尝试在android手机上使用RenderScript支持库模糊图像时出错
我正在尝试模糊我的图像,并使用RenderScript在RelativeLayout的背景上模糊显示它,该应用程序在模拟器中工作,但我在手机中的应用程序因以下错误而不断崩溃: 08-05 22:21:36.543:E/RenderScript_jni(11549):没有GC方法 08-05 22:21:36.553:D/dalvikvm(11549):在/system/lib/libRSSupport.so 0x41803ab8中未找到JNI_OnLoad,正在跳过初始化 08-05 22:21:36.557:E/dalvikvm(11549):错误:找不到本机方法 08-05 22:21:36.557:E/dalvikvm(11549):请求:Landroid/support/v8/renderscript/renderscript_尼尼特:()五 08-05 22:21:36.558:E/JNIHelp(11549):注册“android/support/v8/renderscript/renderscript”失败,正在中止 08-05 22:21:36.558:A/libc(11549):0xdeadbaad(代码=1)处的致命信号11(SIGSEGV),线程11549(m.example.login) 这是我在一个单独类上的模糊代码:尝试在android手机上使用RenderScript支持库模糊图像时出错,android,bitmap,blur,renderscript,Android,Bitmap,Blur,Renderscript,我正在尝试模糊我的图像,并使用RenderScript在RelativeLayout的背景上模糊显示它,该应用程序在模拟器中工作,但我在手机中的应用程序因以下错误而不断崩溃: 08-05 22:21:36.543:E/RenderScript_jni(11549):没有GC方法 08-05 22:21:36.553:D/dalvikvm(11549):在/system/lib/libRSSupport.so 0x41803ab8中未找到JNI_OnLoad,正在跳过初始化 08-05 22:21
import android.content.Context;
import android.graphics.Bitmap;
import android.support.v8.renderscript.*;
public class Blur {
public static Bitmap blurBitmap(Context context, Bitmap src) {
Bitmap outBitmap = src.copy(src.getConfig(), true);
final RenderScript rs = RenderScript.create(context);
final Allocation input = Allocation.createFromBitmap(rs, src);
final Allocation output = Allocation.createFromBitmap(rs, outBitmap);
final ScriptIntrinsicBlur script =
ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
script.setRadius(25f);
script.setInput(input);
script.forEach(output);
output.copyTo(outBitmap);
rs.destroy();
return outBitmap;
}
}
这是主活动中的ny代码(我从图库中获取位图):
检查您的
build.gradle
文件(Android Studio)或project.properties(Eclipse)。这听起来好像您没有将其设置为正确地包括RS支持模式和目标API级别。这里可以看到答案:android无法在api中加载SupportV8 RenderScript请检查build.gradle
文件(android Studio)或project.properties(Eclipse)。这听起来好像您没有将其设置为正确地包括RS支持模式和目标API级别。这里可以看到答案:android无法在api中加载SupportV8 RenderScript我也遇到了同样的问题。经过几个小时的研究,我找到了另一个。如果在垂直和水平方向上预缩放图像,然后应用此算法,则其工作速度非常快(约10-15毫秒)。我的解决方案是这样的
//here we scale bitmap and apply blur
private Bitmap blur(Bitmap bkg) {
float scaleFactor = 8;
int radius = 2;
int inputWidth = bkg.getWidth();
int inputHeight = bkg.getHeight();
Bitmap overlay = Bitmap.createBitmap((int)(inputWidth/scaleFactor),(int)(inputHeight/scaleFactor), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(overlay);
canvas.scale(1 / scaleFactor, 1 / scaleFactor);
Paint paint = new Paint();
paint.setFlags(Paint.FILTER_BITMAP_FLAG);
canvas.drawBitmap(bkg, 0, 0, paint);
// bkg.recycle();
overlay = FastBlur.doBlur(overlay, radius, true);
return getResizedBitmap(overlay, inputWidth, inputHeight, true);
}
public Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth, boolean willDelete) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// CREATE A MATRIX FOR THE MANIPULATION
Matrix matrix = new Matrix();
// RESIZE THE BIT MAP
matrix.postScale(scaleWidth, scaleHeight);
// RECREATE THE NEW BITMAP
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, true);
// if(willDelete)
// bm.recycle();
return resizedBitmap;
}
最后这是我的课程,它包含了模糊算法
public class FastBlur {
public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
// Stack Blur v1.0 from
// http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
//
// Java Author: Mario Klingemann <mario at quasimondo.com>
// http://incubator.quasimondo.com
// created Feburary 29, 2004
// Android port : Yahel Bouaziz <yahel at kayenko.com>
// http://www.kayenko.com
// ported april 5th, 2012
// This is a compromise between Gaussian Blur and Box blur
// It creates much better looking blurs than Box Blur, but is
// 7x faster than my Gaussian Blur implementation.
