React native 反应本机显示:配置项目时出现问题';:RNDeviceInfo';

React native 反应本机显示:配置项目时出现问题';:RNDeviceInfo';,react-native,react-native-android,React Native,React Native Android,我目前正在React Native上测试一个模板应用程序。我的主要问题是显示以下消息: A problem occurred configuring project ':RNDeviceInfo'. failed to find Build Tools revision 23.0.1 这是当前消息。我已经检查了文件上的版本:myAwesomeProject/android/app/build.gradle 这是我目前的配置: apply plugin: "com.android.app

我目前正在React Native上测试一个模板应用程序。我的主要问题是显示以下消息:

A problem occurred configuring project ':RNDeviceInfo'.
failed to find Build Tools revision 23.0.1
这是当前消息。我已经检查了文件上的版本:myAwesomeProject/android/app/build.gradle

这是我目前的配置:

    apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"]
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

apply from: "../../node_modules/react-native/react.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = true

android {
    compileSdkVersion 23
    buildToolsVersion "25.0.2"

    defaultConfig {
        applicationId "com.transistorsoft.backgroundgeolocation.react"
        minSdkVersion 16
        targetSdkVersion 22
        versionCode 5
        versionName "1.5"
        ndk {
            abiFilters "armeabi-v7a", "x86"
        }
    }
    signingConfigs {
        release {
            /**
            * My signing configs for publishing SampleApp to play store.  You won't need this
            */
            //storeFile file(RNBACKGROUND_GEOLOCATION_SAMPLEAPP_RELEASE_STORE_FILE)
            //storePassword RNBACKGROUND_GEOLOCATION_SAMPLEAPP_RELEASE_STORE_FILE_RELEASE_STORE_PASSWORD
            //keyAlias RNBACKGROUND_GEOLOCATION_SAMPLEAPP_RELEASE_STORE_FILE_RELEASE_KEY_ALIAS
            //keyPassword RNBACKGROUND_GEOLOCATION_SAMPLEAPP_RELEASE_STORE_FILE_RELEASE_KEY_PASSWORD
        }
    }
    buildTypes {
        release {
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
            signingConfig signingConfigs.release
        }
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk false  // If true, also generate a universal APK
            include "armeabi-v7a", "x86"
        }
    }

    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
}

repositories {
    flatDir {
        dirs "../../node_modules/react-native-background-geolocation-android/android/libs"
    }
}

dependencies {
    compile fileTree(dir: "libs", include: ["*.jar"])
    compile "com.android.support:appcompat-v7:23.0.1"
    compile "com.facebook.react:react-native:+"  // From node_modules
    compile project(':react-native-background-geolocation')
    compile(name: 'tslocationmanager', ext: 'aar')
    compile project(':react-native-vector-icons')
    compile project(':reactnativemapboxgl')
    compile project(':RNDeviceInfo')
}

我已经检查了所有需要的项目,我正在寻找一种解决方案,我认为这不是最有效的方法。我通过检查以下路径解决了该问题:

node_modules/react-native/ReactAndroid/build.gradle
在该文件中,您只需编辑buildtoolsversion即可

buildToolsVersion "25.0.2"
您可以编译文件或继续修复更多错误。(: