Actionscript 3 信号键盘移动AS3
我正试图通过信号和Actionscript 3 信号键盘移动AS3,actionscript-3,flash,signals,Actionscript 3,Flash,Signals,我正试图通过信号和Hero类让键盘运动正常。到目前为止,我可以得到信号发送,但我不能得到它采取键盘输入。我应该使用信号进行移动,还是从Hero类调用函数 这是英雄的代码: package { import flash.display.MovieClip; import flash.display.Sprite; import org.osflash.signals.Signal; import flash.events.Event; import com.natejc.input.Keyboar
Hero
类让键盘运动正常。到目前为止,我可以得到信号发送,但我不能得到它采取键盘输入。我应该使用信号进行移动,还是从Hero
类调用函数
这是英雄的代码:
package
{
import flash.display.MovieClip;
import flash.display.Sprite;
import org.osflash.signals.Signal;
import flash.events.Event;
import com.natejc.input.KeyboardManager;
import com.natejc.input.KeyCode;
/**
* ...
* @author Kevin Raskell
*/
public class Hero extends MovieClip
{
public var defeatedSignal :Signal = new Signal();
public var _nHeroMovement :Number = 5;
public var moveSignal :Signal;
public function Hero()
{
super();
this.mouseChildren = false;
this.mouseEnabled = false;
this.addEventListener(Event.ENTER_FRAME, heroMovement);
moveSignal = new Signal();
}
public function heroDefeated()
{
trace("You have died");
}
public function heroMovement($e:Event):void
{
moveSignal.dispatch();
if (this)
{
if (KeyboardManager.instance.isKeyDown(KeyCode.DOWN))
{
if (this.y + this.height > this.stage.stageHeight || this.y - this.height <= 0)
{
this.y += -15;
this.gotoAndPlay("Idle");
return;
}
this.y += _nHeroMovement;
this.gotoAndPlay("Down");
}
else if (KeyboardManager.instance.isKeyDown(KeyCode.UP))
{
if (this.y + this.height > this.stage.stageHeight || this.y - this.height <= 0)
{
this.y += 15;
this.gotoAndPlay("Idle");
return;
}
this.y -= _nHeroMovement;
this.gotoAndPlay("Up");
}
if (KeyboardManager.instance.isKeyDown(KeyCode.LEFT))
{
if (this.x + this.width > this.stage.stageWidth || this.x - this.width <= 0)
{
this.x += 15;
this.gotoAndPlay("Idle");
return;
}
this.x -= _nHeroMovement;
this.gotoAndPlay("Left");
}
else if (KeyboardManager.instance.isKeyDown(KeyCode.RIGHT))
{
if (this.x + this.width > this.stage.stageWidth || this.x - this.width <= 0)
{
this.x += -15;
this.gotoAndPlay("Idle");
return;
}
this.x += _nHeroMovement;
this.gotoAndPlay("Right");
}
}//end if
}//end heroMovement
}//end Hero
}//end package
计数是为了测试我自己,看看发生了什么。是否有一个
isKeyDown
检查通过了?它有没有进过里面?问题似乎出在键盘管理器上,这里没有显示。信号系统在工作时并不重要。由您决定如何构造代码—您可以使用它,也可以不使用它。但问题是,如果按下键盘,就要捕捉。不,向下键没有通过。看起来它实际上并没有进入函数。我不确定如何捕捉键盘交互。键盘管理器是我们老师给我们的解决问题的工具,我忘了使用keyboardmanager.init(this.stage)代码>在主菜单中。我的头撞在墙上已经有两天了!
this.mcHero.moveSignal.add(moveHero);
}
private function moveHero():void
{
trace("Testing" + count);
count++;
}