//
// I called it Stack Blur because this describes best how this
// filter works internally: it creates a kind of moving stack
// of colors whilst scanning through the image. Thereby it
// just has to add one new block of color to the right side
// of the stack and remove the leftmost color. The remaining
// colors on the topmost layer of the stack are either added on
// or reduced by one, depending on if they are on the right or
// on the left side of the stack.
//
// If you are using this algorithm in your code please add
// the following line:
//
// Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
Bitmap bitmap;
if (canReuseInBitmap) {
bitmap = sentBitmap;
} else {
bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
}
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}
}
公共类快速模糊{
公共静态位图doBlur(位图sentBitmap、int-radius、布尔CanreUserEInBitmap){
//堆栈模糊v1.0从
// http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
//
//Java作者:Mario Klingemann
// http://incubator.quasimondo.com
//创建于2004年2月29日
//Android端口:Yahel Bouaziz
// http://www.kayenko.com
//2012年4月5日移植
//这是高斯模糊和盒模糊之间的折衷
//它创建的模糊比长方体模糊好看得多,但是
//比我的高斯模糊实现快7倍。
//
//我称之为堆栈模糊,因为这最能描述
//过滤器在内部工作:它创建一种移动堆栈
//扫描图像时的颜色。因此
//只需在右侧添加一块新的颜色
//并移除最左边的颜色。剩余的
//堆栈最顶层的颜色可以添加到
//或减少1,取决于它们是否在右侧或右侧
//在堆栈的左侧。
//
//如果您在代码中使用此算法,请添加
//以下一行:
//
//Mario Klingemann的堆栈模糊算法
位图;
if(可重用InBitmap){
位图=位图;
}否则{
bitmap=sentBitmap.copy(sentBitmap.getConfig(),true);
}
如果(半径<1){
返回(空);
}
int w=bitmap.getWidth();
int h=bitmap.getHeight();
int[]pix=新int[w*h];
获取像素(像素,0,w,0,0,w,h);
int-wm=w-1;
int hm=h-1;
int-wh=w*h;
int div=半径+半径+1;
int r[]=新的int[wh];
int g[]=新的int[wh];
int b[]=新int[wh];
整数rsum,gsum,bsum,x,y,i,p,yp,yi,yw;
int vmin[]=新的int[Math.max(w,h)];
int divsum=(div+1)>>1;
divsum*=divsum;
int dv[]=新的int[256*divsum];
对于(i=0;i<256*divsum;i++){
dv[i]=(i/divsum);
}
yw=yi=0;
int[][]堆栈=新int[div][3];
int堆栈指针;
int stackstart;
国际[]先生;
国际苏格兰皇家银行;
int r1=半径+1;
国际路苏姆、古松、布松;
内特林松、金松、宾松;
对于(y=0;y16;
sir[1]=(p&0x00ff00)>>8;
sir[2]=(p&0x0000ff);
rbs=r1——数学绝对值(i);
rsum+=sir[0]*rbs;
gsum+=sir[1]*rbs;
bsum+=sir[2]*rbs;
如果(i>0){
rinsum+=sir[0];
ginsum+=sir[1];
binsum+=sir[2];
}否则{
routsum+=sir[0];
痛风+=爵士[1];
boutsum+=sir[2];
}
}
堆栈指针=半径;
对于(x=0;x>16;
sir[1]=(p&0x00ff00)>>8;
sir[2]=(p&0x0000ff);
rinsum+=sir[0];
ginsum+=sir[1];
binsum+=sir[2];
rsum+
public class FastBlur {
public static Bitmap doBlur(Bitmap sentBitmap, int radius, boolean canReuseInBitmap) {
// Stack Blur v1.0 from
// http://www.quasimondo.com/StackBlurForCanvas/StackBlurDemo.html
//
// Java Author: Mario Klingemann <mario at quasimondo.com>
// http://incubator.quasimondo.com
// created Feburary 29, 2004
// Android port : Yahel Bouaziz <yahel at kayenko.com>
// http://www.kayenko.com
// ported april 5th, 2012
// This is a compromise between Gaussian Blur and Box blur
// It creates much better looking blurs than Box Blur, but is
// 7x faster than my Gaussian Blur implementation.
//
// I called it Stack Blur because this describes best how this
// filter works internally: it creates a kind of moving stack
// of colors whilst scanning through the image. Thereby it
// just has to add one new block of color to the right side
// of the stack and remove the leftmost color. The remaining
// colors on the topmost layer of the stack are either added on
// or reduced by one, depending on if they are on the right or
// on the left side of the stack.
