Visual studio 为服务器资源管理器数据连接中的表节点创建visual studio扩展
我想在服务器资源管理器中列出的sql server数据库中的每个表的每个节点的上下文菜单中添加一个自定义命令 我已经完成了一个基本教程,并在“工具”菜单栏中添加了一个命令以及一个自定义顶级菜单Visual studio 为服务器资源管理器数据连接中的表节点创建visual studio扩展,visual-studio,visual-studio-2017,visual-studio-extensions,Visual Studio,Visual Studio 2017,Visual Studio Extensions,我想在服务器资源管理器中列出的sql server数据库中的每个表的每个节点的上下文菜单中添加一个自定义命令 我已经完成了一个基本教程,并在“工具”菜单栏中添加了一个命令以及一个自定义顶级菜单 我还看到了教程,它与我想要做的非常接近,但它特定于sharepoint连接节点,并使用sharepoint特定的IExplorerNodeTypeExtension接口。我很难找到任何与数据连接节点相关的文档。有人能提供我应该使用哪些接口的相关文档或信息吗?通过Jack Zhai的一些提示和其他一些we
我还看到了教程,它与我想要做的非常接近,但它特定于sharepoint连接节点,并使用sharepoint特定的IExplorerNodeTypeExtension接口。我很难找到任何与数据连接节点相关的文档。有人能提供我应该使用哪些接口的相关文档或信息吗?通过Jack Zhai的一些提示和其他一些web资源,我能够找到相关信息
<?xml version="1.0" encoding="utf-8"?>
<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema">
<!-- This is the file that defines the actual layout and type of the commands.
It is divided in different sections (e.g. command definition, command
placement, ...), with each defining a specific set of properties.
See the comment before each section for more details about how to
use it. -->
<!-- The VSCT compiler (the tool that translates this file into the binary
format that VisualStudio will consume) has the ability to run a preprocessor
on the vsct file; this preprocessor is (usually) the C++ preprocessor, so
it is possible to define includes and macros with the same syntax used
in C++ files. Using this ability of the compiler here, we include some files
defining some of the constants that we will use inside the file. -->
<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. -->
<Extern href="stdidcmd.h" />
<!--This header contains the command ids for the menus provided by the shell. -->
<Extern href="vsshlids.h" />
<!--The Commands section is where commands, menus, and menu groups are defined.
This section uses a Guid to identify the package that provides the command defined inside it. -->
<Commands package="guidCRUDSPCommandsPackage">
<!-- Inside this section we have different sub-sections: one for the menus, another
for the menu groups, one for the buttons (the actual commands), one for the combos
and the last one for the bitmaps used. Each element is identified by a command id that
is a unique pair of guid and numeric identifier; the guid part of the identifier is usually
called "command set" and is used to group different command inside a logically related
group; your package should define its own command set in order to avoid collisions
with command ids defined by other packages. -->
<!-- In this section you can define new menu groups. A menu group is a container for
other menus or buttons (commands); from a visual point of view you can see the
group as the part of a menu contained between two lines. The parent of a group
must be a menu. -->
<Groups>
<!-- Table scope -->
<Group guid="guidCRUDSPCommandsPackageCmdSet1" id="TableMenuGroup" priority="0x0600">
<!--<Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS" />-->
<Parent guid="guidServerExplorerObjectNode" id="IDMX_DV_OBJECT_NODE" />
</Group>
<!-- Database scope -->
<Group guid="guidCRUDSPCommandsPackageCmdSet1" id="DatabaseMenuGroup" priority="0x0600">
<!--<Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS" />-->
<Parent guid="guidServerExplorerObjectNode" id="IDMX_DV_STATIC_NODE" />
</Group>
</Groups>
<!--Buttons section. -->
<!--This section defines the elements the user can interact with, like a menu command or a button
or combo box in a toolbar. -->
<Buttons>
<!--To define a menu group you have to specify its ID, the parent menu and its display priority.
The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use
the CommandFlag node.
