Android 显示多个图像动画

Android 显示多个图像动画,android,android-2.2-froyo,Android,Android 2.2 Froyo,我想显示一个背景图像和多个像“降雪”场景一样向下移动的图像,那么我怎么做呢?背景图像不应该移动,只有上面的小图像应该向下移动。我怎么做 更新--> 我已经在屏幕上显示了图像,但它们都是同时出现的,但我想显示在不同时间出现的图像。我该怎么做?嘿,请建议一些方法。这是正确的方法吗?如果不是,请建议我正确的方法 这是我的密码: public class AnimationActivity extends Activity implements AnimationListener { /**

我想显示一个背景图像和多个像“降雪”场景一样向下移动的图像,那么我怎么做呢?背景图像不应该移动,只有上面的小图像应该向下移动。我怎么做

更新--> 我已经在屏幕上显示了图像,但它们都是同时出现的,但我想显示在不同时间出现的图像。我该怎么做?嘿,请建议一些方法。这是正确的方法吗?如果不是,请建议我正确的方法

这是我的密码:

public class AnimationActivity extends Activity implements AnimationListener 
{
    /** Called when the activity is first created. */

    LinearLayout layout;

    @Override
    public void onCreate(Bundle savedInstanceState) 
    {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        Animation movement;
        layout = (LinearLayout) findViewById(R.id.linearLayout_ani);
        movement = AnimationUtils.loadAnimation(this,R.layout.abc);
        movement.reset();
        movement.setFillAfter(true);
        movement.setAnimationListener(this);
        movement.setRepeatCount(1);
        movement.setRepeatMode(7);

        layout.startAnimation(movement);            

    }
    @Override 
    public void onAnimationEnd(Animation movement) 
    {
        // TODO Auto-generated method stub      
    }
    @Override
    public void onAnimationRepeat(Animation arg0) 
    {
        // TODO Auto-generated method stub

    }
    @Override
    public void onAnimationStart(Animation arg0) 
    {
    }
}
以下是动画布局文件:

<?xml version="1.0" encoding="utf-8"?>
<translate xmlns:android="http://schemas.android.com/apk/res/android"
    android:fromXDelta="0%"
    android:toXDelta="50%"
    android:fromYDelta="0%"
    android:toYDelta="95%" 
    android:duration="10000" 
    android:zAdjustment="normal" />

main.xml文件

<?xml version="1.0" encoding="utf-8"?>

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
     android:id="@+id/linearLayout"
     android:layout_width="fill_parent"
     android:layout_height="fill_parent"
     android:orientation="vertical"
     android:background="@drawable/wall">

    <LinearLayout android:id="@+id/linearLayout_ani"
     android:layout_width="fill_parent"
     android:layout_height="fill_parent"
     android:orientation="horizontal" 
     >   
    <ImageView android:id="@+id/snowimg1" 
       android:layout_width ="wrap_content"
       android:layout_height ="wrap_content"
       android:visibility="visible" 
       android:background="@drawable/snow1"
       ></ImageView>
       <ImageView android:id="@+id/snowimg2" 
       android:layout_width ="wrap_content"
       android:layout_height ="wrap_content"
       android:visibility="visible" 
       android:background="@drawable/snow1"
       ></ImageView>
       <ImageView android:id="@+id/snowimg3" 
       android:layout_width ="wrap_content"
       android:layout_height ="wrap_content"
       android:visibility="visible" 
       android:background="@drawable/snow1"
       ></ImageView>
       <ImageView android:id="@+id/snowimg4" 
       android:layout_width ="wrap_content"
       android:layout_height ="wrap_content"
       android:visibility="visible" 
       android:background="@drawable/snow1"
       ></ImageView>
       <ImageView android:id="@+id/snowimg5" 
       android:layout_width ="wrap_content"
       android:layout_height ="wrap_content"
       android:visibility="visible" 
       android:background="@drawable/snow1"
       ></ImageView>
       <ImageView android:id="@+id/snowimg6" 
       android:layout_width ="wrap_content"
       android:layout_height ="wrap_content"
       android:visibility="visible" 
       android:background="@drawable/snow1"
       >
    </ImageView>
    </LinearLayout> 

