SwiftUI-构建具有可扩展视图的LazyVGrid

SwiftUI-构建具有可扩展视图的LazyVGrid,swiftui,lazyvgrid,Swiftui,Lazyvgrid,我正在尝试从一组颜色构建一个二次视图的两列网格,其中一个视图在单击时扩展为四个小视图的大小 swiftui-lab.com的Javier给了我一个突破,他在ForEach中添加了Color.clear作为“假”视图,以诱使VGrid为扩展视图腾出空间。这适用于网格左侧的框。然而,右边的框给我带来了无尽的麻烦,因为它们向右边扩展,不会导致VGrid正确重新对齐: 我尝试过几种方法,比如交换数组中的颜色,在单击右侧的一个视图时旋转整个网格,添加不同数量的颜色。清除视图-到目前为止,没有任何方法

我正在尝试从一组颜色构建一个二次视图的两列网格,其中一个视图在单击时扩展为四个小视图的大小

swiftui-lab.com的Javier给了我一个突破,他在ForEach中添加了Color.clear作为“假”视图,以诱使VGrid为扩展视图腾出空间。这适用于网格左侧的框。然而,右边的框给我带来了无尽的麻烦,因为它们向右边扩展,不会导致VGrid正确重新对齐:

我尝试过几种方法,比如交换数组中的颜色,在单击右侧的一个视图时旋转整个网格,添加不同数量的颜色。清除视图-到目前为止,没有任何方法可以做到这一点

以下是当前代码:

struct ContentView: View {
    
    @State private var selectedColor : UIColor? = nil
    let colors : [UIColor] = [.red, .yellow, .green, .orange, .blue, .magenta, .purple, .black]
    private let padding : CGFloat = 10
    
    var body: some View {
        GeometryReader { proxy in
            ScrollView {
                LazyVGrid(columns: [
                    GridItem(.fixed(proxy.size.width / 2 - 5), spacing: padding, alignment: .leading),
                    GridItem(.fixed(proxy.size.width / 2 - 5))
                ], spacing: padding) {
                    ForEach(0..<colors.count, id: \.self) { id in
                        
                        if selectedColor == colors[id] && id % 2 != 0 {
                            Color.clear
                        }
                        
                        RectangleView(proxy: proxy, colors: colors, id: id, selectedColor: selectedColor, padding: padding)
                            .onTapGesture {
                                withAnimation{
                                    if selectedColor == colors[id] {
                                        selectedColor = nil
                                    } else {
                                        selectedColor = colors[id]
                                    }
                                }
                            }
                        
                        if selectedColor == colors[id] {
                            Color.clear
                            Color.clear
                            Color.clear
                        }
                    }
                }
            }
        }.padding(.all, 10)
    }
}
如果你能指出我做错了什么,我将非常感激


另外,如果您运行代码,您会注意到最后一个黑框的行为也不符合预期。这是另一个我至今无法解决的问题。

在放弃LazyVGrid来完成这项工作后,我有点“黑”了两个简单的vStack以包含在ParallelStackView中。它缺少LazyVGrid所拥有的漂亮的交叉动画,只能在两列中实现,但完成了工作——有点像。这显然与优雅的解决方案相去甚远,但我需要一个变通方法,因此对于处理同一问题的任何人,下面是代码(在其包含的类型上实现为泛型):

