SwiftUI:UIkit UIbezier到SwiftUI路径

SwiftUI:UIkit UIbezier到SwiftUI路径,swiftui,uibezierpath,cgpoint,Swiftui,Uibezierpath,Cgpoint,我正在尝试将UIBezierPath转换为SwiftUI Path 我通过编辑下面的代码,手动完成了以下操作: 发件人: UIBezierPath 控制点1:CGPoint(x:1226.38,y:0),控制点2:CGPoint(x:1199.37,y:0)) 致: SwiftUI 控件1:CGPoint(x:1226.38,y:0),控件2:CGPoint(x:1199.37,y:0)) 完整路径代码的示例: let stroke253 = UIBezierPath()

我正在尝试将UIBezierPath转换为SwiftUI Path

我通过编辑下面的代码,手动完成了以下操作:

发件人:

UIBezierPath 控制点1:CGPoint(x:1226.38,y:0),控制点2:CGPoint(x:1199.37,y:0))

致:

SwiftUI 控件1:CGPoint(x:1226.38,y:0),控件2:CGPoint(x:1199.37,y:0))

完整路径代码的示例:

       let stroke253 = UIBezierPath()
            stroke253.move(to: CGPoint(x: 1253.45, y: 0))
            stroke253.addCurve(to: CGPoint(x: 1172.3, y: 0), controlPoint1: CGPoint(x: 1226.38, y: 0), controlPoint2: CGPoint(x: 1199.37, y: 0))
            stroke253.addCurve(to: CGPoint(x: 990.46, y: 0), controlPoint1: CGPoint(x: 1111.66, y: 0), controlPoint2: CGPoint(x: 1051.12, y: 0))
            stroke253.addCurve(to: CGPoint(x: 808.64, y: 0), controlPoint1: CGPoint(x: 929.82, y: 0), controlPoint2: CGPoint(x: 869.27, y: 0))
            stroke253.addCurve(to: CGPoint(x: 626.74, y: 0), controlPoint1: CGPoint(x: 747.98, y: 0), controlPoint2: CGPoint(x: 687.4, y: 0))
            stroke253.addCurve(to: CGPoint(x: 444.84, y: 0), controlPoint1: CGPoint(x: 566.08, y: 0), controlPoint2: CGPoint(x: 505.5, y: 0))
            stroke253.addCurve(to: CGPoint(x: 263, y: 0), controlPoint1: CGPoint(x: 384.18, y: 0), controlPoint2: CGPoint(x: 323.63, y: 0))
            stroke253.addCurve(to: CGPoint(x: 81.18, y: 0), controlPoint1: CGPoint(x: 202.37, y: 0), controlPoint2: CGPoint(x: 141.82, y: 0))
            stroke253.addCurve(to: CGPoint.zero, controlPoint1: CGPoint(x: 54.11, y: 0), controlPoint2: CGPoint(x: 27.07, y: 0))
            context.saveGState()
            context.translateBy(x: 128.21, y: 144.05)
            stroke253.lineWidth = 2
            UIColor(hue: 1, saturation: 0.636, brightness: 0.549, alpha: 1).setStroke()
            stroke253.stroke()
            context.restoreGState()

            context.restoreGState()
        }
问题:如果不进行手动编辑,我如何做到这一点

谢谢你的帮助


干杯

我不太明白你的问题,或者错过了一些信息。但如果您需要将
UIBezierPath
转换为
Path

Path(UIBezierPath().cgPath)
Path(stroke253.cgPath)
作为变量

import SwiftUI

struct PatternScene: View {
   let stroke253 = Path { stroke253 in
       stroke253.move(to: CGPoint(x: 1253.45, y: 0))
    stroke253.addCurve(to: CGPoint(x: 1172.3, y: 0), control1: CGPoint(x: 1226.38, y: 0), control2: CGPoint(x: 1199.37, y: 0))
    stroke253.addCurve(to: CGPoint(x: 990.46, y: 0), control1: CGPoint(x: 1111.66, y: 0), control2: CGPoint(x: 1051.12, y: 0))
    stroke253.addCurve(to: CGPoint(x: 808.64, y: 0), control1: CGPoint(x: 929.82, y: 0), control2: CGPoint(x: 869.27, y: 0))
    stroke253.addCurve(to: CGPoint(x: 626.74, y: 0), control1: CGPoint(x: 747.98, y: 0), control2: CGPoint(x: 687.4, y: 0))
    stroke253.addCurve(to: CGPoint(x: 444.84, y: 0), control1: CGPoint(x: 566.08, y: 0), control2: CGPoint(x: 505.5, y: 0))
    stroke253.addCurve(to: CGPoint(x: 263, y: 0), control1: CGPoint(x: 384.18, y: 0), control2: CGPoint(x: 323.63, y: 0))
    stroke253.addCurve(to: CGPoint(x: 81.18, y: 0), control1: CGPoint(x: 202.37, y: 0), control2: CGPoint(x: 141.82, y: 0))
    stroke253.addCurve(to: CGPoint.zero, control1: CGPoint(x: 54.11, y: 0), control2: CGPoint(x: 27.07, y: 0))
    }


    var body: some View {
        self.stroke253
            .stroke(Color.blue, lineWidth: 10)

    }
}

struct PatternScene_Previews: PreviewProvider {
    static var previews: some View {
        PatternScene()
    }
}