You can add more than one CommandFlag node e.g.:
<CommandFlag>DefaultInvisible</CommandFlag>
<CommandFlag>DynamicVisibility</CommandFlag>
If you do not want an image next to your command, remove the Icon node /> -->
<Button guid="guidCRUDSPCommandsPackageCmdSet1" id="cmdidCmdTable" priority="0x0100" type="Button">
<Parent guid="guidCRUDSPCommandsPackageCmdSet1" id="TableMenuGroup" />
<Icon guid="guidImages" id="bmpPic1" />
<Strings>
<ButtonText>Command for Table</ButtonText>
</Strings>
</Button>
<Button guid="guidCRUDSPCommandsPackageCmdSet1" id="cmdidCmdDatabase" priority="0x0100" type="Button">
<Parent guid="guidCRUDSPCommandsPackageCmdSet1" id="DatabaseMenuGroup" />
<Icon guid="guidImages1" id="bmpPic1" />
<Strings>
<ButtonText>Command for Database</ButtonText>
</Strings>
</Button>
</Buttons>
<!--The bitmaps section is used to define the bitmaps that are used for the commands.-->
<Bitmaps>
<!-- The bitmap id is defined in a way that is a little bit different from the others:
the declaration starts with a guid for the bitmap strip, then there is the resource id of the
bitmap strip containing the bitmaps and then there are the numeric ids of the elements used
inside a button definition. An important aspect of this declaration is that the element id
must be the actual index (1-based) of the bitmap inside the bitmap strip. -->
<Bitmap guid="guidImages" href="Resources\CmdTable.png" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows, bmpPicStrikethrough" />
<Bitmap guid="guidImages1" href="Resources\CmdDatabase.png" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows, bmpPicStrikethrough" />
</Bitmaps>
</Commands>
<Symbols>
<!-- {d4f02a6a-c5ae-4bf2-938d-f1625bdca0e2} is the object node in the server explorer -->
<GuidSymbol name="guidServerExplorerObjectNode" value="{d4f02a6a-c5ae-4bf2-938d-f1625bdca0e2}">
<!--server explorer - table-->
<IDSymbol name="IDMX_DV_OBJECT_NODE" value="0x8200" />
<IDSymbol name="IDMX_DV_STATIC_NODE" value="0x8100" />
</GuidSymbol>
<!-- {74D21310-2AEE-11D1-8BFB-00A0C90F26F7} is the server explorer -->
<GuidSymbol name="guidServerExplorer" value="{74D21310-2AEE-11D1-8BFB-00A0C90F26F7}">
<!--server explorer - table-->
<IDSymbol name="IDMX_DV_SERVER_NODE" value="0x503" />
</GuidSymbol>
<!-- This is the package guid. -->
<GuidSymbol name="guidCRUDSPCommandsPackage" value="{a71670bc-ef23-40a3-b8a0-ed872b79476c}" />
<!-- Constants-->
<GuidSymbol value="{946311de-35f2-4379-84e2-91867976faf8}" name="guidCRUDSPCommandsPackageCmdSet1">
<IDSymbol value="256" name="cmdidCmdTable" />
<IDSymbol value="257" name="cmdidCmdDatabase" />
<IDSymbol value="258" name="TableMenuGroup" />
<IDSymbol value="259" name="DatabaseMenuGroup" />
</GuidSymbol>
<GuidSymbol value="{679ecb35-41d9-4021-933b-ec6b25afc100}" name="guidImages">
<IDSymbol name="bmpPic1" value="1" />
<IDSymbol name="bmpPic2" value="2" />
<IDSymbol name="bmpPicSearch" value="3" />
<IDSymbol name="bmpPicX" value="4" />
<IDSymbol name="bmpPicArrows" value="5" />
<IDSymbol name="bmpPicStrikethrough" value="6" />
</GuidSymbol>
<GuidSymbol value="{9392ca3d-3400-4b7a-a691-7108032249cd}" name="guidImages1">
<IDSymbol name="bmpPic1" value="1" />
<IDSymbol name="bmpPic2" value="2" />
<IDSymbol name="bmpPicSearch" value="3" />
<IDSymbol name="bmpPicX" value="4" />
<IDSymbol name="bmpPicArrows" value="5" />
<IDSymbol name="bmpPicStrikethrough" value="6" />
</GuidSymbol>
</Symbols>
</CommandTable>
表格命令
数据库命令
通过杰克·翟和其他一些网络资源的提示,我能够找到信息
<?xml version="1.0" encoding="utf-8"?>
<CommandTable xmlns="http://schemas.microsoft.com/VisualStudio/2005-10-18/CommandTable" xmlns:xs="http://www.w3.org/2001/XMLSchema">
<!-- This is the file that defines the actual layout and type of the commands.
