Swift 音频启动但没有声音 导入基础 导入音频工具箱 班级音乐剧{ //设置缓冲区数 静态let knumberBuffers=3 var aqData=AQPlayerState.init() //播放音频队列的自定义结构 AQPlayerState类{ var mDataFormat=AudioStreamBasicDescription() var mQueue:AudioQueueRef? var mBuffers=[AudioQueueBufferRef?].init(重复:nil,计数:AudioPlay.knumberBuffers) var mAudioFile:AudioFileID? var bufferByteSize=UInt32() var mCurrentPacket:Int64? var mNumPacketsToRead=UInt32() var MPackedEscs:不可女性化的指针? var错误运行=错误 } //回放音频队列回调 静态let HandleOutputBuffer:AudioQueueOutputCallback={(aqData1,inAQ,inBuffer)在 var pAqData=(aqData1?.assumingmemorybind(to:AQPlayerState.self).pointee)! guard pAqData.mIsRunning | | pAqData.mQueue!=无其他{ 打印(“audioplay未运行退出回调函数”) 返回 } var numBytesReadFromFile=UInt32() var numPackets=pAqData.mNumPacketsToRead AudioFileReadPacketData(pAqData.mAudioFile!、false和numBytesReadFromFile、pAqData.Mpackedescs、pAqData.McCurrentPacket!、numPackets、inBuffer.pointee.mAudioData) 如果numPackets>0{ inBuffer.pointee.mAudioDataByteSize=numBytesReadFromFile audioqueuenqueuebuffer(pAqData.mQueue!,inBuffer,((pAqData.mpackedescs!=nil)?numPackets:UInt32(0)),pAqData.mpackedescs) pAqData.mCurrentPacket!+=Int64(numPackets) }否则{ AudioQueueStop(pAqData.mQueue!,false) pAqData.mIsRunning=false } } //调用func来设置属性 //创建新的outputqueue //启动音频队列 func start(){ 让url=Bundle.main.url(用于资源:“123”,扩展名为“mp3”)! 将audioFileURL=url设为CFURL 打印(音频文件URL) 让结果=AudioFileOpenURL(audioFileURL、.readPermission、0和aqData.mAudioFile) 打印(结果) var dataFormatSize=UInt32(MemoryLayout.size(of值:aqData.mDataFormat)) 让result1=AudioFileGetProperty(aqData.mAudioFile!、kAudioFilePropertyDataFormat、&dataFormatSize、&aqData.mDataFormat) //获取文件属性 var maxPacketSize=UInt32() var propertySize=UInt32(MemoryLayout.size(of值:maxPacketSize)) 让result2=AudioFileGetProperty(aqData.mAudioFile!、kAudioFilePropertyPacketSizeUpperBound、&propertySize、&maxPacketSize) //计算和设置缓冲区大小 DeriveBufferSize(ASBDesc:aqData.mDataFormat,maxPacketSize:maxPacketSize,秒数:0.5,ExputfForSize:&aqData.bufferByteSize,outNumPacketsToRead:&aqData.mNumPacketsToRead) //检查格式是否为VBR或CBR 让isFormatVBR=aqData.mDataFormat.mBytesPerPacket==0 | | aqData.mDataFormat.mFramesPerPacket==0 如果isFormatVBR{ aqData.mpackedescs=UnsafeMutablePointer.allocate(容量:MemoryLayout.size(of值:AudioStreamPacketDescription())) }否则{ aqData.mpackedescs=nil } //创建新的音频队列 让result4=AudioQueueNewOutput(&aqData.mDataFormat,AudioPlay.HandleOutputBuffer,&aqData,CFRunLoopGetCurrent(),CFRunLoopMode.commonModes.rawValue,0,&aqData.mQueue) //队列开始 aqData.mIsRunning=true //分配内存缓冲区 aqData.mCurrentPacket=0 对于0..maxPacketSize中的i)?maxBufferSize:maxPacketSize } 如果exputffersize.pointee>maxBufferSize&&exputffersize.pointee>maxPacketSize{ exputffersize.pointee=maxBufferSize }否则{ 如果exputffersize.pointee
以上代码是根据AudioQueueServiceProgrammingGuide编写的 创建此类的指令,并调用start()函数 编译正常,但没有输出声音。 我已经检查代码很多次了,但是没有进步 有熟悉audiiqueue的人能帮我吗? 任何帮助都将不胜感激。将“AudioFileReadPacketData”替换为“AudioFileReadPacketData”可以解决此问题 但有时我会遇到一个新问题,如下所示!有时效果很好 流音频(20535,0x1085ac3c0)malloc:*对象0x608001F6300的错误:无效指针从可用列表中退出队列 *在malloc\u error\u break中将断点设置为Swift 音频启动但没有声音 导入基础 导入音频工具箱 班级音乐剧{ //设置缓冲区数 静态let knumberBuffers=3 var aqData=AQPlayerState.init() //播放音频队列的自定义结构 AQPlayerState类{ var mDataFormat=AudioStreamBasicDescription() var mQueue:AudioQueueRef? var mBuffers=[AudioQueueBufferRef?].init(重复:nil,计数:AudioPlay.knumberBuffers) var mAudioFile:AudioFileID? var bufferByteSize=UInt32() var mCurrentPacket:Int64? var mNumPacketsToRead=UInt32() var MPackedEscs:不可女性化的指针? var错误运行=错误 } //回放音频队列回调 静态let HandleOutputBuffer:AudioQueueOutputCallback={(aqData1,inAQ,inBuffer)在 var pAqData=(aqData1?.assumingmemorybind(to:AQPlayerState.self).pointee)! guard pAqData.mIsRunning | | pAqData.mQueue!