Android 如何知道洛蒂动画何时完成?
我有一个片段,下面是onCreateView方法:Android 如何知道洛蒂动画何时完成?,android,android-fragments,lottie-android,Android,Android Fragments,Lottie Android,我有一个片段,下面是onCreateView方法: @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { // Inflate the layout for this fragment mView = inflater.inflate(R.layout.fragment_added_to_cart_anim, co
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
// Inflate the layout for this fragment
mView = inflater.inflate(R.layout.fragment_added_to_cart_anim, container, false);
ButterKnife.bind(this, mView);
mAddedToCartAnimation.setAnimation("checked_done_.json");
mAddedToCartAnimation.loop(false);
mAddedToCartAnimation.playAnimation();
// Remove fragment when the animation is finished.
return mView;
}
我需要使用getActivity().getSupportFragmentManager().beginTransaction().remove(this.commit())删除该片段代码>动画结束时。如果我理解正确,当isAnimating()
Lottie方法返回false时,动画已经结束,并且由于在我的配置中动画没有循环,因此我应该删除当前片段。但是我不能只使用if语句,因为当它被执行时,动画可能仍然在运行
我需要一种方法在乐蒂动画结束时删除片段,我该如何做?此代码适用于我:
mAddedToCartAnimation.addAnimatorListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
Log.e("Animation:","start");
}
@Override
public void onAnimationEnd(Animator animation) {
Log.e("Animation:","end");
//Your code for remove the fragment
try {
getActivity().getSupportFragmentManager()
.beginTransaction().remove(this).commit();
} catch(Exception ex) {
ex.toString();
}
}
@Override
public void onAnimationCancel(Animator animation) {
Log.e("Animation:","cancel");
}
@Override
public void onAnimationRepeat(Animator animation) {
Log.e("Animation:","repeat");
}
});
我希望这能解决您的问题:)Kotlin动画代码完成:
successAnimation.addAnimatorListener(object : Animator.AnimatorListener{
override fun onAnimationRepeat(animation: Animator?) {
}
override fun onAnimationEnd(animation: Animator?) {
//Add your code here for animation end
}
override fun onAnimationCancel(animation: Animator?) {
}
override fun onAnimationStart(animation: Animator?) {
}
})
C#Android Xamarin的解决方案会是什么样子?@Chefes:在第一个动画结束时,我试着运行第二个动画。但第二个动画在完成第一轮后继续循环。是否有其他方法可以实现链式动画?@K.Dexter您是否找到了Xamarin Android的解决方案?@Gold.strike no sorryNote:如果您已将乐天视图的可见性设置为不可见或消失,则不会触发动画侦听器