//
// If you are using this algorithm in your code please add
// the following line:
//
// Stack Blur Algorithm by Mario Klingemann <mario@quasimondo.com>
Bitmap bitmap;
if (canReuseInBitmap) {
bitmap = sentBitmap;
} else {
bitmap = sentBitmap.copy(sentBitmap.getConfig(), true);
}
if (radius < 1) {
return (null);
}
int w = bitmap.getWidth();
int h = bitmap.getHeight();
int[] pix = new int[w * h];
bitmap.getPixels(pix, 0, w, 0, 0, w, h);
int wm = w - 1;
int hm = h - 1;
int wh = w * h;
int div = radius + radius + 1;
int r[] = new int[wh];
int g[] = new int[wh];
int b[] = new int[wh];
int rsum, gsum, bsum, x, y, i, p, yp, yi, yw;
int vmin[] = new int[Math.max(w, h)];
int divsum = (div + 1) >> 1;
divsum *= divsum;
int dv[] = new int[256 * divsum];
for (i = 0; i < 256 * divsum; i++) {
dv[i] = (i / divsum);
}
yw = yi = 0;
int[][] stack = new int[div][3];
int stackpointer;
int stackstart;
int[] sir;
int rbs;
int r1 = radius + 1;
int routsum, goutsum, boutsum;
int rinsum, ginsum, binsum;
for (y = 0; y < h; y++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
for (i = -radius; i <= radius; i++) {
p = pix[yi + Math.min(wm, Math.max(i, 0))];
sir = stack[i + radius];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rbs = r1 - Math.abs(i);
rsum += sir[0] * rbs;
gsum += sir[1] * rbs;
bsum += sir[2] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
}
stackpointer = radius;
for (x = 0; x < w; x++) {
r[yi] = dv[rsum];
g[yi] = dv[gsum];
b[yi] = dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (y == 0) {
vmin[x] = Math.min(x + radius + 1, wm);
}
p = pix[yw + vmin[x]];
sir[0] = (p & 0xff0000) >> 16;
sir[1] = (p & 0x00ff00) >> 8;
sir[2] = (p & 0x0000ff);
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[(stackpointer) % div];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi++;
}
yw += w;
}
for (x = 0; x < w; x++) {
rinsum = ginsum = binsum = routsum = goutsum = boutsum = rsum = gsum = bsum = 0;
yp = -radius * w;
for (i = -radius; i <= radius; i++) {
yi = Math.max(0, yp) + x;
sir = stack[i + radius];
sir[0] = r[yi];
sir[1] = g[yi];
sir[2] = b[yi];
rbs = r1 - Math.abs(i);
rsum += r[yi] * rbs;
gsum += g[yi] * rbs;
bsum += b[yi] * rbs;
if (i > 0) {
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
} else {
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
}
if (i < hm) {
yp += w;
}
}
yi = x;
stackpointer = radius;
for (y = 0; y < h; y++) {
// Preserve alpha channel: ( 0xff000000 & pix[yi] )
pix[yi] = (0xff000000 & pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) | dv[bsum];
rsum -= routsum;
gsum -= goutsum;
bsum -= boutsum;
stackstart = stackpointer - radius + div;
sir = stack[stackstart % div];
routsum -= sir[0];
goutsum -= sir[1];
boutsum -= sir[2];
if (x == 0) {
vmin[y] = Math.min(y + r1, hm) * w;
}
p = x + vmin[y];
sir[0] = r[p];
sir[1] = g[p];
sir[2] = b[p];
rinsum += sir[0];
ginsum += sir[1];
binsum += sir[2];
rsum += rinsum;
gsum += ginsum;
bsum += binsum;
stackpointer = (stackpointer + 1) % div;
sir = stack[stackpointer];
routsum += sir[0];
goutsum += sir[1];
boutsum += sir[2];
rinsum -= sir[0];
ginsum -= sir[1];
binsum -= sir[2];
yi += w;
}
}
bitmap.setPixels(pix, 0, w, 0, 0, w, h);
return (bitmap);
}
}
Bitmap tempbg = BitmapFactory.decodeResource(getResources(),R.drawable.b1); //Load a background.
Bitmap final_Bitmap = BlurImage(tempbg);
@SuppressLint("NewApi")
Bitmap BlurImage (Bitmap input)
{
try
{
RenderScript rsScript = RenderScript.create(getApplicationContext());
Allocation alloc = Allocation.createFromBitmap(rsScript, input);
ScriptIntrinsicBlur blur = ScriptIntrinsicBlur.create(rsScript, Element.U8_4(rsScript));
blur.setRadius(21);
blur.setInput(alloc);
Bitmap result = Bitmap.createBitmap(input.getWidth(), input.getHeight(), Bitmap.Config.ARGB_8888);
Allocation outAlloc = Allocation.createFromBitmap(rsScript, result);
blur.forEach(outAlloc);
outAlloc.copyTo(result);
rsScript.destroy();
return result;
}
catch (Exception e) {
// TODO: handle exception
return input;
}
}