Rust 我如何存储闭包并与Actix actors一起使用它们?

Rust 我如何存储闭包并与Actix actors一起使用它们?,rust,lifetime,rust-actix,Rust,Lifetime,Rust Actix,我正试图使用Actix通过WebSocket来传递捕获事件,并使用类似的方式来处理它们。其想法是提供一个库,可用于存储闭包(事件),并在收到WebSockets文本消息时运行闭包 use actix::*; use actix_web::ws::{Client, Message, ProtocolError}; use futures::Future; struct MyActor { handler: Box<Fn(String) + 'static>, } impl

我正试图使用Actix通过WebSocket来传递捕获事件,并使用类似的方式来处理它们。其想法是提供一个库,可用于存储闭包(事件),并在收到WebSockets文本消息时运行闭包

use actix::*;
use actix_web::ws::{Client, Message, ProtocolError};
use futures::Future;

struct MyActor {
    handler: Box<Fn(String) + 'static>,
}

impl Actor for MyActor {
    type Context = Context<Self>;
}

impl StreamHandler<Message, ProtocolError> for MyActor {
    fn handle(&mut self, msg: Message, _ctx: &mut Context<Self>) {
        match msg {
            Message::Text(text) => {
                (self.handler)(text)
            },
            _ => panic!(),
        }
    }
}

pub struct Event {
    handler: Box<Fn(String) + 'static>,
}

pub struct EventManager {
    events: Vec<Event>,
}

impl EventManager {

    pub fn new() -> Self {
        Self { events: vec![] }
    }

    pub fn capture<F>(&mut self, function: F)
    where
        F: for<'h> Fn(String) + 'static
    {
        let event = Event { handler: Box::new(function), };
        self.events.push(event);
    }

    pub fn run(&self) {
        let runner = System::new("example");
        let event = &self.events[0];

        Arbiter::spawn(
            Client::new("example")
                .connect()
                .map(|(reader, _writer)| {
                    MyActor::create(|ctx| {
                        MyActor::add_stream(reader, ctx);
                        MyActor { handler: event.handler }
                    });
                })
                .map_err(|err| {})
        );

        runner.run();
    }
}
我想我部分理解了根本原因:我试图将引用(事件)传递给
StreamHandler
,但生命周期不匹配


如何修复它?

免责声明:我无法评论这是否是一个很好的设计模式,因为我刚刚开始了解该框架

正如您已经发现的,问题与生命周期需求有关

该方法要求闭包参数有一个
静态
生存期:

fn create<F>(f: F) -> Addr<Self> 
where
    Self: Actor<Context = Context<Self>>,
    F: FnOnce(&mut Context<Self>) -> Self + 'static, 

谢谢你@attdona!你的回答不仅解决了我的问题,而且现在我已经学会了一种不同的方式来思考生命和所有权。
use actix::*;
use actix_web::ws::{Client, Message, ProtocolError};
use futures::Future;

struct MyActor {
    evm: EventManager,
}

impl Actor for MyActor {
    type Context = Context<Self>;
}

impl StreamHandler<Message, ProtocolError> for MyActor {
    fn handle(&mut self, msg: Message, _ctx: &mut Context<Self>) {
        match msg {
            Message::Text(text) => {
                // just for sake of demo: execute all event handlers
                for idx in 0..self.evm.events.len() {
                    (self.evm.events[idx].handler)(text.clone())
                }
            }
            _ => panic!(),
        }
    }
}

pub struct Event {
    handler: Box<Fn(String) + 'static>,
}

pub struct EventManager {
    events: Vec<Event>,
}

impl EventManager {
    pub fn new() -> Self {
        Self { events: vec![] }
    }

    pub fn capture<F>(&mut self, function: F)
    where
        F: Fn(String) + 'static,
    {
        let event = Event {
            handler: Box::new(function),
        };
        self.events.push(event);
    }

    pub fn run(self) {
        let runner = System::new("example");

        Arbiter::spawn(
            Client::new("http://127.0.0.1:8080/ws/")
                .connect()
                .map(|(reader, _writer)| {
                    MyActor::create(|ctx| {
                        MyActor::add_stream(reader, ctx);

                        // move event manager inside the actor
                        MyActor { evm: self }
                    });
                }).map_err(|err| println!("FATAL: {}", err)),
        );

        runner.run();
    }
}

pub fn ready() {
    let mut client = EventManager::new();

    client.capture(|data| println!("processing the data: {:?}", data));
    client.capture(|data| println!("processing AGAIN the data: {:?}", data));
    client.run();

    // here run client is not more available: it was moved inside the actor
}

fn main() {
    ready();
}