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Swift 雪碧不会消失_Swift_Function_Sprite Kit_Physics_Skspritenode - Fatal编程技术网

Swift 雪碧不会消失

Swift 雪碧不会消失,swift,function,sprite-kit,physics,skspritenode,Swift,Function,Sprite Kit,Physics,Skspritenode,这是我的密码。我正在尝试创建一个太空射击游戏,当外星人击中屏幕底部时,我希望玩家消失。我不确定这个代码到底出了什么问题 func gameOver() { let borderBody = SKPhysicsBody(edgeLoopFrom: self.frame) borderBody.categoryBitMask = borderCategory func didBegin(_ contact: SKPhysicsContact) { var

这是我的密码。我正在尝试创建一个太空射击游戏,当外星人击中屏幕底部时,我希望玩家消失。我不确定这个代码到底出了什么问题

 func gameOver() {
    let borderBody = SKPhysicsBody(edgeLoopFrom: self.frame)
    borderBody.categoryBitMask = borderCategory


    func didBegin(_ contact: SKPhysicsContact) {
        var firstBody:SKPhysicsBody
        var secondBody:SKPhysicsBody

        if contact.bodyA.categoryBitMask < contact.bodyB.categoryBitMask {
            firstBody = contact.bodyA
            secondBody = contact.bodyB
        }else {
            firstBody = contact.bodyB
            secondBody = contact.bodyA
        }

        if (firstBody.categoryBitMask & alienCategory) != 0 && (secondBody.categoryBitMask & borderCategory) != 0 {
            player.removeFromParent()
        }
func gameOver(){
让borderBody=SKPhysicsBody(edgeLoopFrom:self.frame)
borderBody.categoryBitMask=borderCategory
func didbegen(uu联系人:skphysiccontact){
var firstBody:SKPhysicsBody
var第二个主体:SKPhysicsBody
如果contact.bodyA.categoryBitMask
代码中几乎没有信息。甚至没有人知道名为player的节点是如何创建的。你的
didbeagin
方法真的在
gameOver
方法中吗?El tomato,我通过以下操作创建了我的播放器:player=SKSpriteNode(imagename:“shuttle”)player.position=CGPoint(x:self.frame.size.width/100,y:-300)player.zPosition=1 self.addChild(player)rmaddy,我很确定我的didbeagin方法在我的gameOver方法中…那是错误的,didbeagin需要在你的类中有物理委托。如果它在你的gameOver中,它将永远不会被调用。