struct ParallelStackView:View{
让填充:CGFloat
let元素:[T]
@绑定变量currentlySelectedItem:T?
让内容:(T)->content
@状态私有变量selectedElement:T?=nil
@状态私有变量selectedSecondElement:T?=nil
var body:一些观点{
let(transformedFirstArray,transformedSecondArray)=transformArray(数组:元素)
func resolveClearViewHeightForFirstArray(id:Int,用于代理:GeometryProxy)->CGFloat{
transformedSecondArray[id+1]==selectedSecondElement | | |(transformedSecondArray[1]==selectedSecondElement&&id==0)?proxy.size.width+填充:0
}
func resolveClearViewHeightForSecondArray(id:Int,用于代理:GeometryProxy)->CGFloat{
transformedFirstArray[id+1]==selectedElement | |(transformedFirstArray[1]==selectedElement&&id==0)?proxy.size.width+padding:0
}
返回GeometryReader{proxy in
滚动视图{
ZStack(对齐:。顶部引导){
VStack(对齐:。前导,间距:填充/2){
ForEach(0.([T?],[T?])){
var阵列变换:[T?]=[]
中的array.map{element->(T?,T?)
返回(零,元素)
}弗雷奇先生{
arrayTransformed.append($0.0)
arrayTransformed.append($0.1)
}
arrayTransformed=arrayTransformed.reversed()
var firstTransformedArray:[T?]=[]
var secondTransformedArray:[T?]=[]
对于0中的i…阵列已转换。计数/2{
guard let nilValue=arrayTransformed.popLast(),let element=arrayTransformed.popLast()else{break}
如果i%2==0{
firstTransformedArray+=[nilValue,元素]
}否则{
secondTransformedArray+=[nilValue,元素]
}
}
返回(第一个转换阵列,第二个转换阵列)
}
结构矩形视图:视图{
let代理:GeometryProxy
let元素:[T?]
让id:Int
让我们选择元素:T?
让填充:CGFloat
让内容:(T)->content
var body:一些观点{
内容(元素[id]!)
.frame(宽度:CalculateName(用于:id),高度:CalculateName(用于:id))
.clipShape(圆角半径:20))
}
func calculateFrame(对于id:Int)->CGFloat{
selectedElement==元素[id]?proxy.size.width:proxy.size.width/2-5
}
}
}
扩展视图{
func rotate3D()->一些视图{
修改器(StackRotation())
}
}
结构堆栈旋转:GeometryEffect{
func effectValue(大小:CGSize)->ProjectionTransform{
设c=CATTransferM3DidEntity
返回项目Transform(CATTransferorM3Drotate(c、.pi、0、1、0))
}
}
struct RectangleView: View {
    
    var proxy: GeometryProxy
    var colors : [UIColor]
    var id: Int
    var selectedColor : UIColor?
    var padding : CGFloat

    var body: some View {
        Color(colors[id])
            .frame(width: calculateFrame(for: id), height: calculateFrame(for: id))
            .clipShape(RoundedRectangle(cornerRadius: 20))
            .offset(y: resolveOffset(for: id))
    }
    
    // Used to offset the boxes after the expanded one to compensate for missing padding
    func resolveOffset(for id: Int) -> CGFloat {
        guard let selectedColor = selectedColor, let selectedIndex = colors.firstIndex(of: selectedColor) else { return 0 }
        if id > selectedIndex {
            return -(padding * 2)
        }
        return 0
    }
    
    func calculateFrame(for id: Int) -> CGFloat {
        selectedColor == colors[id] ? proxy.size.width : proxy.size.width / 2 - 5
    }
}
struct ParallelStackView<T: Equatable, Content: View>: View {
    
    let padding : CGFloat
    let elements : [T]
    @Binding var currentlySelectedItem : T?
    let content : (T) -> Content

    @State private var selectedElement : T? = nil
    @State private var selectedSecondElement : T? = nil
    
    var body: some View {
        let (transformedFirstArray, transformedSecondArray) = transformArray(array: elements)
        
        func resolveClearViewHeightForFirstArray(id: Int, for proxy: GeometryProxy) -> CGFloat {
            transformedSecondArray[id+1] == selectedSecondElement || (transformedSecondArray[1] == selectedSecondElement && id == 0) ? proxy.size.width + padding : 0
        }
        
        func resolveClearViewHeightForSecondArray(id: Int, for proxy: GeometryProxy) -> CGFloat {
            transformedFirstArray[id+1] == selectedElement || (transformedFirstArray[1] == selectedElement && id == 0) ? proxy.size.width + padding : 0
        }
        