</LinearLayout>    

您可以为所有图像添加动画,如下所示:

private final int REPEAT_COUNT = 1;
private final int REPEAT_MODE = 7;

private void startAnimations() {
    // Using the ImageView not the layout.
    ImageView snowImg1 = (ImageView) findViewById(R.id.snowimg1);
    ImageView snowImg2 = (ImageView) findViewById(R.id.snowimg2);
    ImageView snowImg3 = (ImageView) findViewById(R.id.snowimg3);
    ImageView snowImg4 = (ImageView) findViewById(R.id.snowimg4);
    ImageView snowImg5 = (ImageView) findViewById(R.id.snowimg5);
    ImageView snowImg6 = (ImageView) findViewById(R.id.snowimg6);

    ImageView snowArray[] = {snowImg1, snowImg2, snowImg3, snowImg4, snowImg5, snowImg6};

    // If it is not the same movement, you will need to create different layouts
    Animation snowMov1 = AnimationUtils.loadAnimation(this, R.layout.snowimg1);
    Animation snowMov2 = AnimationUtils.loadAnimation(this, R.layout.snowimg2);
    Animation snowMov3 = AnimationUtils.loadAnimation(this, R.layout.snowimg3);
    Animation snowMov4 = AnimationUtils.loadAnimation(this, R.layout.snowimg4);
    Animation snowMov5 = AnimationUtils.loadAnimation(this, R.layout.snowimg5);
    Animation snowMov6 = AnimationUtils.loadAnimation(this, R.layout.snowimg6);

    Animation movArray[] = {snowMov1, snowMov2, snowMov3, snowMov4, snowMov5, snowMov6};

    // Start the movement animation.
    startMovement(snowArray, movArray);
}

private void startMovement(ImageView imgArray[], Animation movArray[]) {
    // Same length so there is no problem...
    int length = imgArray.length;
    for(int i = 0; i < length; i++) {
        movArray[i].reset();
        movArray[i].setFillAfter(true);
        movArray[i].setAnimationListener(this);
        movArray[i].setRepeatCount(REPEAT_COUNT);
        movArray[i].setRepeatMode(REPEAT_MODE);

        // Start the animation
        imgArray[i].startAnimation(movArray[i]);
    }
}
private final int REPEAT\u COUNT=1;
专用最终整数重复模式=7;
私有void startAnimations(){
//使用ImageView而不是布局。
ImageView snowImg1=(ImageView)findViewById(R.id.snowImg1);
ImageView snowImg2=(ImageView)findViewById(R.id.snowImg2);
ImageView snowImg3=(ImageView)findViewById(R.id.snowImg3);
ImageView snowImg4=(ImageView)findViewById(R.id.snowImg4);
ImageView snowImg5=(ImageView)findViewById(R.id.snowImg5);
ImageView snowImg6=(ImageView)findViewById(R.id.snowImg6);
ImageView snowArray[]={snowImg1、snowImg2、snowImg3、snowImg4、snowImg5、snowImg6};
//如果不是相同的移动,则需要创建不同的布局
Animation snowMov1=AnimationUtils.loadAnimation(this,R.layout.snowimg1);
Animation snowMov2=AnimationUtils.loadAnimation(this,R.layout.snowimg2);
Animation snowMov3=AnimationUtils.loadAnimation(this,R.layout.snowimg3);
Animation snowMov4=AnimationUtils.loadAnimation(this,R.layout.snowimg4);
Animation snowMov5=AnimationUtils.loadAnimation(this,R.layout.snowimg5);
Animation snowMov6=AnimationUtils.loadAnimation(this,R.layout.snowimg6);
动画movArray[]={snowMov1、snowMov2、snowMov3、snowMov4、snowMov5、snowMov6};
//启动运动动画。
开始移动(雪地阵列、移动阵列);
}
私有void开始移动(ImageView imgArray[],动画movArray[]{
//长度相同,所以没有问题。。。
int length=imgaray.length;
for(int i=0;i
你将需要在动画文件中随机移动,这是没有测试,所以我不知道它是否工作。。。我希望至少我试过了

编辑:


别急,如果我的方法不起作用,很快就会有帮助的!,你只需要等待,伙计…

嘿,有人知道这个plz建议了什么吗………代码有用吗?如果需要,请将日志粘贴到pastebin.com;man;)我只是在想。如果我们需要更多的图像,那么为每个图像做线性布局不是很糟糕吗?你认为呢?我也遇到了同样的问题。你在Geetanjali做了什么改变