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Android-如何在不停止的情况下使TimerTask中的声音池静音_Android_Timer_Timertask_Soundpool_Android Sound - Fatal编程技术网

Android-如何在不停止的情况下使TimerTask中的声音池静音

Android-如何在不停止的情况下使TimerTask中的声音池静音,android,timer,timertask,soundpool,android-sound,Android,Timer,Timertask,Soundpool,Android Sound,我试图创造一个节拍器的声音,但是,什么是不工作的能力,使它静音。我希望能够在不停止TimerTask的情况下将其静音,因为我希望在取消静音后速率保持一致。这是我的密码: public class Metronome { private boolean mute; private boolean playing = false; private Timer mainTimer; private SoundPool mSoundPool; int mSound

我试图创造一个节拍器的声音,但是,什么是不工作的能力,使它静音。我希望能够在不停止TimerTask的情况下将其静音,因为我希望在取消静音后速率保持一致。这是我的密码:

public class Metronome {
    private boolean mute;
    private boolean playing = false;
    private Timer mainTimer;
    private SoundPool mSoundPool;
    int mSoundID;

    public Metronome(Context context) {
        mSoundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, 0);
        mSoundID = mSoundPool.load(context, R.raw.metronome, 1);
    }

    public void play(float pace, boolean mute) {
        mainTimer = new Timer();
        MyTimerTask mainTimerTask = new MyTimerTask();
        mainTimer.schedule(mainTimerTask, 0, Math.round(pace * 1000));
        this.mute = mute;
        playing = true;
    }

    public void stop() {
        mainTimer.cancel();
        mainTimer.purge();
        playing = false;
    }

    public boolean isPlaying() {
        return playing;
    }

    public void setMute(boolean mute) {
        this.mute = mute;
        if (mute) {
            mSoundPool.setVolume(mSoundID, 0, 0);
        } else {
            mSoundPool.setVolume(mSoundID, 1, 1);
        }
    }

    private void playSound() {
        if (!mute) {
            mSoundPool.play(mSoundID, 1, 1, 1, 0, 1);
        }
    }

    class MyTimerTask extends TimerTask {

        @Override
        public void run() {
            playSound();
        }
    }
}

但是,调用
setMute(true)
不起作用。有人知道我如何使声音池静音吗?

找到了答案。当我使用静态方法和变量时,它就起作用了

public class Metronome {
    public static boolean mute = false;
    public static boolean playing = false;
    private static Timer mainTimer;
    private static SoundPool soundPool;
    private static int soundID;

    public static void loadSound(Context context) {
        soundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, 0);
        soundID = soundPool.load(context, R.raw.metronome, 1);
    }

    public static void play(float pace, boolean isMuted) {
        mainTimer = new Timer();
        MyTimerTask mainTimerTask = new MyTimerTask();
        mainTimer.schedule(mainTimerTask, 0, Math.round(pace * 1000));
        mute = isMuted;
        playing = true;
    }

    public static void stop() {
        mainTimer.cancel();
        mainTimer.purge();
        playing = false;
    }

    static class MyTimerTask extends TimerTask {
        @Override
        public void run() {
            playSound();
        }

        private void playSound() {
            if (!mute) {
                soundPool.play(soundID, 1, 1, 1, 0, 1);
            }
        }
    }
}

我明白了。当我使用静态方法和变量时,它就起作用了

public class Metronome {
    public static boolean mute = false;
    public static boolean playing = false;
    private static Timer mainTimer;
    private static SoundPool soundPool;
    private static int soundID;

    public static void loadSound(Context context) {
        soundPool = new SoundPool(2, AudioManager.STREAM_MUSIC, 0);
        soundID = soundPool.load(context, R.raw.metronome, 1);
    }

    public static void play(float pace, boolean isMuted) {
        mainTimer = new Timer();
        MyTimerTask mainTimerTask = new MyTimerTask();
        mainTimer.schedule(mainTimerTask, 0, Math.round(pace * 1000));
        mute = isMuted;
        playing = true;
    }

    public static void stop() {
        mainTimer.cancel();
        mainTimer.purge();
        playing = false;
    }

    static class MyTimerTask extends TimerTask {
        @Override
        public void run() {
            playSound();
        }

        private void playSound() {
            if (!mute) {
                soundPool.play(soundID, 1, 1, 1, 0, 1);
            }
        }
    }
}

考虑到SoundPool的官方Android文档没有提到任何关于全球状态、单例或类似的内容,我相信真正的问题是在其他地方,将所有内容更改为静态只是碰巧解决了它。例如,在Metronome的另一个实例上调用setMute()而不是在播放声音的实例上调用setMute()。考虑到SoundPool的官方Android文档中没有提到任何全局状态、单例或类似情况,我相信真正的问题出在其他地方,将所有内容更改为静态正好解决了这个问题。例如,在与播放声音的Metronome实例不同的Metronome实例上调用setMute()。