It is divided in different sections (e.g. command definition, command
placement, ...), with each defining a specific set of properties.
See the comment before each section for more details about how to
use it. -->
<!-- The VSCT compiler (the tool that translates this file into the binary
format that VisualStudio will consume) has the ability to run a preprocessor
on the vsct file; this preprocessor is (usually) the C++ preprocessor, so
it is possible to define includes and macros with the same syntax used
in C++ files. Using this ability of the compiler here, we include some files
defining some of the constants that we will use inside the file. -->
<!--This is the file that defines the IDs for all the commands exposed by VisualStudio. -->
<Extern href="stdidcmd.h" />
<!--This header contains the command ids for the menus provided by the shell. -->
<Extern href="vsshlids.h" />
<!--The Commands section is where commands, menus, and menu groups are defined.
This section uses a Guid to identify the package that provides the command defined inside it. -->
<Commands package="guidCRUDSPCommandsPackage">
<!-- Inside this section we have different sub-sections: one for the menus, another
for the menu groups, one for the buttons (the actual commands), one for the combos
and the last one for the bitmaps used. Each element is identified by a command id that
is a unique pair of guid and numeric identifier; the guid part of the identifier is usually
called "command set" and is used to group different command inside a logically related
group; your package should define its own command set in order to avoid collisions
with command ids defined by other packages. -->
<!-- In this section you can define new menu groups. A menu group is a container for
other menus or buttons (commands); from a visual point of view you can see the
group as the part of a menu contained between two lines. The parent of a group
must be a menu. -->
<Groups>
<!-- Table scope -->
<Group guid="guidCRUDSPCommandsPackageCmdSet1" id="TableMenuGroup" priority="0x0600">
<!--<Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS" />-->
<Parent guid="guidServerExplorerObjectNode" id="IDMX_DV_OBJECT_NODE" />
</Group>
<!-- Database scope -->
<Group guid="guidCRUDSPCommandsPackageCmdSet1" id="DatabaseMenuGroup" priority="0x0600">
<!--<Parent guid="guidSHLMainMenu" id="IDM_VS_MENU_TOOLS" />-->
<Parent guid="guidServerExplorerObjectNode" id="IDMX_DV_STATIC_NODE" />
</Group>
</Groups>
<!--Buttons section. -->
<!--This section defines the elements the user can interact with, like a menu command or a button
or combo box in a toolbar. -->
<Buttons>
<!--To define a menu group you have to specify its ID, the parent menu and its display priority.
The command is visible and enabled by default. If you need to change the visibility, status, etc, you can use
the CommandFlag node.
