Swift 钱包样式,带有多个单元格边框
如何仅使最后一个单元格具有圆角和黑色边框颜色?细胞的其余部分只有左右边界 这是电池的设计。粉色部分是节头,白色部分是单元格。在图像中,我有6个单元格,我希望第6个单元格有圆角和黑色边框。单元格1-5将仅具有左边框和右边框 我的tableview将包含几组待办事项,请参见下面的图像 多谢各位Swift 钱包样式,带有多个单元格边框,swift,uitableview,border,cell,Swift,Uitableview,Border,Cell,如何仅使最后一个单元格具有圆角和黑色边框颜色?细胞的其余部分只有左右边界 这是电池的设计。粉色部分是节头,白色部分是单元格。在图像中,我有6个单元格,我希望第6个单元格有圆角和黑色边框。单元格1-5将仅具有左边框和右边框 我的tableview将包含几组待办事项,请参见下面的图像 多谢各位 您可以为tableview指定角半径 tableView.layer.cornerRadius = 10 tableView.layer.borderColor = UIColor.black.cgCol
您可以为tableview指定角半径
tableView.layer.cornerRadius = 10
tableView.layer.borderColor = UIColor.black.cgColor
tableView.layer.borderWidth = 1
@pppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppppp。如果你找到了另一种方法,一定要发帖。以下是最终结果: 与其为单元格设置左右边框,不如将黑色设置为单元格的
contentView
,并将带有前导和尾随约束的视图放在内部,使其看起来像有边框一样
然后根据用户界面中的需要,提供一个带有遮罩角的viewForHeaderInSection
和一个viewforfooterInstitution
。在页脚中需要一些技巧来隐藏顶部边框
我没有使用任何自定义的UITableViewCell
或UITableViewHeaderFooterView
,因为这仅用于演示。在下面找到表视图的全部代码
extension ViewController: UITableViewDataSource, UITableViewDelegate {
func numberOfSections(in tableView: UITableView) -> Int {
return 4
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 6
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath)
cell.textLabel?.text = "index: \(indexPath.row)"
return cell
}
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
return 50
}
func tableView(_ tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let header = UIView(frame: .init(x: 0, y: 0, width: tableView.bounds.width, height: 70))
header.backgroundColor = .white
let innderView = UIView(frame: .init(x: 0, y: 20, width: header.bounds.width, height: 50))
header.addSubview(innderView)
innderView.backgroundColor = .lightGray
innderView.layer.cornerRadius = 8
innderView.layer.borderColor = UIColor.black.cgColor
innderView.layer.borderWidth = 2
innderView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
return header
}
func tableView(_ tableView: UITableView, heightForHeaderInSection section: Int) -> CGFloat {
return 70
}
func tableView(_ tableView: UITableView, viewForFooterInSection section: Int) -> UIView? {
let footer = UIView(frame: .init(x: 0, y: 0, width: tableView.bounds.width, height: 20))
let innerView = UIView(frame: .init(x: 2, y: 0, width: footer.bounds.width-4, height: footer.bounds.height-2))
footer.addSubview(innerView)
innerView.backgroundColor = .white
innerView.layer.cornerRadius = 8
innerView.layer.maskedCorners = [.layerMinXMaxYCorner, .layerMaxXMaxYCorner]
footer.backgroundColor = .black
footer.layer.cornerRadius = 8
footer.layer.maskedCorners = [.layerMinXMaxYCorner, .layerMaxXMaxYCorner]
return footer
}
func tableView(_ tableView: UITableView, heightForFooterInSection section: Int) -> CGFloat {
return 20
}
}
我确实认为使用添加子视图的@Jithin answer是最简单和最好的答案,但是如果您真的想绘制自己的边界线,我们可以使用UIBezierPath来实现这一点。(我认为这有点过分了) 以下是UITableViewwCell:
class TableViewCell: UITableViewCell {
@IBOutlet weak var cellLabel: UILabel!
