Android LibGDX GameHelper Google Play登录

Android LibGDX GameHelper Google Play登录,android,libgdx,connect,Android,Libgdx,Connect,我正在使用GameHelper登录google play服务。现在,在我的平板电脑上,使用我的非开发人员帐户,以及其他人的手机和他们的帐户(当在开发人员控制台中设置为测试人员时),这一切都非常好,并且直接从eclipse运行。 然而,在我的手机Galaxy S4上,我的非开发帐户不会登录;我看到一个对话框显示“登录失败。请检查您的网络连接并重试。” 现在,我已经给了应用程序检查网络状态的权限,我正在运行一个检查,在运行登录代码之前,看看它是否连接到互联网。 它告诉我我有联系 我已经验证了我的客户

我正在使用GameHelper登录google play服务。现在,在我的平板电脑上,使用我的非开发人员帐户,以及其他人的手机和他们的帐户(当在开发人员控制台中设置为测试人员时),这一切都非常好,并且直接从eclipse运行。 然而,在我的手机Galaxy S4上,我的非开发帐户不会登录;我看到一个对话框显示“登录失败。请检查您的网络连接并重试。” 现在,我已经给了应用程序检查网络状态的权限,我正在运行一个检查,在运行登录代码之前,看看它是否连接到互联网。 它告诉我我有联系

我已经验证了我的客户端id和SHA1证书,但这不是问题,因为它可以在其他设备上工作

有人知道会发生什么吗? 下面是日志输出-登录错误是需要登录的

09-03 19:13:48.811: D/GameHelper(14338): GameHelper: beginUserInitiatedSignIn: resetting attempt count.
09-03 19:13:48.821: D/GameHelper(14338): GameHelper: Starting USER-INITIATED sign-in flow.
    09-03 19:13:48.821: D/GameHelper(14338): GameHelper: beginUserInitiatedSignIn: starting new sign-in flow.
    09-03 19:13:48.821: D/GameHelper(14338): GameHelper: Starting connection.
    09-03 19:13:48.931: D/GameHelper(14338): GameHelper: onConnectionFailed
    09-03 19:13:48.931: D/GameHelper(14338): GameHelper: Connection failure:
    09-03 19:13:48.931: D/GameHelper(14338): GameHelper:    - code: SIGN_IN_REQUIRED(4)
    09-03 19:13:48.931: D/GameHelper(14338): GameHelper:    - resolvable: true
    09-03 19:13:48.931: D/GameHelper(14338): GameHelper:    - details: ConnectionResult{statusCode=SIGN_IN_REQUIRED, resolution=PendingIntent{42bda858: android.os.BinderProxy@42bda7f8}}
    09-03 19:13:48.931: D/GameHelper(14338): GameHelper: onConnectionFailed: WILL resolve because user initiated sign-in.
    09-03 19:13:48.931: D/GameHelper(14338): GameHelper: onConnectionFailed: resolving problem...
    09-03 19:13:48.931: D/GameHelper(14338): GameHelper: resolveConnectionResult: trying to resolve result: ConnectionResult{statusCode=SIGN_IN_REQUIRED, resolution=PendingIntent{42bda858: android.os.BinderProxy@42bda7f8}}
    09-03 19:13:48.931: D/GameHelper(14338): GameHelper: Result has resolution. Starting it.
    09-03 19:13:48.961: I/AndroidGraphics(14338): paused
    09-03 19:13:48.961: D/SensorManager(14338): unregisterListener ::   
    09-03 19:13:48.961: D/SensorManager(14338): unregisterListener ::   
    09-03 19:13:48.961: I/AndroidInput(14338): sensor listener tear down
    09-03 19:13:49.572: D/GameHelper(14338): GameHelper: Notifying LISTENER of sign-in FAILURE (no error)
    09-03 19:13:49.592: W/IInputConnectionWrapper(14338): showStatusIcon on inactive InputConnection
    09-03 19:13:54.386: D/GameHelper(14338): GameHelper: onActivityResult: req=RC_RESOLVE, resp=SIGN_IN_FAILED
    09-03 19:13:54.386: D/GameHelper(14338): GameHelper: onAR: responseCode=SIGN_IN_FAILED, so giving up.
    09-03 19:13:54.386: W/GameHelper(14338): disconnect() called when client was already disconnected.
    09-03 19:13:54.466: D/GameHelper(14338): GameHelper: Notifying LISTENER of sign-in FAILURE (error)
    09-03 19:13:54.466: I/System.out(14338): GOOGLE: Sign in Failed:: SignInFailureReason(serviceErrorCode:SIGN_IN_REQUIRED(4),activityResultCode:SIGN_IN_FAILED)
    09-03 19:13:54.466: I/SensorManagerA(14338): getReportingMode :: sensor.mType = 1
    09-03 19:13:54.476: D/SensorManager(14338): registerListener :: 0, K330 3-axis Accelerometer, 20000, 0,  
    09-03 19:13:54.476: I/SensorManagerA(14338): getReportingMode :: sensor.mType = 2
    09-03 19:13:54.476: D/SensorManager(14338): registerListener :: 1, YAS532 Magnetic Sensor, 20000, 0,  
    09-03 19:13:54.476: I/AndroidInput(14338): sensor listener setup
    09-03 19:13:54.486: I/AndroidGraphics(14338): resumed
    09-03 19:13:57.379: E/ViewRootImpl(14338): sendUserActionEvent() mView == null
    09-03 19:13:59.922: I/DBG(14338): quit