Actionscript 3 Flex UIComponent不允许使用“创建矩形”;阿尔法“;填满
使用alpha填充创建矩形时遇到问题。UIComponent似乎不允许填充矩形的“Alpha”,并将其转换为100%Alpha(Alpha=1)。如何在flex的UIComponent中创建alpha填充的矩形Actionscript 3 Flex UIComponent不允许使用“创建矩形”;阿尔法“;填满,actionscript-3,apache-flex,Actionscript 3,Apache Flex,使用alpha填充创建矩形时遇到问题。UIComponent似乎不允许填充矩形的“Alpha”,并将其转换为100%Alpha(Alpha=1)。如何在flex的UIComponent中创建alpha填充的矩形 var uic:UIComponent = new UIComponent(); var mc:MovieClip = new MovieClip(); mc.graphics.beginFill(0xffcc33,0.2) // <<<<<<
var uic:UIComponent = new UIComponent();
var mc:MovieClip = new MovieClip();
mc.graphics.beginFill(0xffcc33,0.2) // <<<<<<NOTICE THE ALPHA FILL
mc.graphics.lineStyle( 1,0xffcc33);
mc.graphics.drawRect(0,0,100,100);
mc.graphics.endFill();
uic.addChild(mc);
addElement(uic);
var uic:UIComponent=newuicomponent();
var mc:MovieClip=新的MovieClip();
mc.graphics.beginll(0xffcc33,0.2)/您可以使用此代码创建带有“ALPHA”填充的矩形
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
minWidth="955"
minHeight="600">
<fx:Script>
<![CDATA[
import mx.graphics.SolidColor;
import mx.graphics.SolidColorStroke;
import spark.primitives.Rect;
public function makeRect():void {
var rect:Rect = new Rect();
rect.width = 100;
rect.height = 100;
rect.fill = new SolidColor(0xffcc33, 0.2);
rect.stroke = new SolidColorStroke(0xffcc33, 1);
addElement(rect);
};
]]>
</fx:Script>
<s:Button click="makeRect()"/>
</s:Application>
尝试使用addChild(uic)代码>而不是附加元素(uic)代码>flex 4 spark。所以不能使用addchild(uic)