let leftBorder = CALayer()
let rightBorder = CALayer()
let bottomBorder = CAShapeLayer()
let cornerRadius: CGFloat = 10
let lineWidth: CGFloat = 2
override func awakeFromNib() {
super.awakeFromNib()
}
override func layoutSubviews() {
super.layoutSubviews()
leftBorder.frame = CGRect(x: 0, y: 0, width: lineWidth, height: self.frame.height)
leftBorder.backgroundColor = UIColor.blue.cgColor
self.layer.addSublayer(leftBorder)
rightBorder.frame = CGRect(x: self.frame.width - lineWidth, y: 0.0, width: lineWidth, height: self.frame.height)
rightBorder.backgroundColor = UIColor.blue.cgColor
self.layer.addSublayer(rightBorder)
// same idea as drawing line in the header view
let point1 = CGPoint(x: 0.0 + lineWidth / 2, y: 0.0)
let point2 = CGPoint(x: 0.0 + lineWidth / 2, y: self.frame.height - cornerRadius - lineWidth / 2)
let point3 = CGPoint(x: cornerRadius + lineWidth / 2, y: self.frame.height - lineWidth / 2)
let point4 = CGPoint(x: self.frame.width - cornerRadius - lineWidth / 2, y: self.frame.height - lineWidth / 2)
let point5 = CGPoint(x: self.frame.width - lineWidth / 2, y: self.frame.height - cornerRadius - lineWidth / 2)
let point6 = CGPoint(x: self.frame.width - lineWidth / 2, y: 0.0)
let path = UIBezierPath()
path.move(to: point1)
path.addLine(to: point2)[![enter image description here][1]][1]
path.addArc(withCenter: CGPoint(x: point3.x, y: point2.y),
radius: cornerRadius,
startAngle: .pi,
endAngle: .pi/2,
clockwise: false)
path.addLine(to: point4)
path.addArc(withCenter: CGPoint(x: point4.x,y: point5.y),
radius: cornerRadius,
startAngle: .pi/2,
endAngle: 0,
clockwise: false)
path.addLine(to: point6)
bottomBorder.path = path.cgPath
bottomBorder.strokeColor = UIColor.red.cgColor
bottomBorder.lineWidth = lineWidth
bottomBorder.fillColor = nil
self.layer.addSublayer(bottomBorder)
}
func setAsNormalCell() {
leftBorder.isHidden = false
rightBorder.isHidden = false
bottomBorder.isHidden = true
}
func setAsLastCell() {
leftBorder.isHidden = true
rightBorder.isHidden = true
bottomBorder.isHidden = false
}
}
当然,上面的代码只是为了测试目的,可能有点混乱,但我希望它能解释一些关于画线的问题
结果是:
为什么不给tableView而不是单元格指定角半径和黑色边框?这是给tableviewcell而不是tableView的,我有两个tableviewcell用于自定义标题和单元格。我要求给tableView指定角半径。这不起作用。单元格位于tableview内部,并具有填充。这将如何适用于每一组部分和单元格?我喜欢这两个答案,但你们的答案更灵活,若背景清晰,我也可以使用它。谢谢谢谢你的回答!!抱歉,这确实有帮助,但背景不清楚,所以我选择了其他人的答案。我给了你一票,因为它仍然很有用!!谢谢
extension ViewController: UITableViewDataSource {
func tableView(_ tableView: UITableView, willDisplayHeaderView view: UIView, forSection section: Int) {
let cornerRadius: CGFloat = 10.0
let lineWidth: CGFloat = 2
// deduct the line width to keep the line stay side the view
let point1 = CGPoint(x: 0.0 + lineWidth / 2, y: view.frame.height)
let point2 = CGPoint(x: 0.0 + lineWidth / 2, y: 0.0 + cornerRadius + lineWidth / 2)
let point3 = CGPoint(x: 0.0 + cornerRadius + lineWidth / 2, y: 0.0 + lineWidth / 2)
let point4 = CGPoint(x: view.frame.width - cornerRadius - lineWidth / 2, y: 0.0 + lineWidth / 2)
let point5 = CGPoint(x: view.frame.width - lineWidth / 2, y: 0.0 + cornerRadius + lineWidth / 2)
let point6 = CGPoint(x: view.frame.width - lineWidth / 2, y: view.frame.height - lineWidth / 2)
// draw the whole line with upper corner radius
let path = UIBezierPath()
path.move(to: point1)
path.addLine(to: point2)
path.addArc(withCenter: CGPoint(x: point3.x, y: point2.y),
