在android smack 4.1中接收重复消息

在android smack 4.1中接收重复消息,android,client,xmpp,chat,smack,Android,Client,Xmpp,Chat,Smack,我一直在尝试使用smack 4.1创建一个android聊天应用程序。消息发送和接收工作正常,但问题是同一消息在mXmppConnection.addAsyncStanzaListener中多次收到。我不知道是否错过了向连接添加内容 这是我的连接类: XMPPTCPConnectionConfiguration.Builder configBuilder = new XMPPTCPConnectionConfiguration.builder(); configBuilder.setUser

我一直在尝试使用smack 4.1创建一个android聊天应用程序。消息发送和接收工作正常,但问题是同一消息在mXmppConnection.addAsyncStanzaListener中多次收到。我不知道是否错过了向连接添加内容

这是我的连接类:

XMPPTCPConnectionConfiguration.Builder configBuilder = new XMPPTCPConnectionConfiguration.builder();

 configBuilder.setUsernameAndPassword(mUser, "password@123");
configBuilder.setPort(5555);
configBuilder.setServiceName("tvm.myname.com");
configBuilder.setDebuggerEnabled(true);                    configBuilder.setSecurityMode(ConnectionConfiguration.SecurityMode.disabled);
try 
{
XMPPTCPConnection mConnection = new XMPPTCPConnection(configBuilder.build());
mConnection.connect();
mConnection.login();
} 
catch (SmackException e) 
{
} 
这是消息接收的代码:
真正的问题是我多次收到消息..消息的值在日志中多次打印。请帮帮我……

终于找到了解决方案


问题不在于客户端,而在于编码粗心。我一直在将连接对象的单个实例分配给一个类变量,每次侦听器都会添加到这些引用对象中。因此,这会导致多次调用listener…修复方法是将listener添加到singleton connection对象。

我不知道是否有任何最佳方法可以在整个应用程序中保持xmpp连接的稳定。如果有人知道更好的解决方案,请在此处发布答案。我使用的是一个全局连接变量,所有的聊天操作都是通过使用这个静态连接变量来完成的。这对我有用。 为了使用smack发送和接收消息,我们需要与xmpp服务器建立连接

public static AbstractXMPPConnection getInstance(Context context) {
    mContext = context;
    sendMessageCallBack = (XmppSendMessageCallBack) context;
    if (mConnection == null) {
        mInstance = new XmppClient();
        mUser = new Preferences(context).getPhone();
        setUserToServer();
    }
    return mConnection;
} 


private static void setUserToServer() {

    new Thread(new Runnable() {
        @Override
        public void run() {             
            try {

                Looper.prepare();
                /** connecting  to server ***/
                XMPPTCPConnectionConfiguration.Builder configBuilder = XMPPTCPConnectionConfiguration.builder();
                configBuilder.setServiceName(Constants.HOST_URL);
                configBuilder.setDebuggerEnabled(true);
                configBuilder.setSendPresence(true);
                configBuilder.setConnectTimeout(XMPPTCPConnectionConfiguration.DEFAULT_CONNECT_TIMEOUT);
                configBuilder.setSecurityMode(ConnectionConfiguration.SecurityMode.disabled);
                String[] sslProtocols = {"starttls"
                        , "no_sslv3"
                        , "no_tlsv1"};
                configBuilder.setEnabledSSLProtocols(sslProtocols);

                mConnection = new XMPPTCPConnection(configBuilder.build());
                mConnection.setPacketReplyTimeout(120000);
                mConnection.connect();
                // Log into the server
                if(mConnection!=null) {
                    mConnection.login(mUser, "password@123");

                    reConnectionSetUp();

                    PingManager pingManager = PingManager.getInstanceFor(mConnection);
                    pingManager.setPingInterval(60000);
                    pingManager.pingMyServer();
                    pingManager.registerPingFailedListener(new PingFailedListener() {
                        @Override
                        public void pingFailed() {
                            if (mConnection != null && !mConnection.isConnected())
                                setUserToServer();
                        }
                    });
                    setUpListenersForXmppConnection(mConnection);
                }

            } catch (SmackException.ConnectionException e) {
                Log.e("XmppClient", "ConnectionException :", e);
                Toast.makeText(mContext,"failed to connect to server",Toast.LENGTH_SHORT).show();
            } catch (SmackException.NoResponseException e) {
                Log.e("XmppClient", "NoResponseException :", e);
                Toast.makeText(mContext,"Connection time out please try again",Toast.LENGTH_SHORT).show();
            } catch (XMPPException e) {
                Log.e("XmppClient", "XMPPException :", e);
            }catch (IOException e) {
                Log.e("XmppClient", "IOException :", e);
            }catch (SmackException.NotConnectedException e) {
                Log.e("XmppClient", "NotConnectedException :", e);
                reConnectionSetUp();
            }catch (SmackException e) {
                Log.e("XmppClient", "SmackException :", e);
            }catch (NullPointerException e) {
                Log.e("XmppClient", "NullPointerException :", e);
            }
        }

    }).start();
}


 private static void setUpListenersForXmppConnection(AbstractXMPPConnection xmppConnection){
    try {
        if(xmppConnection!=null) {

            sendOnlineStatus();

