Android 如何在本机cocos2djs应用程序中使用socket.io
我的项目是正常的网络浏览器,HTML5版本是工作 但在通过命令“cocosrun-p android”编译到apk后,socket.io是无用的,服务器端无法接收任何信息 我知道有些事情不妥当,但我找不到具体的解决办法。请帮帮我,谢谢 server.js如下所示:Android 如何在本机cocos2djs应用程序中使用socket.io,android,sockets,cocos2d-js,Android,Sockets,Cocos2d Js,我的项目是正常的网络浏览器,HTML5版本是工作 但在通过命令“cocosrun-p android”编译到apk后,socket.io是无用的,服务器端无法接收任何信息 我知道有些事情不妥当,但我找不到具体的解决办法。请帮帮我,谢谢 server.js如下所示: var io = require('socket.io').listen(3000); console.log('Server on port 3000.
var io = require('socket.io').listen(3000);
console.log('Server on port 3000.');
var player = new Array();
var player_data = {
name: "",
kill: 0,
dead: 0
}
io.sockets.on('connection', function (socket){
console.log("come in");
socket.on('join_success', function (name){
console.log("name is"+name);
player_data.name=name;
player.push(player_data);
io.sockets.emit("updateAllPlayerData", player);
});
});
app.js如下
var basicLayer = cc.Layer.extend({
ctor: function(){
this._super();
var size = cc.director.getWinSize();
var ball = new cc.Sprite(res.png1);
ball.x = 100;
ball.y = 100;
var ui = new GameUI;
sio_client= SocketIO.connect("http://localhost:3000");
sio_client.on("updateAllPlayerData", function(data){
alert(data);
playerNum = data.length;
for(var i=0; i<data.length; i++){
playerName.push(data[i].name);
killNum.push(data[i].kill);
deadNum.push(data[i].dead);
}
ui.updateInfo();
});
sio_client.on("connect",function(){
console.log("connect_success ");
var name=prompt("input your name","");
while(name==null || name==""){
name=prompt("input your name","");
}
sio_client.emit("join_success", name);
});
this.addChild(ball, 10, 100);
this.addChild(ui,2);
return true;
}
});
var basicLayer=cc.Layer.extend({
ctor:函数(){
这个;
var size=cc.director.getWinSize();
var ball=新的cc.Sprite(res.png1);
球x=100;
球y=100;
var ui=新的GameUI;
sio_client=SocketIO.connect(“http://localhost:3000");
sio_client.on(“updatealPlayerData”,函数(数据){
警报(数据);
playerNum=data.length;
对于(var i=0;i