You can add more than one CommandFlag node e.g.:
<CommandFlag>DefaultInvisible</CommandFlag>
<CommandFlag>DynamicVisibility</CommandFlag>
If you do not want an image next to your command, remove the Icon node /> -->
<Button guid="guidCRUDSPCommandsPackageCmdSet1" id="cmdidCmdTable" priority="0x0100" type="Button">
<Parent guid="guidCRUDSPCommandsPackageCmdSet1" id="TableMenuGroup" />
<Icon guid="guidImages" id="bmpPic1" />
<Strings>
<ButtonText>Command for Table</ButtonText>
</Strings>
</Button>
<Button guid="guidCRUDSPCommandsPackageCmdSet1" id="cmdidCmdDatabase" priority="0x0100" type="Button">
<Parent guid="guidCRUDSPCommandsPackageCmdSet1" id="DatabaseMenuGroup" />
<Icon guid="guidImages1" id="bmpPic1" />
<Strings>
<ButtonText>Command for Database</ButtonText>
</Strings>
</Button>
</Buttons>
<!--The bitmaps section is used to define the bitmaps that are used for the commands.-->
<Bitmaps>
<!-- The bitmap id is defined in a way that is a little bit different from the others:
the declaration starts with a guid for the bitmap strip, then there is the resource id of the
bitmap strip containing the bitmaps and then there are the numeric ids of the elements used
inside a button definition. An important aspect of this declaration is that the element id
must be the actual index (1-based) of the bitmap inside the bitmap strip. -->
<Bitmap guid="guidImages" href="Resources\CmdTable.png" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows, bmpPicStrikethrough" />
<Bitmap guid="guidImages1" href="Resources\CmdDatabase.png" usedList="bmpPic1, bmpPic2, bmpPicSearch, bmpPicX, bmpPicArrows, bmpPicStrikethrough" />
</Bitmaps>
</Commands>
<Symbols>
<!-- {d4f02a6a-c5ae-4bf2-938d-f1625bdca0e2} is the object node in the server explorer -->
<GuidSymbol name="guidServerExplorerObjectNode" value="{d4f02a6a-c5ae-4bf2-938d-f1625bdca0e2}">
<!--server explorer - table-->
<IDSymbol name="IDMX_DV_OBJECT_NODE" value="0x8200" />
<IDSymbol name="IDMX_DV_STATIC_NODE" value="0x8100" />
</GuidSymbol>
<!-- {74D21310-2AEE-11D1-8BFB-00A0C90F26F7} is the server explorer -->
<GuidSymbol name="guidServerExplorer" value="{74D21310-2AEE-11D1-8BFB-00A0C90F26F7}">
<!--server explorer - table-->
<IDSymbol name="IDMX_DV_SERVER_NODE" value="0x503" />
</GuidSymbol>
<!-- This is the package guid. -->
<GuidSymbol name="guidCRUDSPCommandsPackage" value="{a71670bc-ef23-40a3-b8a0-ed872b79476c}" />
<!-- Constants-->
<GuidSymbol value="{946311de-35f2-4379-84e2-91867976faf8}" name="guidCRUDSPCommandsPackageCmdSet1">
<IDSymbol value="256" name="cmdidCmdTable" />
<IDSymbol value="257" name="cmdidCmdDatabase" />
<IDSymbol value="258" name="TableMenuGroup" />
<IDSymbol value="259" name="DatabaseMenuGroup" />
</GuidSymbol>
<GuidSymbol value="{679ecb35-41d9-4021-933b-ec6b25afc100}" name="guidImages">
<IDSymbol name="bmpPic1" value="1" />
<IDSymbol name="bmpPic2" value="2" />
<IDSymbol name="bmpPicSearch" value="3" />
<IDSymbol name="bmpPicX" value="4" />
<IDSymbol name="bmpPicArrows" value="5" />
<IDSymbol name="bmpPicStrikethrough" value="6" />
</GuidSymbol>
<GuidSymbol value="{9392ca3d-3400-4b7a-a691-7108032249cd}" name="guidImages1">
<IDSymbol name="bmpPic1" value="1" />
<IDSymbol name="bmpPic2" value="2" />
<IDSymbol name="bmpPicSearch" value="3" />
<IDSymbol name="bmpPicX" value="4" />
<IDSymbol name="bmpPicArrows" value="5" />
<IDSymbol name="bmpPicStrikethrough" value="6" />
</GuidSymbol>
</Symbols>
</CommandTable>
表格命令
数据库命令