Xamarin iOS在刷过背景色后会更改背景色

Xamarin iOS在刷过背景色后会更改背景色,xamarin,xamarin.ios,custom-renderer,Xamarin,Xamarin.ios,Custom Renderer,我有一个带有按钮的网格,如果用户在上面滑动,我会改变背景颜色。 我创建了一个自定义按钮类: public class TouchscreenTestButton : UIButton { public override void TouchesBegan(NSSet touches, UIEvent evt) { base.TouchesBegan(touches, evt); this.BackgroundColor = UIColor.

我有一个带有按钮的网格,如果用户在上面滑动,我会改变背景颜色。 我创建了一个自定义按钮类:

    public class TouchscreenTestButton : UIButton
{
    public override void TouchesBegan(NSSet touches, UIEvent evt)
    {
        base.TouchesBegan(touches, evt);
        this.BackgroundColor = UIColor.Green;

    }
    public override void TouchesMoved(NSSet touches, UIEvent evt)
    {
        base.TouchesMoved(touches, evt);
        UITouch touch = touches.AnyObject as UITouch;
        if (touch != null)
        {

            this.BackgroundColor = UIColor.Green;
            SetNeedsDisplay();
        }
    }
    public override void TouchesEnded(NSSet touches, UIEvent evt)
    {
        base.TouchesEnded(touches, evt);
        UITouch touch = touches.AnyObject as UITouch;
        if (touch != null)
        {
            this.BackgroundColor = UIColor.Green;
        }
    }
}
还有一个按钮渲染器,用于将iOS的普通UIButtons替换为my TouchScreen TestButton

    public class TouchscreenTestButtonRenderer : ButtonRenderer
{
    protected override void OnElementChanged(ElementChangedEventArgs<Button> e)
    {
        int columnIndex = Grid.GetColumn(e.NewElement);
        int rowIndex = Grid.GetRow(e.NewElement);
        TouchscreenTestButton button = new TouchscreenTestButton();
        button.TouchDown +=(sender, evt) => Control.BackgroundColor=UIColor.Green;

        base.SetNativeControl(button);

        base.OnElementChanged(e);
    }
}
公共类触摸屏TestButtonRenderer:ButtonRenderer
{
受保护的覆盖无效OnElementChanged(ElementChangedEventArgs e)
{
int columnIndex=Grid.GetColumn(e.NewElement);
int rowIndex=Grid.GetRow(e.NewElement);
TouchscreenTestButton按钮=新的TouchscreenTestButton();
button.tounddown+=(发送方,evt)=>Control.BackgroundColor=UIColor.Green;
base.SetNativeControl(按钮);
基础。一个要素发生变化(e);
}
}
这不起作用,只有我触摸的第一个按钮会得到绿色背景色。之后,我为网格创建渲染器:

    public class GridRenderer : ViewRenderer
{
    public override void TouchesMoved(NSSet touches, UIEvent evt)
    {
        base.TouchesMoved(touches, evt);
        var touch = touches.AnyObject as UITouch;
        for (int i = 0; i < touch.View.Subviews.Length; i++)
        {
            var test = touch.LocationInView(this);
            if (PointInside(touch.LocationInView(this), evt))
            {
                this.Subviews[i].TouchesBegan(touches, evt);
                this.Subviews[i].BackgroundColor = UIColor.Green;
                SetNeedsDisplay();
            }
        }
    }
}
公共类GridRenderer:ViewRenderer { 公共覆盖无效触摸移动(NSSet触摸,UIEVT事件) { 基础。触摸移动(触摸,evt); var touch=touch.AnyObject作为UITouch; 对于(int i=0;i 但这也不起作用。我看到事件被触发,子视图的背景颜色将被更改,但视图不会更新


能请人帮忙吗?非常感谢

我用下面的代码进行了测试,它可以正常工作

[assembly: ExportRenderer(typeof(Grid), typeof(GridRenderer))]
namespace Slide.iOS
{
class GridRenderer :ViewRenderer
{

    public override void TouchesBegan(NSSet touches, UIEvent evt)
    {
        base.TouchesBegan(touches, evt);
        var touch = touches.AnyObject as UITouch;
        for (int i = 0; i < touch.View.Subviews.Length; i++)
        {
            var test = touch.LocationInView(this);
            var buttonView = touch.View.Subviews[i];

