如何从ID3D11ShaderReflection获取着色器种类(顶点/像素等)?
我想从着色器字节码中提取着色器程序类型信息。我首先尝试了如何从ID3D11ShaderReflection获取着色器种类(顶点/像素等)?,shader,direct3d,direct3d11,Shader,Direct3d,Direct3d11,我想从着色器字节码中提取着色器程序类型信息。我首先尝试了D3D11 reflect,找到了\u D3D11\u SHADER\u DESC结构。但我无法确定哪个字段存储程序类型信息…如果查看d3d11shader.h标题,您将看到它被编码到16位大写的版本字段中: typedef enum D3D11_SHADER_VERSION_TYPE { D3D11_SHVER_PIXEL_SHADER = 0, D3D11_SHVER_VERTEX_SHADER = 1,
D3D11 reflect
,找到了\u D3D11\u SHADER\u DESC
结构。但我无法确定哪个字段存储程序类型信息…如果查看d3d11shader.h
标题,您将看到它被编码到16位大写的版本字段中:
typedef enum D3D11_SHADER_VERSION_TYPE
{
D3D11_SHVER_PIXEL_SHADER = 0,
D3D11_SHVER_VERTEX_SHADER = 1,
D3D11_SHVER_GEOMETRY_SHADER = 2,
// D3D11 Shaders
D3D11_SHVER_HULL_SHADER = 3,
D3D11_SHVER_DOMAIN_SHADER = 4,
D3D11_SHVER_COMPUTE_SHADER = 5,
D3D11_SHVER_RESERVED0 = 0xFFF0,
} D3D11_SHADER_VERSION_TYPE;
#define D3D11_SHVER_GET_TYPE(_Version) \
(((_Version) >> 16) & 0xffff)
#define D3D11_SHVER_GET_MAJOR(_Version) \
(((_Version) >> 4) & 0xf)
#define D3D11_SHVER_GET_MINOR(_Version) \
(((_Version) >> 0) & 0xf)
typedef struct _D3D11_SHADER_DESC
{
UINT Version; // Shader version
...
} D3D11_SIGNATURE_PARAMETER_DESC;
如果查看
d3d11shader.h
标题,您将看到它被编码到16位高位字的版本字段中:
typedef enum D3D11_SHADER_VERSION_TYPE
{
D3D11_SHVER_PIXEL_SHADER = 0,
D3D11_SHVER_VERTEX_SHADER = 1,
D3D11_SHVER_GEOMETRY_SHADER = 2,
// D3D11 Shaders
D3D11_SHVER_HULL_SHADER = 3,
D3D11_SHVER_DOMAIN_SHADER = 4,
D3D11_SHVER_COMPUTE_SHADER = 5,
D3D11_SHVER_RESERVED0 = 0xFFF0,
} D3D11_SHADER_VERSION_TYPE;
#define D3D11_SHVER_GET_TYPE(_Version) \
(((_Version) >> 16) & 0xffff)
#define D3D11_SHVER_GET_MAJOR(_Version) \
(((_Version) >> 4) & 0xf)
#define D3D11_SHVER_GET_MINOR(_Version) \
(((_Version) >> 0) & 0xf)
typedef struct _D3D11_SHADER_DESC
{
UINT Version; // Shader version
...
} D3D11_SIGNATURE_PARAMETER_DESC;