Android studio Unity的windowsFocusChanged()有时会给我带来NullPointerException

Android studio Unity的windowsFocusChanged()有时会给我带来NullPointerException,android-studio,android-fragments,unity3d,Android Studio,Android Fragments,Unity3d,我正在尝试将Unity项目导入Android Studio项目。我已经知道如何通过管理活动来实现这一点,但现在我尝试使用片段来实现这一点,以便只在屏幕的一部分显示我的Unity场景,而在另一部分显示一些本机UI。 为了做到这一点,我遵循了这一点:我修改了它以适应我的代码 public class UnityManagerFragment extends MyFragmentManager { protected UnityPlayer mUnityPlayer; public

我正在尝试将Unity项目导入Android Studio项目。我已经知道如何通过管理活动来实现这一点,但现在我尝试使用片段来实现这一点,以便只在屏幕的一部分显示我的Unity场景,而在另一部分显示一些本机UI。 为了做到这一点,我遵循了这一点:我修改了它以适应我的代码

public class UnityManagerFragment extends MyFragmentManager {

    protected UnityPlayer mUnityPlayer;
    public FrameLayout unityFrameLayout;

    public UnityManagerFragment()
    {

    }

    @Override
    public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
    {
        mUnityPlayer = new UnityPlayer(getActivity());
        View view = inflater.inflate(R.layout.unity_manager_view, container, false);

        this.unityFrameLayout = (FrameLayout) view.findViewById(R.id.unity_fragment);
        this.unityFrameLayout.addView(mUnityPlayer.getView(), FrameLayout.LayoutParams.MATCH_PARENT,
            FrameLayout.LayoutParams.MATCH_PARENT);

        mUnityPlayer.requestFocus();
        mUnityPlayer.windowFocusChanged(true);
        return view;
    }
}
MyFragmentManager
扩展了
Fragments
并且不会产生任何会导致问题的东西,事实上,问题出现在我创建此类之前。 我的问题在于行
mUnityPlayer.windowFocusChanged(true)
Caused by: java.lang.RuntimeException: 
Unable to start activity ComponentInfo{com.example.testfragments/com.example.testfragments.UnityFragmentContainerActivity}: java.lang.NullPointerException: Attempt to invoke virtual method 'boolean android.os.Handler.sendMessage(android.os.Message)' on a null object reference at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3124)
    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:3233)
    at android.app.ActivityThread.access$1000(ActivityThread.java:197)
    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1656)
    at android.os.Handler.dispatchMessage(Handler.java:102)
    at android.os.Looper.loop(Looper.java:145)
    at android.app.ActivityThread.main(ActivityThread.java:6873).
    at java.lang.reflect.Method.invoke(Native Method)
    at java.lang.reflect.Method.invoke(Method.java:372)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1404)
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1199)
  Caused by: java.lang.NullPointerException: Attempt to invoke virtual method 'boolean android.os.Handler.sendMessage(android.os.Message)' on a null object reference
    at android.os.Message.sendToTarget(Message.java:416)
    at com.unity3d.player.UnityPlayer$b.a(Unknown Source)
    at com.unity3d.player.UnityPlayer$b.a(Unknown Source)
    at com.unity3d.player.UnityPlayer.windowFocusChanged(Unknown Source)
    at com.example.testfragments.UnityManagerFragment.onCreateView(UnityManagerFragment.java:43).
    at android.support.v4.app.Fragment.performCreateView(Fragment.java:2192)
    at android.support.v4.app.FragmentManagerImpl.moveToState(FragmentManager.java:1299)
    at android.support.v4.app.FragmentManagerImpl.moveFragmentToExpectedState(FragmentManager.java:1528)
    at android.support.v4.app.FragmentManagerImpl.moveToState(FragmentManager.java:1595)
    at android.support.v4.app.BackStackRecord.executeOps(BackStackRecord.java:758)
    at android.support.v4.app.FragmentManagerImpl.executeOps(FragmentManager.java:2363)
    at android.support.v4.app.FragmentManagerImpl.executeOpsTogether(FragmentManager.java:2149)
    at android.support.v4.app.FragmentManagerImpl.optimizeAndExecuteOps(FragmentManager.java:2103)
    at android.support.v4.app.FragmentManagerImpl.execPendingActions(FragmentManager.java:2013) 
    at android.support.v4.app.FragmentController.execPendingActions(FragmentController.java:388)
    at android.support.v4.app.FragmentActivity.onStart(FragmentActivity.java:607)
    at android.app.Instrumentation.callActivityOnStart(Instrumentation.java:1250)
    at android.app.Activity.performStart(Activity.java:6588)
    at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:3087)
    at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:3233)
    at android.app.ActivityThread.access$1000(ActivityThread.java:197)
    at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1656)
    at android.os.Handler.dispatchMessage(Handler.java:102)
    at android.os.Looper.loop(Looper.java:145)
    at android.app.ActivityThread.main(ActivityThread.java:6873)
    at java.lang.reflect.Method.invoke(Native Method)
    at java.lang.reflect.Method.invoke(Method.java:372)
    at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:1404)
    at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:1199) 
方法
windowsFocusChanged
来自unity-classes.jar,它是unity在导出其项目时生成的,我无法修改它。我必须使用它,否则我会得到一个黑屏,而不是看到我的场景。 我不知道发生了什么事,有人能帮我吗?
谢谢。

getActivity()
上进行空指针检查,有时片段管理器使用getActivity()方法返回活动的空引用

使用Unity 2019。问题已经解决,我正在使用2019.1.10f

您好,谢谢您的回答。我添加了一个新的NullPointerException以查看getActivity()是否返回null,并检查了它的值。它总是返回当前活动,即使我的应用程序崩溃。所以我不认为这是问题的原因。你找到解决方案了吗?我也面临着同样的问题。在我花了相当长的时间放弃之后,请帮助我,因为我需要将Unity集成到iOS应用程序中。也许以后如果我有时间…你解决了这个问题吗?现在我面临以下问题如果你知道解决方法,请帮助我