=无其他{ 打印(“audioplay未运行退出回调函数”) 返回 } var numBytesReadFromFile=UInt32() var numPackets=pAqData.mNumPacketsToRead AudioFileReadPacketData(pAqData.mAudioFile!、false和numBytesReadFromFile、pAqData.Mpackedescs、pAqData.McCurrentPacket!、numPackets、inBuffer.pointee.mAudioData) 如果numPackets>0{ inBuffer.pointee.mAudioDataByteSize=numBytesReadFromFile audioqueuenqueuebuffer(pAqData.mQueue!,inBuffer,((pAqData.mpackedescs!=nil)?numPackets:UInt32(0)),pAqData.mpackedescs) pAqData.mCurrentPacket!+=Int64(numPackets) }否则{ AudioQueueStop(pAqData.mQueue!,false) pAqData.mIsRunning=false } } //调用func来设置属性 //创建新的outputqueue //启动音频队列 func start(){ 让url=Bundle.main.url(用于资源:“123”,扩展名为“mp3”)! 将audioFileURL=url设为CFURL 打印(音频文件URL) 让结果=AudioFileOpenURL(audioFileURL、.readPermission、0和aqData.mAudioFile) 打印(结果) var dataFormatSize=UInt32(MemoryLayout.size(of值:aqData.mDataFormat)) 让result1=AudioFileGetProperty(aqData.mAudioFile!、kAudioFilePropertyDataFormat、&dataFormatSize、&aqData.mDataFormat) //获取文件属性 var maxPacketSize=UInt32() var propertySize=UInt32(MemoryLayout.size(of值:maxPacketSize)) 让result2=AudioFileGetProperty(aqData.mAudioFile!、kAudioFilePropertyPacketSizeUpperBound、&propertySize、&maxPacketSize) //计算和设置缓冲区大小 DeriveBufferSize(ASBDesc:aqData.mDataFormat,maxPacketSize:maxPacketSize,秒数:0.5,ExputfForSize:&aqData.bufferByteSize,outNumPacketsToRead:&aqData.mNumPacketsToRead) //检查格式是否为VBR或CBR 让isFormatVBR=aqData.mDataFormat.mBytesPerPacket==0 | | aqData.mDataFormat.mFramesPerPacket==0 如果isFormatVBR{ aqData.mpackedescs=UnsafeMutablePointer.allocate(容量:MemoryLayout.size(of值:AudioStreamPacketDescription())) }否则{ aqData.mpackedescs=nil } //创建新的音频队列 让result4=AudioQueueNewOutput(&aqData.mDataFormat,AudioPlay.HandleOutputBuffer,&aqData,CFRunLoopGetCurrent(),CFRunLoopMode.commonModes.rawValue,0,&aqData.mQueue) //队列开始 aqData.mIsRunning=true //分配内存缓冲区 aqData.mCurrentPacket=0 对于0..maxPacketSize中的i)?maxBufferSize:maxPacketSize } 如果exputffersize.pointee>maxBufferSize&&exputffersize.pointee>maxPacketSize{ exputffersize.pointee=maxBufferSize }否则{ 如果exputffersize.pointee,swift,audioqueueservices,Swift,Audioqueueservices,以上代码是根据AudioQueueServiceProgrammingGuide编写的 创建此类的指令,并调用start()函数 编译正常,但没有输出声音。 我已经检查代码很多次了,但是没有进步 有熟悉audiiqueue的人能帮我吗? 任何帮助都将不胜感激。将“AudioFileReadPacketData”替换为“AudioFileReadPacketData”可以解决此问题 但有时我会遇到一个新问题,如下所示!有时效果很好 流音频(20535,0x1085ac3c0)malloc:*对象0
import Foundation
import AudioToolbox
class AudioPlay {
//setting buffer num
static let knumberBuffers = 3
var aqData = AQPlayerState.init()
//A custom structure for a playback audio queue
class AQPlayerState {
var mDataFormat = AudioStreamBasicDescription()
var mQueue:AudioQueueRef?
var mBuffers = [AudioQueueBufferRef?].init(repeating: nil, count: AudioPlay.knumberBuffers)
var mAudioFile:AudioFileID?
var bufferByteSize = UInt32()
var mCurrentPacket:Int64?
var mNumPacketsToRead = UInt32()
var mPacketDescs:UnsafeMutablePointer<AudioStreamPacketDescription>?
var mIsRunning = false
}
//playbackAudioQueue callback
static let HandleOutputBuffer:AudioQueueOutputCallback = { (aqData1, inAQ, inBuffer) in
var pAqData = (aqData1?.assumingMemoryBound(to: AQPlayerState.self).pointee)!
