Android 如何检查用户是否已登录Google+;?
我正在编写一个需要用户登录的应用程序 我想通过Google+实现它,并按照以下文章设置我的登录活动Android 如何检查用户是否已登录Google+;?,android,google-plus,Android,Google Plus,我正在编写一个需要用户登录的应用程序 我想通过Google+实现它,并按照以下文章设置我的登录活动LoginActivity: 流程: 用户打开我的应用程序--main活动 它检查用户是否已登录 如果用户尚未登录,它会将用户重定向到LoginActivity。否则,它将保留在main活动中 如何在MainActivity中检查用户是否已登录 下面是LoginActivity.java的代码: 包com.noideabox.googlelogin import com.google.and
LoginActivity
:
main活动
LoginActivity
。否则,它将保留在main活动中
MainActivity
中检查用户是否已登录
下面是LoginActivity.java的代码:
包com.noideabox.googlelogin
import com.google.android.gms.common.ConnectionResult;
import com.google.android.gms.common.SignInButton;
import com.google.android.gms.common.api.GoogleApiClient;
import com.google.android.gms.common.api.GoogleApiClient.ConnectionCallbacks;
import com.google.android.gms.common.api.GoogleApiClient.OnConnectionFailedListener;
import com.google.android.gms.plus.Plus;
import com.google.android.gms.plus.model.people.Person;
import android.app.PendingIntent;
import android.content.Intent;
import android.content.IntentSender.SendIntentException;
import android.os.Bundle;
import android.support.v4.app.FragmentActivity;
import android.util.Log;
import android.view.View;
import android.widget.Button;
import android.widget.TextView;
import android.widget.Toast;
public class LoginActivity extends FragmentActivity implements
ConnectionCallbacks, OnConnectionFailedListener, View.OnClickListener {
private static final String TAG = "android-plus-quickstart";
private static final int STATE_DEFAULT = 0;
private static final int STATE_SIGN_IN = 1;
private static final int STATE_IN_PROGRESS = 2;
private static final int RC_SIGN_IN = 0;
private static final String SAVED_PROGRESS = "sign_in_progress";
private GoogleApiClient mGoogleApiClient;
// We use mSignInProgress to track whether user has clicked sign in.
// mSignInProgress can be one of three values:
//
// STATE_DEFAULT: The default state of the application before the user
// has clicked 'sign in', or after they have clicked
// 'sign out'. In this state we will not attempt to
// resolve sign in errors and so will display our
// Activity in a signed out state.
// STATE_SIGN_IN: This state indicates that the user has clicked 'sign
// in', so resolve successive errors preventing sign in
// until the user has successfully authorized an account
// for our app.
// STATE_IN_PROGRESS: This state indicates that we have started an intent to
// resolve an error, and so we should not start further
// intents until the current intent completes.
private int mSignInProgress;
// Used to store the PendingIntent most recently returned by Google Play
// services until the user clicks 'sign in'.
private PendingIntent mSignInIntent;
private SignInButton mSignInButton;
private Button mSignOutButton;
private Button mRevokeButton;
private TextView mStatus;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_login);
mSignInButton = (SignInButton) findViewById(R.id.sign_in_button);
mSignOutButton = (Button) findViewById(R.id.sign_out_button);
mRevokeButton = (Button) findViewById(R.id.revoke_access_button);
mStatus = (TextView) findViewById(R.id.sign_in_status);
mSignInButton.setOnClickListener(this);
mSignOutButton.setOnClickListener(this);
mRevokeButton.setOnClickListener(this);
if (savedInstanceState != null) {
mSignInProgress = savedInstanceState.getInt(SAVED_PROGRESS, STATE_DEFAULT);
}
mGoogleApiClient = build_GoogleApiClient();
}
@Override
protected void onStart() {
super.onStart();
mGoogleApiClient.connect();
}
@Override
protected void onStop() {
super.onStop();
if (mGoogleApiClient.isConnected()) {
mGoogleApiClient.disconnect();
}
}
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
outState.putInt(SAVED_PROGRESS, mSignInProgress);
}
@Override
public void onClick(View v) {
if (!mGoogleApiClient.isConnecting()) {
// We only process button clicks when GoogleApiClient is not
// transitioning
// between connected and not connected.
switch (v.getId()) {
case R.id.sign_in_button:
mStatus.setText(R.string.status_signing_in);
resolveSignInError();
break;
case R.id.sign_out_button:
// We clear the default account on sign out so that Google Play
// services will not return an onConnected callback without user
// interaction.