            CGRect frame = buttonView.Frame;

            if (frame.Contains(test))
            { 
                //pay attention
                var button = buttonView.Subviews[0];
                button.BackgroundColor = UIColor.Green;
            }
        }
    }

    public override void TouchesMoved(NSSet touches, UIEvent evt)
    {
        base.TouchesMoved(touches, evt);
        var touch = touches.AnyObject as UITouch;
        for (int i = 0; i < touch.View.Subviews.Length; i++)
        {
            var test = touch.LocationInView(this);
            var buttonView = touch.View.Subviews[i];

            CGRect frame = buttonView.Frame;

            if (frame.Contains(test)) {
                //pay attention
                var button = buttonView.Subviews[0];
                button.BackgroundColor = UIColor.Green;
            }
        }
    }
}
三,。查看按钮查看,注意不是按钮!!我在开始时设置了背景色,但没有效果。当我们在网格中布局控件时,它将根据其列和行自动生成子视图,然后将控件放置在子视图上

e、 g



上面的网格将有4个子视图,子视图上有四个相应的按钮。

我用下面的代码进行了测试,它可以工作

[assembly: ExportRenderer(typeof(Grid), typeof(GridRenderer))]
namespace Slide.iOS
{
class GridRenderer :ViewRenderer
{

    public override void TouchesBegan(NSSet touches, UIEvent evt)
    {
        base.TouchesBegan(touches, evt);
        var touch = touches.AnyObject as UITouch;
        for (int i = 0; i < touch.View.Subviews.Length; i++)
        {
            var test = touch.LocationInView(this);
            var buttonView = touch.View.Subviews[i];

            CGRect frame = buttonView.Frame;

            if (frame.Contains(test))
            { 
                //pay attention
                var button = buttonView.Subviews[0];
                button.BackgroundColor = UIColor.Green;
            }
        }
    }

    public override void TouchesMoved(NSSet touches, UIEvent evt)
    {
        base.TouchesMoved(touches, evt);
        var touch = touches.AnyObject as UITouch;
        for (int i = 0; i < touch.View.Subviews.Length; i++)
        {
            var test = touch.LocationInView(this);
            var buttonView = touch.View.Subviews[i];

            CGRect frame = buttonView.Frame;

            if (frame.Contains(test)) {
                //pay attention
                var button = buttonView.Subviews[0];
                button.BackgroundColor = UIColor.Green;
            }
        }
    }
}
三,。查看按钮查看,注意不是按钮!!我在开始时设置了背景色,但没有效果。当我们在网格中布局控件时,它将根据其列和行自动生成子视图,然后将控件放置在子视图上

e、 g



上面的网格将有4个子视图,以及该子视图上的四个相应按钮。

只是为了确保我理解:您想要更改按钮(Xamarin.Forms)的背景色对于iOS应用程序,当用户在按钮上滑动时?是的,我创建了一个带有按钮的网格,用户可以在其上滑动,并且用户触摸的每个按钮都应具有绿色背景色。我不确定按钮是否是它的最佳控件。只是为了确保我理解:您想要更改按钮的背景色(Xamarin.Forms)对于iOS应用程序,当用户在按钮上滑动时?是的,我创建了一个带有按钮的网格,用户可以在其上滑动,并且用户触摸的每个按钮都应具有绿色背景色。我不确定按钮是否是它的最佳控件。一个小问题,在touchesbeated中,您可能打算调用base.touchesbeated而不是base.TouchesMoved一个小问题,在touchesbeated中,您可能打算调用base.touchesbeated而不是base.TouchesMoved
if (frame.Contains(test)) 
<Grid.RowDefinitions>
        <RowDefinition Height="*"/>
        <RowDefinition Height="*"/>
    </Grid.RowDefinitions>

    <Grid.ColumnDefinitions>
        <ColumnDefinition Width="*"/>
        <ColumnDefinition Width="*"/>
    </Grid.ColumnDefinitions>