个问题不需要它您只测试与单个外星人的碰撞(这将是您创建并分配给self.alien
的最后一个)。您需要迭代所有外星人,并测试玩家和每个外星人之间的冲突
def collision(self):
# player collision with each alien
for alien in self.allAliens:
hits = pygame.sprite.collide_rect(alien, self.player)
if hits:
self.playing = False
self.running = False