Audio 在Symbian S60中播放声音
我是Symbian的新手,在播放声音时遇到了麻烦。我看了很多例子,但我找不到我的错误。还有其他人有过这样的经历吗?任何方向都会有帮助。我用另一节课的计时器打开游戏 标题:Audio 在Symbian S60中播放声音,audio,symbian,multimedia,s60,Audio,Symbian,Multimedia,S60,我是Symbian的新手,在播放声音时遇到了麻烦。我看了很多例子,但我找不到我的错误。还有其他人有过这样的经历吗?任何方向都会有帮助。我用另一节课的计时器打开游戏 标题: class TonePlayer : public CBase, public MMdaAudioPlayerCallback { public: static TonePlayer* NewL(); static TonePlayer* NewLC(); ~TonePlayer(); voi
class TonePlayer : public CBase, public MMdaAudioPlayerCallback
{
public:
static TonePlayer* NewL();
static TonePlayer* NewLC();
~TonePlayer();
void Play();
void Stop();
protected:
TonePlayer();
void MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds &aDuration);
void MapcPlayComplete(TInt aError);
private:
CMdaAudioPlayerUtility* m_pAudioPlayer;
void ConstructL();
};
cpp:
诺基亚论坛的人帮了我的忙,这里是最终的结果
TonePlayer* TonePlayer::NewL()
{
TonePlayer* self = NewLC();
CleanupStack::Pop(self);
return self;
}
TonePlayer* TonePlayer::NewLC()
{
TonePlayer* self = new (ELeave) TonePlayer();
CleanupStack::PushL(self);
self->ConstructL();
return self;
}
TonePlayer::TonePlayer()
{
}
TonePlayer::~TonePlayer()
{
delete m_pAudioPlayer;
m_pAudioPlayer = NULL;
}
void TonePlayer::ConstructL()
{
MProEngEngine* pProfileEngine = ProEngFactory::NewEngineLC();
MProEngProfile* pProfile = pProfileEngine->ActiveProfileLC();
MProEngTones& oTones = pProfile->ProfileTones();
m_pAudioPlayer = CMdaAudioPlayerUtility::NewFilePlayerL(oTones.MessageAlertTone(), *this);
CleanupStack::PopAndDestroy(2);
}
void TonePlayer::MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds &aDuration)
{
if( aError == KErrNone )
{
m_pAudioPlayer->SetVolume(m_pAudioPlayer->MaxVolume());
}
}
void TonePlayer::MapcPlayComplete(TInt aError)
{
}
void TonePlayer::Play()
{
m_pAudioPlayer->Play();
}
void TonePlayer::Stop()
{
m_pAudioPlayer->Stop();
}
链接到论坛帖子
TonePlayer* TonePlayer::NewL()
{
TonePlayer* self = NewLC();
CleanupStack::Pop(self);
return self;
}
TonePlayer* TonePlayer::NewLC()
{
TonePlayer* self = new (ELeave) TonePlayer();
CleanupStack::PushL(self);
self->ConstructL();
return self;
}
TonePlayer::TonePlayer()
{
}
TonePlayer::~TonePlayer()
{
delete m_pAudioPlayer;
m_pAudioPlayer = NULL;
}
void TonePlayer::ConstructL()
{
MProEngEngine* pProfileEngine = ProEngFactory::NewEngineLC();
MProEngProfile* pProfile = pProfileEngine->ActiveProfileLC();
MProEngTones& oTones = pProfile->ProfileTones();
m_pAudioPlayer = CMdaAudioPlayerUtility::NewFilePlayerL(oTones.MessageAlertTone(), *this);
CleanupStack::PopAndDestroy(2);
}
void TonePlayer::MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds &aDuration)
{
if( aError == KErrNone )
{
m_pAudioPlayer->SetVolume(m_pAudioPlayer->MaxVolume());
}
}
void TonePlayer::MapcPlayComplete(TInt aError)
{
}
void TonePlayer::Play()
{
m_pAudioPlayer->Play();
}
void TonePlayer::Stop()
{
m_pAudioPlayer->Stop();
}