更新Cowboy Websocket处理程序中的状态会崩溃或自动忽略
我有一个接收websocket连接的ws_处理程序更新Cowboy Websocket处理程序中的状态会崩溃或自动忽略,websocket,erlang,gen-server,cowboy,Websocket,Erlang,Gen Server,Cowboy,我有一个接收websocket连接的ws_处理程序 此进程等待从开始的输入问题是cowboy的websocket_info/2处理程序将仅通过使用erlang内置消息操作符接收发送到websocket进程的消息(或者相当于erlang:send/{2,3}函数) 所以你应该: WS!myscreenupdate 而不是 gen\u服务器:cast(WS,myscreenupdate) 使用gen_server:cast时,消息可能会被cowboy消息循环丢弃,因为它不是可识别的消息。当您使用ge
此进程等待从
开始的输入问题是cowboy的websocket_info/2
处理程序将仅通过使用erlang内置消息操作符接收发送到websocket进程的消息
(或者相当于erlang:send/{2,3}
函数)
所以你应该:
WS!myscreenupdate
而不是
gen\u服务器:cast(WS,myscreenupdate)
使用gen_server:cast
时,消息可能会被cowboy消息循环丢弃,因为它不是可识别的消息。当您使用gen\u server:call
时,您会遇到死锁。看看您是否在此处找到任何有帮助的信息:
websocket_handle({text, <<"h", Name/binary>>}, State) ->
{ok, PID} = player:go(self(), <<"profiledata", Name/binary>>),
erlang:start_timer(1000, self(), <<"Hello!">>),
{reply, {text, <<"You joined, ", Name/binary>>}, {State, PID, <<"turn1">>}};
websocket_handle({text, <<"myscreen">>}, S = {_, P, _}) ->
gen_server:call(P, myscreen),
{ok, S};
handle_call(myscreen, _, {WS, Profile, Cab}) ->
gen_server:cast(WS, myscreenupdate),
{reply, ok, {WS, Profile, Cab}};
websocket_info(myscreenupdate, State = {St,P, _}) ->
{reply, {text, <<"My screen update">>}, {St, P, <<"turn2">>}};
websocket_info(myscreenupdate, State = {St,P, _}) ->
{reply, {text, <<"My screen update">>}, {St, P, <<"turn2">>}};
ws_handler.erl:
-module(ws_handler).
-export([init/2]).
-export([websocket_init/1]).
-export([websocket_handle/2]).
-export([websocket_info/2]).
init(Req, Opts) ->
{cowboy_websocket, Req, Opts}.
websocket_init(State) ->
{ok, State}.
websocket_handle({text, <<"h", Name/binary>>}, State) ->
{ok, PID} = player:go(self(), <<"profiledata", Name/binary>>),
erlang:start_timer(1000, self(), <<"Hello!">>),
{reply, {text, <<"You joined, ", Name/binary>>}, {State, PID, <<"turn1">>}};
websocket_handle({text, <<"myscreen">>}, S = {_, P, _}) ->
gen_server:call(P, myscreen),
{ok, S};
websocket_handle({text, <<"auth", Auth/binary>>}, S = {_St, P, _}) ->
case s:s(P, Auth) of
{ok, Valid} -> {reply, {text, << "Authorized">>}, S};
_ -> {reply, {text, <<"Error">>}, S}
end;
websocket_handle({text, Msg}, S = {_St, P, Outbox}) ->
{reply, {text, Outbox}, S};
websocket_handle(_Data, State) ->
{ok, State}.
websocket_info(myscreenupdate, State = {St,P, _}) ->
{reply, {text, <<"My screen update">>}, {St, P, <<"turn2">>}};
websocket_info({timeout, _Ref, _Ignored}, State = {_, P, Outbox}) ->
erlang:start_timer(1000, self(), <<"This is ignored">>),
Msg = Outbox,
{reply, {text, Msg}, State};
websocket_info(_Info, State) ->
{ok, State}.
-module(player).
-compile(export_all).
handle_call(myscreen, _, {WS, Profile, Cab}) ->
gen_server:cast(WS, myscreenupdate),
{reply, ok, {WS, Profile, Cab}};
handle_call(get_profile, _, State = {_WSPID, Profile, _}) ->
{reply, Profile, State}.
init([WSPID, Profile]) ->
{ok, {WSPID, Profile, null}};
init([WSPID, Profile, CabinetPID]) ->
{ok, {WSPID, Profile, CabinetPID}}.
go(WSPID, Profile, CabinetPID) ->
gen_server:start_link(?MODULE, [WSPID, Profile, CabinetPID], []).
go(WSPID, Profile) ->
gen_server:start_link(?MODULE, [WSPID, Profile], []).