Swift2 dispatch_get_main_queue()不';无法顺利运行新的异步作业 let dispatchGroup=dispatch\u group\u create() 让我们现在就开始行动 对于0中的i..
问题不是Swift2 dispatch_get_main_queue()不';无法顺利运行新的异步作业 let dispatchGroup=dispatch\u group\u create() 让我们现在就开始行动 对于0中的i..,swift2,grand-central-dispatch,tvos,dispatch-after,Swift2,Grand Central Dispatch,Tvos,Dispatch After,问题不是dispatch\u get\u main\u queue()。(如果使用不同的队列,您会注意到相同的行为。)问题在于dispatch\u after() 当您在之后使用dispatch\u时,它会创建一个调度计时器,当启动时,该计时器的剩余时间为启动时间的10%。看看苹果github。净效应是,当这些计时器(开始±10%回旋余地)重叠时,可能会开始合并它们。当它们结合在一起时,它们会以“聚集”的方式发射,一束接着一束地发射,然后在到达下一束之前稍有延迟 有两种解决方案,都需要在调用后退
dispatch\u get\u main\u queue()
。(如果使用不同的队列,您会注意到相同的行为。)问题在于dispatch\u after()
当您在之后使用dispatch\u时,它会创建一个调度计时器,当
启动时,该计时器的剩余时间为启动时间的10%。看看苹果github。净效应是,当这些计时器(开始
±10%回旋余地
)重叠时,可能会开始合并它们。当它们结合在一起时,它们会以“聚集”的方式发射,一束接着一束地发射,然后在到达下一束之前稍有延迟
有两种解决方案,都需要在调用后退出一系列dispatch\u:
您可以手动构建计时器,强制DispatchSource.TimerFlag.strict
禁用合并:
let dispatchGroup = dispatch_group_create()
let now = DISPATCH_TIME_NOW
for i in 0..<1000 {
dispatch_group_enter(dispatchGroup)
// Do some async tasks
let delay = dispatch_time(now, Int64(Double(i) * 0.1 * Double(NSEC_PER_SEC)))
dispatch_after(delay, dispatch_get_main_queue(), {
print(i)
dispatch_group_leave(dispatchGroup)
})
}
这不仅解决了合并问题,而且效率更高
有关Swift 2.3格式副本,请参见
let group = DispatchGroup()
let queue = DispatchQueue.main
let start = CACurrentMediaTime()
os_log("start")
for i in 0 ..< 1000 {
group.enter()
let timer = DispatchSource.makeTimerSource(flags: .strict, queue: queue) // use `.strict` to avoid coalescing
timer.setEventHandler {
timer.cancel() // reference timer so it has strong reference until the handler is called
os_log("%d", i)
group.leave()
}
timer.schedule(deadline: .now() + Double(i) * 0.1)
timer.resume()
}
group.notify(queue: .main) {
let elapsed = CACurrentMediaTime() - start
os_log("all done %.1f", elapsed)
}
var timer: DispatchSourceTimer? // note this is property to make sure we keep strong reference
func startTimer() {
let queue = DispatchQueue.main
let start = CACurrentMediaTime()
var counter = 0
// Do some async tasks
timer = DispatchSource.makeTimerSource(flags: .strict, queue: queue)
timer!.setEventHandler { [weak self] in
guard counter < 1000 else {
self?.timer?.cancel()
self?.timer = nil
let elapsed = CACurrentMediaTime() - start
os_log("all done %.1f", elapsed)
return
}
os_log("%d", counter)
counter += 1
}
timer!.schedule(deadline: .now(), repeating: 0.05)
timer!.resume()
}