Animation 试图将敌人设置为在路径转换时繁殖,繁殖之间的转换耗时太长
我试图实现定期繁殖并经历更长过渡周期的敌人。敌人产卵的间隔太长了。任何建议都会有帮助 我尝试将持续时间周期设置为一系列不同的长度,将其设置为较低的持续时间(5秒)会使动画过快,无法满足我的需要 公共类EnemCollection扩展gameController{Animation 试图将敌人设置为在路径转换时繁殖,繁殖之间的转换耗时太长,animation,javafx,spawning,Animation,Javafx,Spawning,我试图实现定期繁殖并经历更长过渡周期的敌人。敌人产卵的间隔太长了。任何建议都会有帮助 我尝试将持续时间周期设置为一系列不同的长度,将其设置为较低的持续时间(5秒)会使动画过快,无法满足我的需要 公共类EnemCollection扩展gameController{ private Rectangle grunte; public enemyCollection(Rectangle grunt, Rectangle spawnBox, AnchorPane pane) {
private Rectangle grunte;
public enemyCollection(Rectangle grunt, Rectangle spawnBox, AnchorPane pane) {
//Creates base Grunt Unit
Rectangle grunte = new Rectangle();
grunte.setHeight(30);
grunte.setWidth(30);
grunte.setFill(javafx.scene.paint.Color.RED);
grunte.setLayoutX(1863);
grunte.setLayoutY(33);
//Code of the generic Path
Path path = new Path();
path.getElements().add(new MoveTo(1863,33));
//Start Coordinates
double startX = -15;
double endX = -115;
//Loop's rest of enemy path
for(int i = 0; i <= 6 ; ++i) {
path.getElements().add(new LineTo(startX, 10));
path.getElements().add(new LineTo(startX, 1000));
path.getElements().add(new LineTo(endX, 1000));
path.getElements().add(new LineTo(endX, 10));
path.getElements().add(new LineTo(endX - 100, 10));
startX = endX - 200;
endX = endX - 300;
}
pane.getChildren().add(grunte); //Adds path to grunt unit
PathTransition pathT = new PathTransition();
pathT.setDuration(Duration.seconds(5));
pathT.setPath(path);
pathT.setNode(grunte);
pathT.setCycleCount(PathTransition.INDEFINITE);
pathT.setAutoReverse(false);
pathT.setInterpolator(Interpolator.LINEAR);
pathT.play();
pane.getChildren().add(grunte);
}
private矩形格伦特;
公用灌肠器(矩形灌肠器、矩形产卵盒、锚烷窗格){
//创建基本Grunt单元
矩形grunte=新矩形();
grunte.设置高度(30);
grunte.setWidth(30);
setFill(javafx.scene.paint.Color.RED);
grunte.setLayoutX(1863);
grunte.setLayoutY(33);
//通用路径的代码
路径路径=新路径();
getElements().add(newmoveto(1863,33));
//起始坐标
双startX=-15;
双端x=-115;
//环路的其余敌人路径
对于(int i=0;i