Android 无法刷新画布-通过绘制,但不';不变
我在小部件中重新绘制画布时遇到问题。我创建自定义小部件,并希望在单击时重新绘制第一个单元格。 有很多活动Android 无法刷新画布-通过绘制,但不';不变,android,android-widget,Android,Android Widget,我在小部件中重新绘制画布时遇到问题。我创建自定义小部件,并希望在单击时重新绘制第一个单元格。 有很多活动 public class TestView extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstan
public class TestView extends Activity {
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
ElementView ev = (ElementView)findViewById(R.id.surface2);
ev.setOnClickListener(evOnClick);
}
public OnClickListener evOnClick = new OnClickListener() {
@Override
public void onClick(View v) {
ElementView temp=(ElementView)v;
temp.paint.setColor(Color.RED);
temp.canvas.drawRect(new Rect(0,0,90,90),temp.paint);
temp.postInvalidate();
}
};
}
还有ElementView(我想重新绘制的小部件)
}
当我单击ElementView时,它会在onClick中输入Activity并毫无错误或异常地传递代码,但不会更改视图。有人能告诉我哪里出错了吗?我认为在
onDraw
方法之外写入画布
不会对屏幕产生任何影响
尝试在您的
onClick
方法中设置一个标志,您在onDraw
中读取该标志将触发绘图例程。设置标志是什么意思。.我相信视图中的onDraw方法被某个调用覆盖。.可以从外部显式调用吗?如果您得到答案。.如果它工作,请在你的问题部分添加一段代码作为“编辑”,这样其他人也可以学习
public class ElementView extends View {
private final int width=100;
private final int height=100;
public Paint paint=null;
public Canvas canvas=null;
public ElementView(Context context) {
super(context);
paint = new Paint();
}
public ElementView(Context context, AttributeSet attr) {
super(context, attr);
paint = new Paint();
}
public ElementView(Context context, AttributeSet attr, int defaultStyles) {
super(context, attr, defaultStyles);
paint = new Paint();
}
@Override
protected void onMeasure(int widthSpec, int heightSpec) {
int measuredWidth = MeasureSpec.getSize(widthSpec);
int measuredHeight = MeasureSpec.getSize(heightSpec);
setMeasuredDimension(this.width,this.height);
}
@Override
protected void onDraw(Canvas canvas) {
this.canvas=canvas;
// get the size of your control based on last call to onMeasure
int height = getMeasuredHeight();
int width = getMeasuredWidth();
// Now create a paint brush to draw your widget
paint.setColor(Color.GREEN);
//define border
this.canvas.drawLine(0, 0, 0, 99, paint);
this.canvas.drawLine(0, 0, 99,0, paint);
this.canvas.drawLine(99, 0, 99, 99, paint);
this.canvas.drawLine(0, 99, 99,99, paint);
//define cells
this.canvas.drawLine(0,50,99,50,paint);
this.canvas.drawLine(30,0,30,50,paint);
//draw green rectangle
this.canvas.drawRect(new Rect(0,0,50,50),paint);
//draw some text
paint.setTextSize(8);
paint.setColor(Color.RED);
String displayText = "test";
Float textWidth = paint.measureText(displayText);
int px = width / 2;
int py = height / 2;
this.canvas.drawText(displayText, px - textWidth / 2, py, paint);
}
@Override
public boolean dispatchTouchEvent(MotionEvent event) {
paint.setColor(Color.RED);
//change color of first cell
canvas.drawRect(new Rect(0,0,50,50),paint);
return super.dispatchTouchEvent(event);
}