Xaml Windows Phone 8.1 RT:如何防止操纵事件抛出对象?
我是新来的C#beginer。我想防止通过操纵事件抛出XAML的对象。我的应用程序是在Windows Phone 8.1 RT中开发的 我有XAML的矩形:Xaml Windows Phone 8.1 RT:如何防止操纵事件抛出对象?,xaml,windows-phone-8.1,Xaml,Windows Phone 8.1,我是新来的C#beginer。我想防止通过操纵事件抛出XAML的对象。我的应用程序是在Windows Phone 8.1 RT中开发的 我有XAML的矩形: <Canvas x:Name="MyCanvas" Background="White"> <Rectangle Name="TestRectangle" Width="100" Height="200" Fill="Blue" ManipulationMode="
<Canvas x:Name="MyCanvas" Background="White">
<Rectangle Name="TestRectangle"
Width="100" Height="200" Fill="Blue"
ManipulationMode="All"/>
</Canvas>
当用户退出事件时,如何在不抛出的情况下移动对象?我假设“抛出”是指要移除矩形的惯性部分?在这种情况下,从XAML代码中删除
operationmode
setter,并在页面的构造函数(C#)中插入此行:
这应该可以消除你所说的相互影响。不过,作为旁注,这种移动UIElements的方法会给您带来相当恼人的延迟。不久前,我遇到了一个类似的问题,通过使用不同的方法解决了这个问题:
我明白了。非常感谢,代码很好:)!
public MainPage()
{
this.InitializeComponent();
// Handle manipulation events.
TestRectangle.ManipulationDelta += Drag_ManipulationDelta;
dragTranslation = new TranslateTransform();
TestRectangle.RenderTransform = this.dragTranslation;
this.NavigationCacheMode = NavigationCacheMode.Required;
}
void Drag_ManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
{
// Move the rectangle.
dragTranslation.X += e.Delta.Translation.X;
dragTranslation.Y += e.Delta.Translation.Y;
}
private void TestRectangle_PointerPressed(object sender,
PointerRoutedEventArgs e)
{
Rectangle rect = sender as Rectangle;
// Change the size of the Rectangle
if (null != rect)
{
rect.Width = 250;
rect.Height = 150;
}
}
private void TestRectangle_PointerReleased(object sender,
PointerRoutedEventArgs e)
{
Rectangle rect = sender as Rectangle;
// Reset the dimensions on the Rectangle
if (null != rect)
{
rect.Width = 200;
rect.Height = 100;
}
}
private void TestRectangle_PointerExited(object sender,
PointerRoutedEventArgs e)
{
Rectangle rect = sender as Rectangle;
// Finger moved out of Rectangle before the pointer exited event
// Reset the dimensions on the Rectangle
if (null != rect)
{
rect.Width = 200;
rect.Height = 100;
}
}
TestRectangle.ManipulationMode = ManipulationMode.TranslateX | ManipulationMode.TranslateY;