            /** adding connection listener **/
            xmppConnection.addConnectionListener(mInstance);

            /** adding privacy manager to connection  **/
            if(xmppConnection!=null)
                mPrivacyListManager = PrivacyListManager.getInstanceFor(xmppConnection);
            /** adding packet listener for receving incoming packets **/
            StanzaFilter filter = MessageTypeFilter.NORMAL;

            if(xmppConnection!=null && mInstance!=null)
                xmppConnection.addSyncStanzaListener(mInstance, null);                            

        }
    } catch (SmackException e) {
        Log.e("XmppClient", "IOException :", e);
    } catch (XMPPException e) {
        Log.e("XmppClient", "XMPPException :", e);
        e.printStackTrace();
    } catch (NullPointerException e) {
        Log.e("XmppClient", "NullPointerException :", e);
    } catch (ConcurrentModificationException e){
        Log.e("XmppClient", "ConcurrentModificationException :", e);
    } catch (IllegalArgumentException e){
        e.printStackTrace();
    }catch (RetrofitError e){
        Log.e("XmppClient", "RetrofitError :", e);
    }

}
当我们收到消息时,将调用以下方法

   @Override
public void processPacket(Stanza packet) throws SmackException.NotConnectedException {

    if(packet instanceof Message) {
        Message message = (Message) packet;
        // Do your task

    }
}
我们可以通过这样创建smack的message对象来发送消息

  Message message = new Message();
    message.setFrom(senderId);
    message.setBody(body);
    message.setSubject(subject);
    message.setTo(receiverId);

 try {
        if(mConnection!=null){
            ChatManager chatManager = ChatManager.getInstanceFor(mConnection);
            if(chatManager!=null){
                chatManager.createChat(message.getTo(), new ChatStateListener() {
                    @Override
                    public void stateChanged(Chat chat, ChatState state) {
                        Log.e("XMPPClient", "******* stateChanged "+state);
                    }
                    @Override
                    public void processMessage(Chat chat, Message message) {
                        Log.e("XMPPClient", "******* processMessage "+message.getSubject());
                    }
                }).sendMessage(message);
            }
        }
        sendMessageCallBack.messageSuccessfullySend(message.getStanzaId(), status);

    }catch (SmackException.NotConnectedException e){
        Log.e("XMPPClient", "******* NotConnectedException ", e);
        sendMessageCallBack.messageSendingFailed("");

    }catch(NullPointerException e){
        Log.e("XMPPClient", "******* NullPointerException ", e);
        sendMessageCallBack.messageSendingFailed("");
    }catch (Exception e){
        sendMessageCallBack.messageSendingFailed("No Network");
    }

只需使用
addSyncStanzaListener
而不是
addAsyncStanzaListener
我曾经遇到过同样的问题,但我得到了解决方案,当您从下面的应用程序注销时,您没有注销您的广播接收器,这是注销代码,而且您使所有连接都是单例连接

try {
Presence pr=new Presence(Presence.Type.unavailable);
pr.setStatus(RoosterConnection.getConnection().getUser() + "false");
RoosterConnection.getConnection().sendStanza(pr);
if (mConnection != null) {
mConnection.disconnect();
}
    //  mBus.unregister(this);
    mConnection = null;
// Unregister the message broadcast receiver.
if (uiThreadMessageReceiver != null) {
mApplicationContext.unregisterReceiver(uiThreadMessageReceiver);
uiThreadMessageReceiver = null;
}

Intent intent = new Intent(this,LoginActivity.class);
startActivity(intent);
finish();}catch(SmackException.NotConnectedException e){    e.printStackTrace();}catch(InterruptedException e){
e.printStackTrace();}

我们正在使用PacketListener来侦听/接收来自XMPP聊天Android的消息。@RajanBhavsar感谢您的快速响应,但很抱歉,PacketListener已被弃用。请查看链接Ooops!终于修好了。。。问题不在于客户端,而在于编码粗心。我一直在将连接对象的单个实例分配给一个类变量,每次侦听器都会添加到这些引用对象中。因此,这会导致多次调用listener…修复方法是将listener添加到singleton connection对象。请将此作为答案,并将问题标记为已回答。@Flow请提供一些有关在android中使用smack api发送和接收消息的有用信息。感谢您使用android的smack api提供发送和接收消息的片段。将不胜感激。谢谢。@DevendraSingh请参见下文。当您关闭应用程序或系统终止应用程序时,这是否有效?
try {
Presence pr=new Presence(Presence.Type.unavailable);
pr.setStatus(RoosterConnection.getConnection().getUser() + "false");
RoosterConnection.getConnection().sendStanza(pr);
if (mConnection != null) {
mConnection.disconnect();
}
    //  mBus.unregister(this);
    mConnection = null;
// Unregister the message broadcast receiver.
if (uiThreadMessageReceiver != null) {
mApplicationContext.unregisterReceiver(uiThreadMessageReceiver);
uiThreadMessageReceiver = null;
}

Intent intent = new Intent(this,LoginActivity.class);
startActivity(intent);
finish();}catch(SmackException.NotConnectedException e){    e.printStackTrace();}catch(InterruptedException e){
e.printStackTrace();}