Python-TIC-TAC-TOE跳跃转弯
我正在用python编写一个tic-tac-toe程序。现在轮到人类工作了。但是,AI在玩了第一个回合后,不会再玩任何回合。我已经扫描了代码,似乎找不到任何可能导致这种情况的错误 请忽略评论和与领带有关的部分。我还在努力Python-TIC-TAC-TOE跳跃转弯,python,python-3.x,tic-tac-toe,Python,Python 3.x,Tic Tac Toe,我正在用python编写一个tic-tac-toe程序。现在轮到人类工作了。但是,AI在玩了第一个回合后,不会再玩任何回合。我已经扫描了代码,似乎找不到任何可能导致这种情况的错误 请忽略评论和与领带有关的部分。我还在努力 import random import copy import sys the_board = [" "]*10 def printboard(board): print(board[7] + " " + "|" + board[8] + " " + "|"
import random
import copy
import sys
the_board = [" "]*10
def printboard(board):
print(board[7] + " " + "|" + board[8] + " " + "|" + board[9])
print("--------")
print(board[4] + " " + "|" + board[5] + " " + "|" + board[6])
print("--------")
print(board[1] + " " + "|" + board[2] + " " + "|" + board[3])
def choose_player():
while True:
player = input("What do you want to be; X or O?")
if player == "X":
print("You chose X")
comp = "O"
break
elif player == "O":
print("You chose O")
comp = "X"
break
else:
print("Invalid Selection")
continue
return [player, comp]
def virtual_toss():
print("Tossing to see who goes first.....")
x = random.randint(0,1)
if x== 0:
print("AI goes first")
move = "comp"
if x == 1:
print("Human goes first")
move = "hum"
return move
def win(board,le):
if (board[7] == le and board[8] == le and board[9]==le) or (board[4] == le and board[5]==le and board[6] == le)or (board[1] == le and board[2]==le and board[3] == le)or (board[7] == le and board[5]==le and board[3] == le)or (board[9] == le and board[5]==le and board[1] == le)or (board[7] == le and board[4]==le and board[1] == le)or (board[8] == le and board[5]==le and board[2] == le)or (board[9] == le and board[6]==le and board[3] == le):
return True
else:
return False
def make_move(board,number,symbol):
board[number] = symbol
def board_full(board):
count = 0
for item in board:
if item in ["X","O"]:
count+= 1
if count ==9 :
return True
else:
return False
def valid_move(board,num):
if board[num] == " ":
return True
else:
return False
def player_move(board):
number = int(input("Enter the number"))
return number
def copy_board(board):
copied_board = copy.copy(board)
return copied_board
def check_corner(board):
if (board[7] == " ") or (board[9] == " ") or (board[1] == " ") or (board[3] == " "):
return True
else:
return False
def check_center(board):
if (board[5] == " "):
return True
else:
return False
while True:
count = 0
loop_break = 0
print("welcome to TIC TAC TOE")
pla,comp = choose_player()
turn = virtual_toss()
while True:
#printboard(the_board)
if board_full(the_board) == True:
again = input ("Game is a tie. Want to try again? Y for yes and N for No")
if again == "Y":
loop_break = 6
break
else:
system.exit()
#if loop_break == 6:
#continue
if turn == "hum":
while True:
number = player_move(the_board)
if (valid_move(the_board,number) == True) and not(board_full == False):
make_move(the_board,number,pla)
#printboard(the_board)
break
else:
print("Invalid Move, try again!")
continue
if (win(the_board,pla) == True):
print ("Yay, you won!!!")
printboard(the_board)
count = 1
loop_break = 7
break
else:
turn = "comp"
printboard(the_board)
continue
else:
copied_board = copy_board(the_board)
for i in range(1,10):
make_move(copied_board,i,pla)
if(win(copied_board,pla) == True):
make_move(the_board,i,comp)
printboard(the_board)
turn = "hum"
loop_break = 1
break
else:
continue
if loop_break == 1:
continue
if (check_corner(the_board) == True) or (check_center(the_board)==True):
for i in [7,9,1,3,5]:
if(valid_move(copied_board,i)==True):
make_move(copied_board,i,comp)
if(win(copied_board,comp)==True):
make_move(the_board,i,comp)
printboard(the_board)
print("The AI beat you")
loop_break = 2
count = 1
break
else:
make_move(the_board,i,comp)
printboard(the_board)
turn = "hum"
loop_break = 3
break
if loop_break == 2:
break
elif loop_break == 3:
continue
else:
for i in [8,4,6,2]:
if(valid_move(copied_board,i)==True):
make_move(copied_board,i,comp)
if(win(copied_board,comp)):
make_move(the_board,i,comp)
printboard(the_board)
print("The AI beat you")
count = 1
loop_break = 4
break
else:
make_move(the_board,i,comp)
printboard(the_board)
turn = "hum"
loop_break = 5
break
if loop_break == 4:
break
elif loop_break == 5:
continue
if count == 1:
again = input("Would you like to play again? y/n")
if again == "y":
continue
else:
system.exit()
一句话,你的AI的问题是它总是选择同一个位置,这看起来像是“不再玩任何回合” 为了证明这一点,只需在AI的for循环中添加一个
print
:
for i in range(1,10):
make_move(copied_board,i,pla)
if(win(copied_board,pla) == True):
make_move(the_board,i,comp)
print("The AI chose #%d"%i) # <-- here it is
printboard(the_board)
# ......
我不能给出具体的建议来解决这个bug,因为我完全没有理解这个AI#==(也许你应该使用)。但是无论如何,你的AI不应该把碎片放在同一个位置
另外,您可能需要将system.exit()
更改为sys.exit()
pps。Python中的应用程序对您非常有用
购买力平价。“去掉多余的括号”,PyCharm说。你试过在调试器中单步执行代码吗?@FujiApple:我对编程很陌生。我该怎么做?您使用什么IDE(即编辑器)来编写代码?大多数体面的IDE都提供了一个可视化调试器,即PyCharm具有@swastickmohapatra:有关文本模式调试器,请参阅。您的IDE可能有一个可视化调试器。或者插入更多的
print()
语句,以便跟踪变量在不同点上的值。@SwastikMohapatra:IDLE内置了一个可视化调试器。请看教程。嗯,我是个新手。我自己尝试设计人工智能,但我想我失败得很惨:(无论如何,非常感谢你的帮助。我将查看提供的链接并尝试微调我的人工智能。@SwastikMohapatra这是为Python中的tic tac toe编写的,由我一年前编写。它可能会有所帮助。
welcome to TIC TAC TOE
What do you want to be; X or O?X
You chose X
Tossing to see who goes first.....
Human goes first
Enter the number1
| |
--------
| |
--------
X | |
The AI chose #3
| |
--------
| |
--------
X | |O
Enter the number2
| |
--------
| |
--------
X |X |O
The AI chose #3
| |
--------
| |
--------
X |X |O
Enter the number