Plus.AccountApi.clearDefaultAccount(mGoogleApiClient);
mGoogleApiClient.disconnect();
mGoogleApiClient.connect();
break;
case R.id.revoke_access_button:
// After we revoke permissions for the user with a
// GoogleApiClient
// instance, we must discard it and create a new one.
Plus.AccountApi.clearDefaultAccount(mGoogleApiClient);
// Our sample has caches no user data from Google+, however we
// would normally register a callback on
// revokeAccessAndDisconnect
// to delete user data so that we comply with Google developer
// policies.
Plus.AccountApi.revokeAccessAndDisconnect(mGoogleApiClient);
mGoogleApiClient = build_GoogleApiClient();
mGoogleApiClient.connect();
break;
}
}
}
/*
* onConnected is called when our Activity successfully connects to Google
* Play services. onConnected indicates that an account was selected on the
* device, that the selected account has granted any requested permissions
* to our app and that we were able to establish a service connection to
* Google Play services.
*/
@Override
public void onConnected(Bundle connectionHint) {
// Reaching onConnected means we consider the user signed in.
Log.i(TAG, "onConnected");
// Update the user interface to reflect that the user is signed in.
mSignInButton.setEnabled(false);
mSignOutButton.setEnabled(true);
mRevokeButton.setEnabled(true);
// Retrieve some profile information to personalize our app for the
// user.
Person currentUser = Plus.PeopleApi.getCurrentPerson(mGoogleApiClient);
mStatus.setText(String.format(
getResources().getString(R.string.signed_in_as),
currentUser.getDisplayName()
));
// Indicate that the sign in process is complete.
mSignInProgress = STATE_DEFAULT;
Toast.makeText(this, mStatus.getText(), Toast.LENGTH_LONG).show();
}
/*
* onConnectionFailed is called when our Activity could not connect to
* Google Play services. onConnectionFailed indicates that the user needs to
* select an account, grant permissions or resolve an error in order to sign
* in.
*/
@Override
public void onConnectionFailed(ConnectionResult result) {
// Refer to the javadoc for ConnectionResult to see what error codes
// might
// be returned in onConnectionFailed.
Log.i(TAG, "onConnectionFailed: ConnectionResult.getErrorCode() = " + result.getErrorCode());
if (mSignInProgress != STATE_IN_PROGRESS) {
// We do not have an intent in progress so we should store the
// latest
// error resolution intent for use when the sign in button is
// clicked.
mSignInIntent = result.getResolution();
if (mSignInProgress == STATE_SIGN_IN) {
// STATE_SIGN_IN indicates the user already clicked the sign in
// button
// so we should continue processing errors until the user is
// signed in
// or they click cancel.
resolveSignInError();
}
}
// In this sample we consider the user signed out whenever they do not
// have
// a connection to Google Play services.
onSignedOut();
}
/*
* Starts an appropriate intent or dialog for user interaction to resolve
* the current error preventing the user from being signed in. This could be
* a dialog allowing the user to select an account, an activity allowing the
* user to consent to the permissions being requested by your app, a setting
* to enable device networking, etc.
*/
private void resolveSignInError() {
if (mSignInIntent != null) {
// We have an intent which will allow our user to sign in or
// resolve an error. For example if the user needs to
// select an account to sign in with, or if they need to consent
// to the permissions your app is requesting.
try {
// Send the pending intent that we stored on the most recent
// OnConnectionFailed callback. This will allow the user to
// resolve the error currently preventing our connection to
// Google Play services.
mSignInProgress = STATE_IN_PROGRESS;
startIntentSenderForResult(
mSignInIntent.getIntentSender(),
RC_SIGN_IN, null, 0, 0, 0
);
} catch (SendIntentException e) {
Log.i(TAG, "Sign in intent could not be sent: " + e.getLocalizedMessage());
// The intent was canceled before it was sent. Attempt to
// connect to
// get an updated ConnectionResult.
mSignInProgress = STATE_SIGN_IN;
mGoogleApiClient.connect();
}
}
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
switch (requestCode) {
case RC_SIGN_IN:
if (resultCode == RESULT_OK) {
// If the error resolution was successful we should continue
// processing errors.
mSignInProgress = STATE_SIGN_IN;
} else {
// If the error resolution was not successful or the user
// canceled,
// we should stop processing errors.
mSignInProgress = STATE_DEFAULT;
}
if (!mGoogleApiClient.isConnecting()) {
// If Google Play services resolved the issue with a dialog then
// onStart is not called so we need to re-attempt connection
// here.
mGoogleApiClient.connect();
}
break;
}
}
@Override
public void onConnectionSuspended(int cause) {
// The connection to Google Play services was lost for some reason.
