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Swift X:代码间距错误在哪里?_Swift - Fatal编程技术网

Swift X:代码间距错误在哪里?

Swift X:代码间距错误在哪里?,swift,Swift,有人能帮我吗?我需要编码,我需要帮助。我在寻找我放的任何额外括号,但没有看到任何帮助?这类功能的一个有用功能是右键单击文件中的某个位置,然后从弹出菜单中选择“结构->平衡分隔符”。这将突出显示开始和结束分隔符之间的所有代码。如果该代码块的分隔符丢失,它将向您发出嘟嘟声 在您的例子中,类定义本身缺少右大括号。问题是什么?您能发布准确的错误消息或错误截图吗?@MidhunMP您在哪一行得到该错误?@MidhunMP在代码末尾有一个屏幕截图,您在类标记的代码结束括号中缺少最后一个} import UI

有人能帮我吗?我需要编码,我需要帮助。我在寻找我放的任何额外括号,但没有看到任何帮助?

这类功能的一个有用功能是右键单击文件中的某个位置,然后从弹出菜单中选择“结构->平衡分隔符”。这将突出显示开始和结束分隔符之间的所有代码。如果该代码块的分隔符丢失,它将向您发出嘟嘟声


在您的例子中,类定义本身缺少右大括号。

问题是什么?您能发布准确的错误消息或错误截图吗?@MidhunMP您在哪一行得到该错误?@MidhunMP在代码末尾有一个屏幕截图,您在类标记的代码结束括号中缺少最后一个}
import UIKit

class ViewController: UIViewController {

    @IBOutlet weak var QuestionLabel: UILabel!

    @IBOutlet weak var Button1: UIButton!
    @IBOutlet weak var Button2: UIButton!
    @IBOutlet weak var Button3: UIButton!
    @IBOutlet weak var Button4: UIButton!


    var CorrectAnswer = String()

    override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.

        RandomQuestions()
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }



    func RandomQuestions(){

        var RandomNumber = arc4random() % 4
        RandomNumber += 1

        switch(RandomNumber){
        case 1:

            QuestionLabel.text = "Who is the best soccer player in the world?"
            Button1.setTitle("Messi", forState: UIControlState.Normal)
            Button2.setTitle("Neymar", forState: UIControlState.Normal)
            Button3.setTitle("Bale", forState: UIControlState.Normal)
            Button4.setTitle("James", forState: UIControlState.Normal)
             CorrectAnswer = "2"

            break
        case 2:
            QuestionLabel.text = "How many goals is a hat trick?"
            Button1.setTitle("2", forState: UIControlState.Normal)
            Button2.setTitle("5", forState: UIControlState.Normal)
            Button3.setTitle("3", forState: UIControlState.Normal)
            Button4.setTitle("7", forState: UIControlState.Normal)
            CorrectAnswer = "3"

            break
        case 3:
            QuestionLabel.text = "What number is Neymar?"
            Button1.setTitle("2", forState: UIControlState.Normal)
            Button2.setTitle("5", forState: UIControlState.Normal)
            Button3.setTitle("3", forState: UIControlState.Normal)
            Button4.setTitle("11", forState: UIControlState.Normal)
            CorrectAnswer = "4"
            break

        case 4:
            QuestionLabel.text = "What number is messi?"
            Button1.setTitle("2", forState: UIControlState.Normal)
            Button2.setTitle("10", forState: UIControlState.Normal)
            Button3.setTitle("3", forState: UIControlState.Normal)
            Button4.setTitle("7", forState: UIControlState.Normal)
            CorrectAnswer = "2"



            break
        default:

            break
        }

    }

    @IBAction func Button1Action(sender: AnyObject) {

        if (CorrectAnswer == "1"){

            NSLog("You Are Correct")
        }
        else{
             NSLog("YOu Are Wrong")
        }
    }
    @IBAction func Button2Action(sender: AnyObject) {
        if (CorrectAnswer == "2"){

            NSLog("You Are Correct")
        }
        else{
            NSLog("YOu Are Wrong")
        }
    }
    @IBAction func Button3Action(sender: AnyObject) {
        if (CorrectAnswer == "3"){

            NSLog("You Are Correct")
        }
        else{
            NSLog("YOu Are Wrong")
        }
    }
    @IBAction func Button4Action(sender: AnyObject) {
        if (CorrectAnswer == "4"){

            NSLog("You Are Correct")
        }
        else{
        NSLog("You Are Correct")
        }
    }