radius: cornerRadius,
startAngle: .pi,
endAngle: -.pi/2,
clockwise: true)
path.addLine(to: point4)
path.addArc(withCenter: CGPoint(x: point4.x, y: point5.y),
radius: cornerRadius,
startAngle: -.pi/2,
endAngle: 0,
clockwise: true)
path.addLine(to: point6)
path.addLine(to: point1)
let topBorder = CAShapeLayer()
topBorder.path = path.cgPath
topBorder.lineWidth = lineWidth
topBorder.strokeColor = UIColor.purple.cgColor
topBorder.fillColor = nil
// add the line to header view
view.layer.addSublayer(topBorder)
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "testingCell", for: indexPath) as! TableViewCell
cell.cellLabel.text = "\(mockData[indexPath.section][indexPath.row])"
cell.backgroundColor = .green
if indexPath.row == mockData[indexPath.section].count - 1 {
cell.setAsLastCell()
// we can add a mask to cut those area outside our border line
let maskPath = UIBezierPath(roundedRect: cell.bounds, byRoundingCorners: [.bottomLeft, .bottomRight], cornerRadii: CGSize(width: 10, height: 10))
let maskLayer = CAShapeLayer()
maskLayer.path = maskPath.cgPath
cell.layer.mask = maskLayer
} else {
cell.setAsNormalCell()
cell.layer.mask = nil
}
return cell
}
}
class TableViewCell: UITableViewCell {
@IBOutlet weak var cellLabel: UILabel!
let leftBorder = CALayer()
let rightBorder = CALayer()
let bottomBorder = CAShapeLayer()
let cornerRadius: CGFloat = 10
let lineWidth: CGFloat = 2
override func awakeFromNib() {
super.awakeFromNib()
}
override func layoutSubviews() {
super.layoutSubviews()
leftBorder.frame = CGRect(x: 0, y: 0, width: lineWidth, height: self.frame.height)
leftBorder.backgroundColor = UIColor.blue.cgColor
self.layer.addSublayer(leftBorder)
rightBorder.frame = CGRect(x: self.frame.width - lineWidth, y: 0.0, width: lineWidth, height: self.frame.height)
rightBorder.backgroundColor = UIColor.blue.cgColor
self.layer.addSublayer(rightBorder)
// same idea as drawing line in the header view
let point1 = CGPoint(x: 0.0 + lineWidth / 2, y: 0.0)
let point2 = CGPoint(x: 0.0 + lineWidth / 2, y: self.frame.height - cornerRadius - lineWidth / 2)
let point3 = CGPoint(x: cornerRadius + lineWidth / 2, y: self.frame.height - lineWidth / 2)
let point4 = CGPoint(x: self.frame.width - cornerRadius - lineWidth / 2, y: self.frame.height - lineWidth / 2)
let point5 = CGPoint(x: self.frame.width - lineWidth / 2, y: self.frame.height - cornerRadius - lineWidth / 2)
let point6 = CGPoint(x: self.frame.width - lineWidth / 2, y: 0.0)
let path = UIBezierPath()
path.move(to: point1)
path.addLine(to: point2)[![enter image description here][1]][1]
path.addArc(withCenter: CGPoint(x: point3.x, y: point2.y),
radius: cornerRadius,
startAngle: .pi,
endAngle: .pi/2,
clockwise: false)
path.addLine(to: point4)
path.addArc(withCenter: CGPoint(x: point4.x,y: point5.y),
radius: cornerRadius,
startAngle: .pi/2,
endAngle: 0,
clockwise: false)
path.addLine(to: point6)
bottomBorder.path = path.cgPath
bottomBorder.strokeColor = UIColor.red.cgColor
bottomBorder.lineWidth = lineWidth
bottomBorder.fillColor = nil
self.layer.addSublayer(bottomBorder)
}
func setAsNormalCell() {
leftBorder.isHidden = false
rightBorder.isHidden = false
bottomBorder.isHidden = true
}
func setAsLastCell() {
leftBorder.isHidden = true
rightBorder.isHidden = true
bottomBorder.isHidden = false
}
}