// We call connect() to attempt to re-establish the connection or get a
// ConnectionResult that we can attempt to resolve.
mGoogleApiClient.connect();
}
private GoogleApiClient build_GoogleApiClient() {
// When we build the GoogleApiClient we specify where connected and
// connection failed callbacks should be returned, which Google APIs our
// app uses and which OAuth 2.0 scopes our app requests.
return new GoogleApiClient.Builder(this)
.addConnectionCallbacks(this)
.addOnConnectionFailedListener(this)
.addApi(Plus.API, null)
.addScope(Plus.SCOPE_PLUS_LOGIN)
.build();
}
private void onSignedOut() {
// Update the UI to reflect that the user is signed out.
mSignInButton.setEnabled(true);
mSignOutButton.setEnabled(false);
mRevokeButton.setEnabled(false);
mStatus.setText(R.string.status_signed_out);
}
}
正常连接MainActivity中的GoogleAppClient,但在onConnectionFailed中,没有存储结果或解决错误,而是启用登录按钮。当用户单击它时,启动LoginActivity,它还应该实现GoogleAppClient和相关接口,并从那里执行所有ConnectionResult处理
如果您创建一个基本活动来执行两个活动都实现的GoogleAppClient设置,您可能会发现这会更容易。在每个活动上启动GoogleAppClient连接是完全可以的——它的设计就是这样使用的。我所做的是在SharedReferences中存储一个布尔值(因此在应用程序完成时它会被持久化),并用它来决定我是否应该显示G+登录 因此,基本上您要做您已经在做的事情,但是在MainActivity的onCreate方法中,您要检查用户是否已经登录。如果它只是继续活动,像往常一样。否则,请执行与教程相同的操作
编辑:另外,如果用户还没有授权,我可能会隐藏撤销和注销按钮,因为它们将是无用的。只有在有意义的情况下才显示它们,即如果用户已登录,可以使用GoogleSignInApi的silentSignIn方法检查 用户缓存凭据的有效性。 我们可以使用GoogleSignInApi.silentSignIn()方法检查登录凭据是否有效。
它返回一个OptionalPendingreult对象,用于检查凭证是否有效。如果凭证有效,则OptionalPendingreult的isDone()方法将返回true。
然后可以使用get方法立即获得结果(如果可用) 谷歌的Android文档:
用于OptionalPendingreult的Android文档:
下面是检查凭据是否有效的代码
OptionalPendingResult<GoogleSignInResult> opr = Auth.GoogleSignInApi.silentSignIn(google_api_client);
if (opr.isDone())
{
// If the user's cached credentials are valid, the OptionalPendingResult will be "done" and the GoogleSignInResult will be available instantly.
Log.d("TAG", "Got cached sign-in");
GoogleSignInResult result = opr.get();
handleSignInResult(result);
}
OptionalPendingResult opr=Auth.GoogleSignInApi.silentSignIn(谷歌api客户端);
if(opr.isDone())
{
//如果用户的缓存凭据有效,则OptionalPendingreult将“完成”,GoogleSignInResult将立即可用。
Log.d(“标记”、“已缓存登录”);
GoogleSignInResult结果=操作获取();
handleSignInResult(结果);
}
注意-该方法需要一个GoogleAppClient对象,因此请确保在验证之前已连接GoogleAppClient对象。我已尝试使用您的方法在MainActivity[onStart()中的GoogleAppClient.connect()连接GoogleAppClient。但是,在GoogleAppClient确定登录失败之前,它会完全加载并显示MainActivity。如何确保在保证登录之前不会显示内容?你不能。整个模型是异步的。这可能导致网络操作。你不会希望你的整个活动被阻塞和挂起(并得到一个ANR)。相反,构建你的应用程序以容忍潜在的延迟。为了进一步完善这一点,如果连接失败,你应该清除该标志,因为这可能意味着用户已对你的应用程序进行了授权。@Hounshell哦,是的,一定要记住这一点。实际上,我所做的很清楚,就在ApicClient调用成功之后,revoke方法中有一个标志。不过这一点很好。也可以通过其他机制使用用户身份验证来测试你的应用程序。您可以使用网站或手机上的谷歌设置应用程序取消应用程序的授权。