.net 如何公开派生FileNodeProperties属性的自定义编辑器

.net 如何公开派生FileNodeProperties属性的自定义编辑器,.net,vsx,vspackage,vs-extensibility,mpf,.net,Vsx,Vspackage,Vs Extensibility,Mpf,我正在使用托管包框架MPF为Visual Studio 2013创建自定义项目解决方案。我已经成功地为我的项目和文件节点创建了自定义节点类型,并公开了自定义FileNodeProperties 在MPF中,我发现我可以在我的FileNodeProperties中公开一个类型为集合的属性,这样,当项目正在运行并且我在解决方案资源管理器中选择文件节点时,该属性将显示在属性窗口中,并带有一个尾部[…]按钮,单击该按钮时会显示标准集合编辑器对话框 我在网上搜索过各种强积金网站,如 ……但遗憾的是,这毫无

我正在使用托管包框架MPF为Visual Studio 2013创建自定义项目解决方案。我已经成功地为我的项目和文件节点创建了自定义节点类型,并公开了自定义FileNodeProperties

在MPF中,我发现我可以在我的FileNodeProperties中公开一个类型为集合的属性,这样,当项目正在运行并且我在解决方案资源管理器中选择文件节点时,该属性将显示在属性窗口中,并带有一个尾部[…]按钮,单击该按钮时会显示标准集合编辑器对话框

我在网上搜索过各种强积金网站,如


……但遗憾的是,这毫无用处。我怀疑这是一个COM管理的界面,我在某处应用了它?

回答了我自己的问题-经过多次试验;审查强积金计划的源代码;还有一些谷歌搜索;我发现必须用一个属性来修饰作为属性公开的类,并创建一个从中派生的自定义编辑器。通常在WinForms中可以找到,它可以在其他地方使用,包括看起来像是定制的项目系统

e、 g.这是表示项目系统中模型文件的文件节点。这里省略了一些代码,尽管不是关键代码。下面的Plugins属性是我希望有一个[…]按钮的属性

这是用于显示和修改插件类型的编辑器


我找到了解决我自己问题的办法,见下面的答案看着落选的选票,考虑到没有接近票数的选票,人们只能假设我是落选狂欢的受害者
[ComVisible(true)]
[CLSCompliant(false)]
[ClassInterface(ClassInterfaceType.AutoDual)]
[Guid("x-x-x-x-x")] // obfuscated
internal class ModelFileNodeProperties : FileNodeProperties
{
...
[LocDisplayName("Things")] 
public List <int>Things { get; set; }
...
}
[LocDisplayName("SomethingComplex")]
public SomethingComplexWithLotsOfConfig SomethingComplex { get; set; } 
[ComVisible(true)]
[CLSCompliant(false)]
[ClassInterface(ClassInterfaceType.AutoDual)]
[Guid("xx-xx-xx-xx-xx")]
internal class ModelFileNodeProperties : MbtFileNodeProperties
{
    #region Constructor

    /// <summary>
    ///     Initializes a new instance of the <see cref="ModelFileNodeProperties" /> class.
    /// </summary>
    /// <param name="node">The node.</param>
    public ModelFileNodeProperties(HierarchyNode node) : base(node)
    {
        Plugins = new Plugins(node); // Our "model" node has a concept of "plug-ins"
    }

    #endregion

    #region Properties

    [LocDisplayName("Plugins")]
    public Plugins Plugins { get; set; } // <----- I wan't a [...] button for this property 
    ...
}
[Editor(typeof (PluginsEditor), typeof (UITypeEditor))]  // <---- MPF will spot this and expose the editor to Visual Studio
internal class Plugins 
{
    #region Fields

    private readonly HierarchyNode _node;

    public Plugins(HierarchyNode node) { _node = node; }

    // this prevents the object type being displayed in the Property window
    public override string ToString() { return "No plug-ins installed"; }

    public string Something { get; set; }

    public string OrOther { get; set; }

    [Microsoft.VisualStudio.Project.LocDisplayName("Things")]
    public List<int> Things { get; set; }

    #endregion

    ...
}
internal class PluginsEditor : UITypeEditor
{
    public PluginsEditor()
    {

    }

    #region Methods

    /// <summary>
    ///     Edits the specified object's value using the editor style indicated by the
    ///     <see cref="M:System.Drawing.Design.UITypeEditor.GetEditStyle" /> method.
    /// </summary>
    /// <returns>
    ///     The new value of the object. If the value of the object has not changed, this should return the same object it was
    ///     passed.
    /// </returns>
    /// <param name="context">
    ///     An <see cref="T:System.ComponentModel.ITypeDescriptorContext" /> that can be used to gain
    ///     additional context information.
    /// </param>
    /// <param name="provider">An <see cref="T:System.IServiceProvider" /> that this editor can use to obtain services. </param>
    /// <param name="value">The object to edit. </param>
    public override object EditValue(ITypeDescriptorContext context, IServiceProvider provider, object value)
    {
        var form = new PluginsForm();
        form.ShowDialog();  // we want to show a modal dialog

        return value;
    }

    /// <summary>
    ///     Gets the editor style used by the
    ///     <see cref="M:System.Drawing.Design.UITypeEditor.EditValue(System.IServiceProvider,System.Object)" /> method.
    /// </summary>
    /// <returns>
    ///     A <see cref="T:System.Drawing.Design.UITypeEditorEditStyle" /> value that indicates the style of editor used by the
    ///     <see cref="M:System.Drawing.Design.UITypeEditor.EditValue(System.IServiceProvider,System.Object)" /> method. If the
    ///     <see cref="T:System.Drawing.Design.UITypeEditor" /> does not support this method, then
    ///     <see cref="M:System.Drawing.Design.UITypeEditor.GetEditStyle" /> will return
    ///     <see cref="F:System.Drawing.Design.UITypeEditorEditStyle.None" />.
    /// </returns>
    /// <param name="context">
    ///     An <see cref="T:System.ComponentModel.ITypeDescriptorContext" /> that can be used to gain
    ///     additional context information.
    /// </param>
    public override UITypeEditorEditStyle GetEditStyle(ITypeDescriptorContext context)
    {
        return UITypeEditorEditStyle.Modal; // we don't want a drop-down but rather a modal dialog
    }


    #endregion
}