Reactjs 在内部反应不必要的重新加载。映射循环
我正在尝试实现飞机座椅地图和我的座椅组件内部的循环重排器,但我不明白为什么 代码如下:Reactjs 在内部反应不必要的重新加载。映射循环,reactjs,react-hooks,Reactjs,React Hooks,我正在尝试实现飞机座椅地图和我的座椅组件内部的循环重排器,但我不明白为什么 代码如下: export interface Props { passengers: PassengerState[]; row: RowWithParts; nextRow: RowWithParts; rowIndex: number; lastRow: number; onSelect: (seat: SeatType) => void; highlig
export interface Props {
passengers: PassengerState[];
row: RowWithParts;
nextRow: RowWithParts;
rowIndex: number;
lastRow: number;
onSelect: (seat: SeatType) => void;
highlightedService: string; // <- Seats rerenders when i change this prop, I'm try to avoid this
setHighlightedService: (serviceId: string) => void;
passengerId: string;
segmentId: string;
}
const Row: React.FunctionComponent<Props> = React.memo(({ row, ...props }) => {
return (
<React.Fragment>
{props.rowIndex === 0 && (
<div className={cn(theme.row, theme.row_serviceClass)}>
{t(`${firstSeatService ? firstSeatService.serviceClass : 'Economy'} class`)}
</div>
)}
{!isLastRow && row.exitRow && <ExitRow />}
<div
className={cn(theme.row, {
[theme.row_otherClass]: props.rowIndex === 0,
[theme.row_nextRowHasOtherClass]: nextRowHasOtherServiceClass(row, props.nextRow)
})}
with-wings={row.wing ? 'true' : 'false'}
>
{row &&
row.parts &&
row.parts.map((part, partIndex) => {
// omit some logic here
return (
<div
key={partIndex}
onMouseEnter={() => {
// returns null for free seats and service for paid
// in other cases like aisles returns boolean
props.setHighlightedService(currentPartService) <-- change highlightedService prop here;
}}
onMouseLeave={() => props.setHighlightedService('')}
>
<div
className={cn(theme.row__seatWrapper)} // <-- here is we highlight sibling div, I'm omit some code here
/>
{part.map((seat, seatIndex) => {
// some Seat logic ( calculate availability etc. )
return (
<Seat // <-- React.memo ( this component doesn't need to rerender when highlightedService changes)
key={seatIndex}
seat={seat}
isOccupied={isOccupied}
isAvailable={isAvailable}
occupiedBy={occupiedBy}
isOccupiedByOtherPassenger={isOccupiedByOtherPassenger}
onSelect={props.onSelect}
/>
);
})}
</div>
);
})}
</div>
{isLastRow && row.exitRow && <ExitRow />}
</React.Fragment>
);
});
export default Row;
导出接口道具{
乘客:乘客国[];
row:RowWithParts;
下一步:与零件一起划船;
行索引:编号;
最后一行:数字;
onSelect:(座椅:座椅类型)=>无效;
highlightedService:字符串;//
{零件图((座椅,座椅索引)=>{
//一些座椅逻辑(计算可用性等)
返回(
当提供程序更改时,似乎会出现不必要的重新加载
export const ThemeProvider: React.FC<ThemeProviderProps> = React.memo(({ value, children }) => {
const theme: EngineTheme = useContext(ThemeContext);
return <ThemeContext.Provider value={mergeCSS(theme, value)}>{children}</ThemeContext.Provider>;
});
export const ThemeProvider:React.FC=React.memo({value,children})=>{
常量主题:EngineTheme=useContext(ThemeSecontext);
返回{children};
});
因为Seat.tsx的主题来自该上下文:(从技术上讲,当父对象中的某个键发生更改时,它将触发依赖于该键的整个渲染函数的重新渲染。由于我们在循环映射中添加了键,因此重新渲染时不应有任何延迟。可能您已为onSelect定义了内联函数,这就是组件渲染的原因everytime@ShubhamKhatri不,现在我是just pass onSelect={null}但是,当我调用Seat组件的console.log(prevProps===nextrops)时,它返回false。
export const ThemeProvider: React.FC<ThemeProviderProps> = React.memo(({ value, children }) => {
const theme: EngineTheme = useContext(ThemeContext);
return <ThemeContext.Provider value={mergeCSS(theme, value)}>{children}</ThemeContext.Provider>;
});