guard pAqData.mIsRunning || pAqData.mQueue != nil else{
print("audioplay is not running exit callback func")
return
}
var numBytesReadFromFile = UInt32()
var numPackets = pAqData.mNumPacketsToRead
AudioFileReadPacketData(pAqData.mAudioFile!, false, &numBytesReadFromFile, pAqData.mPacketDescs, pAqData.mCurrentPacket!, &numPackets, inBuffer.pointee.mAudioData)
if numPackets > 0 {
inBuffer.pointee.mAudioDataByteSize = numBytesReadFromFile
AudioQueueEnqueueBuffer(pAqData.mQueue!, inBuffer, ((pAqData.mPacketDescs != nil) ? numPackets : UInt32(0)), pAqData.mPacketDescs)
pAqData.mCurrentPacket! += Int64(numPackets)
}else{
AudioQueueStop(pAqData.mQueue!, false)
pAqData.mIsRunning = false
}
}
//call func to set the property
//create new outputqueue
//start th audioqueue
func start() {
let url = Bundle.main.url(forResource: "123", withExtension: "mp3")!
let audioFileURL = url as CFURL
print(audioFileURL)
let result = AudioFileOpenURL(audioFileURL, .readPermission, 0, &aqData.mAudioFile)
print(result)
var dataFormatSize = UInt32(MemoryLayout.size(ofValue: aqData.mDataFormat))
let result1 = AudioFileGetProperty(aqData.mAudioFile!, kAudioFilePropertyDataFormat,&dataFormatSize, &aqData.mDataFormat)
//get file property
var maxPacketSize = UInt32()
var propertySize = UInt32(MemoryLayout.size(ofValue: maxPacketSize))
let result2 = AudioFileGetProperty(aqData.mAudioFile!, kAudioFilePropertyPacketSizeUpperBound, &propertySize, &maxPacketSize)
//calculate and setting buffer size
DeriveBufferSize(ASBDesc: aqData.mDataFormat, maxPacketSize: maxPacketSize, seconds: 0.5, outBufferSize: &aqData.bufferByteSize, outNumPacketsToRead: &aqData.mNumPacketsToRead)
//check the format is VBR or CBR
let isFormatVBR = aqData.mDataFormat.mBytesPerPacket == 0 || aqData.mDataFormat.mFramesPerPacket == 0
if isFormatVBR {
aqData.mPacketDescs = UnsafeMutablePointer<AudioStreamPacketDescription>.allocate(capacity: MemoryLayout.size(ofValue: AudioStreamPacketDescription()))
}else{
aqData.mPacketDescs = nil
}
//create new audio queue
let result4 = AudioQueueNewOutput(&aqData.mDataFormat,AudioPlay.HandleOutputBuffer, &aqData,CFRunLoopGetCurrent(),CFRunLoopMode.commonModes.rawValue, 0, &aqData.mQueue)
//queue start
aqData.mIsRunning = true
//alloc memory buffer
aqData.mCurrentPacket = 0
for i in 0..<AudioPlay.knumberBuffers {
AudioQueueAllocateBuffer(aqData.mQueue!, aqData.bufferByteSize,&aqData.mBuffers[i])
AudioPlay.HandleOutputBuffer(&aqData,aqData.mQueue!, (aqData.mBuffers[i])!)
}
//start audioqueue
AudioQueueStart(aqData.mQueue!, nil)
repeat{
CFRunLoopRunInMode(CFRunLoopMode.defaultMode, 0.25, false)
}while (aqData.mIsRunning)
CFRunLoopRunInMode(CFRunLoopMode.defaultMode, 1, false)
}
//calculate and setting buffer size
func DeriveBufferSize(ASBDesc:AudioStreamBasicDescription,maxPacketSize:UInt32,seconds:Float64,outBufferSize:UnsafeMutablePointer<UInt32>,outNumPacketsToRead:UnsafeMutablePointer<UInt32>) {
let maxBufferSize:UInt32 = 0x50000
let minBufferSIze:UInt32 = 0x4000
if ASBDesc.mFramesPerPacket != 0 {
let numPacketsForTime = ASBDesc.mSampleRate / Float64(ASBDesc.mFramesPerPacket) * seconds
outBufferSize.pointee = UInt32(numPacketsForTime) * maxPacketSize
}else{
outBufferSize.pointee = (maxBufferSize > maxPacketSize) ? maxBufferSize:maxPacketSize
}
if outBufferSize.pointee > maxBufferSize && outBufferSize.pointee > maxPacketSize {
outBufferSize.pointee = maxBufferSize
}else{
if outBufferSize.pointee < minBufferSIze{
outBufferSize.pointee = minBufferSIze
}
}
outNumPacketsToRead.pointee = outBufferSize.pointee/maxPacketSize
}
//dispose the audioqueue
func Dispose() {
AudioQueueDispose(aqData.mQueue!, true)
AudioFileClose(aqData.mAudioFile!)
free(aqData.mPacketDescs)
}
}