        return GeometryReader { proxy in
            ScrollView {
                ZStack(alignment: .topLeading) {
                    VStack(alignment: .leading, spacing: padding / 2) {
                        ForEach(0..<transformedFirstArray.count, id: \.self) { id in
                            if transformedFirstArray[id] == nil {
                                Color.clear.frame(
                                    width: proxy.size.width / 2 - padding / 2,
                                    height: resolveClearViewHeightForFirstArray(id: id, for: proxy))
                            } else {
                                RectangleView(proxy: proxy, elements: transformedFirstArray, id: id, selectedElement: selectedElement, padding: padding, content: content)
                                    .onTapGesture {
                                        withAnimation(.spring()){
                                            if selectedElement == transformedFirstArray[id] {
                                                selectedElement = nil
                                                currentlySelectedItem = nil
                                            } else {
                                                selectedSecondElement = nil
                                                selectedElement = transformedFirstArray[id]
                                                currentlySelectedItem = selectedElement
                                            }
                                        }
                                    }
                            }
                        }
                    }
                    VStack(alignment: .leading, spacing: padding / 2) {
                        ForEach(0..<transformedSecondArray.count, id: \.self) { id in
                            if transformedSecondArray[id] == nil {
                                Color.clear.frame(
                                    width: proxy.size.width / 2 - padding / 2,
                                    height: resolveClearViewHeightForSecondArray(id: id, for: proxy))
                            } else {
                                RectangleView(proxy: proxy, elements: transformedSecondArray, id: id, selectedElement: selectedSecondElement, padding: padding, content: content)
                                    .onTapGesture {
                                        withAnimation(.spring()){
                                            if selectedSecondElement == transformedSecondArray[id] {
                                                selectedSecondElement = nil
                                                currentlySelectedItem = nil
                                            } else {
                                                selectedElement = nil
                                                selectedSecondElement = transformedSecondArray[id]
                                                currentlySelectedItem = selectedSecondElement
                                            }
                                        }
                                    }.rotation3DEffect(.init(degrees: 180), axis: (x: 0, y: 1, z: 0))
                            }
                        }
                    }
                    // You need to rotate the second VStack for it to expand in the correct direction (left).
                    // As now all text would be displayed as mirrored, you have to reverse that rotation "locally"
                    // with a .rotation3DEffect modifier (see 4 lines above).
                    .rotate3D()
                    .offset(x: resolveOffset(for: proxy))
                    .frame(width: proxy.size.width, height: proxy.size.height, alignment: .topTrailing)
                }.frame(maxWidth: .infinity, maxHeight: .infinity)
            }
        }.padding(10)
    }
    
    func resolveOffset(for proxy: GeometryProxy) -> CGFloat {
        selectedSecondElement == nil ? proxy.size.width / 2 - padding / 2 : proxy.size.width
    }
    
    // Transform the original array to alternately contain nil and real values 
    // for the Color.clear views. You could just as well use other "default" values 
    // but I thought nil was quite explicit and makes it easier to understand what
    // is going on. Then you split the transformed array into two sub-arrays for
    // the VStacks:

    func transformArray<T: Equatable>(array: [T]) -> ([T?], [T?]) {
        var arrayTransformed : [T?] = []
        array.map { element -> (T?, T?) in
            return (nil, element)
        }.forEach {
            arrayTransformed.append($0.0)
            arrayTransformed.append($0.1)
        }
        arrayTransformed = arrayTransformed.reversed()
        
        var firstTransformedArray : [T?] = []
        var secondTransformedArray : [T?] = []
        
        for i in 0...arrayTransformed.count / 2 {
            guard let nilValue = arrayTransformed.popLast(), let element = arrayTransformed.popLast() else { break }
            if i % 2 == 0 {
                firstTransformedArray += [nilValue, element]
            } else {
                secondTransformedArray += [nilValue, element]
            }
        }
        return (firstTransformedArray, secondTransformedArray)
    }
    
    struct RectangleView: View {
        
        let proxy: GeometryProxy
        let elements : [T?]
        let id: Int
        let selectedElement : T?
        let padding : CGFloat
        let content : (T) -> Content

        var body: some View {
            content(elements[id]!)
                .frame(width: calculateFrame(for: id), height: calculateFrame(for: id))
                .clipShape(RoundedRectangle(cornerRadius: 20))
        }
        
        func calculateFrame(for id: Int) -> CGFloat {
            selectedElement == elements[id] ? proxy.size.width : proxy.size.width / 2 - 5
        }
    }
}

extension View {
    func rotate3D() -> some View {
        modifier(StackRotation())
    }
}

struct StackRotation: GeometryEffect {
    func effectValue(size: CGSize) -> ProjectionTransform {
        let c = CATransform3DIdentity
        return ProjectionTransform(CATransform3DRotate(c, .pi, 0, 1, 0))
    }
}