Autodesk forge 在forge viewer中,我可以添加新的THREE.Object3D,但我可以';不要在查看器中选择它。
在Forge Viewer中,我编写了一个自定义处理程序。它有一个绑定的双击事件,当它与该事件一起激发时,该事件将计算被单击的项目Autodesk forge 在forge viewer中,我可以添加新的THREE.Object3D,但我可以';不要在查看器中选择它。,autodesk-forge,Autodesk Forge,在Forge Viewer中,我编写了一个自定义处理程序。它有一个绑定的双击事件,当它与该事件一起激发时,该事件将计算被单击的项目 const hitTest = this.viewer.clientToWorld(event.canvasX, event.canvasY, true); 对于普通对象/网格/材质,该操作正常,并返回hitTest.dbId,加上一个hitTest.point对象指示我在三维空间中单击的位置。我使用该位置创建材质、网格和对象,然后添加到场景中。(跳过了几个小步骤
const hitTest = this.viewer.clientToWorld(event.canvasX, event.canvasY, true);
对于普通对象/网格/材质,该操作正常,并返回hitTest.dbId,加上一个hitTest.point对象指示我在三维空间中单击的位置。我使用该位置创建材质、网格和对象,然后添加到场景中。(跳过了几个小步骤)
所有这些都很有效。球体将添加到我的模型中。(它是黑色的,我仍然不明白为什么…)但最大的问题是我不能点击球体。单击它可以选择模型中的基础对象,通常是墙或楼板
我是否需要使用光线跟踪方法来获取场景中的对象?或者对象/网格/材质是否具有可单击的属性?查看器更新 此时,您必须创建一个继承Autodesk.Viewing.ToolInterface的自有工具,并将您的单击逻辑放入
handleSingleClick
功能中。以下是该案例的一个示例:
class CustomTool extends Autodesk.Viewing.ToolInterface {
constructor( viewer ) {
super();
this._viewer = viewer;
this._active = false;
this._names = [ 'CustomTool' ];
}
get viewer() {
return this._viewer;
}
isActive() {
return this._active;
}
handleSingleClick( event, button ) {
const _viewer = this.viewer;
const intersectObjects = (function () {
const pointerVector = new THREE.Vector3();
const pointerDir = new THREE.Vector3();
const ray = new THREE.Raycaster();
const camera = _viewer.impl.camera;
return function(pointer, objects, recursive) {
const rect = _viewer.impl.canvas.getBoundingClientRect();
const x = (( pointer.clientX - rect.left) / rect.width ) * 2 - 1;
const y = - (( pointer.clientY - rect.top) / rect.height ) * 2 + 1;
if (camera.isPerspective) {
pointerVector.set( x, y, 0.5 );
pointerVector.unproject( camera );
ray.set( camera.position, pointerVector.sub( camera.position ).normalize() );
} else {
pointerVector.set( x, y, -1 );
pointerVector.unproject( camera );
pointerDir.set( 0, 0, -1 );
ray.set( pointerVector, pointerDir.transformDirection( camera.matrixWorld ) );
}
const intersections = ray.intersectObjects( objects, recursive );
return intersections[0] ? intersections[0] : null;
};
})();
const pointer = event.pointers ? event.pointers[ 0 ] : event;
// Intersect objects in the scene
const result = intersectObjects( pointer, _viewer.impl.scene.children );
if( result && result.object ) {
const mesh = result.object;
// Change object color
let curColor = mesh.material.color;
curColor = ( curColor.getHex() == 0xff0000 ? 0x00ff00 : 0xff0000 );
mesh.material.color.setHex( curColor );
// Refreah viewport
this.viewer.impl.invalidate( false, true, true );
}
return false;
}
}
class CustomToolExtension extends Autodesk.Viewing.Extension {
constructor( viewer, options ) {
super( viewer, options );
this._tool = undefined;
}
load() {
// Construct an custom Tool instance
this._tool = new CustomTool( this.viewer );
// Register custom Tool into viewer.toolController
this.viewer.toolController.registerTool( this._tool );
// Activate the Tool
this.viewer.toolController.activateTool( 'CustomTool' );
return true;
}
unload() {
// If tool has been activated, deactivate the tool.
if( this._tool.isActive() ) {
this.viewer.toolController.deactivateTool( 'CustomTool' );
}
// Deregister custom Tool
this.viewer.toolController.deregisterTool( this._tool );
return true;
}
}
Autodesk.Viewing.theExtensionManager.registerExtension( 'Autodesk.ADN.Sample.CustomToolExtension', CustomToolExtension );
class CustomTool extends Autodesk.Viewing.ToolInterface {
constructor( viewer ) {
super();
this._viewer = viewer;
this._active = false;
this._names = [ 'CustomTool' ];
}
get viewer() {
return this._viewer;
}
isActive() {
return this._active;
}
handleSingleClick( event, button ) {
const _viewer = this.viewer;
const intersectObjects = (function () {
const pointerVector = new THREE.Vector3();
const pointerDir = new THREE.Vector3();
const ray = new THREE.Raycaster();
const camera = _viewer.impl.camera;
return function(pointer, objects, recursive) {
const rect = _viewer.impl.canvas.getBoundingClientRect();
const x = (( pointer.clientX - rect.left) / rect.width ) * 2 - 1;
const y = - (( pointer.clientY - rect.top) / rect.height ) * 2 + 1;
if (camera.isPerspective) {
pointerVector.set( x, y, 0.5 );
pointerVector.unproject( camera );
ray.set( camera.position, pointerVector.sub( camera.position ).normalize() );
} else {
pointerVector.set( x, y, -1 );
pointerVector.unproject( camera );
pointerDir.set( 0, 0, -1 );
ray.set( pointerVector, pointerDir.transformDirection( camera.matrixWorld ) );
}
const intersections = ray.intersectObjects( objects, recursive );
return intersections[0] ? intersections[0] : null;
};
})();
const pointer = event.pointers ? event.pointers[ 0 ] : event;
// Intersect objects in the scene
const result = intersectObjects( pointer, _viewer.impl.scene.children );
if( result && result.object ) {
const mesh = result.object;
// Change object color
let curColor = mesh.material.color;
curColor = ( curColor.getHex() == 0xff0000 ? 0x00ff00 : 0xff0000 );
mesh.material.color.setHex( curColor );
// Refreah viewport
this.viewer.impl.invalidate( false, true, true );
}
return false;
}
}
class CustomToolExtension extends Autodesk.Viewing.Extension {
constructor( viewer, options ) {
super( viewer, options );
this._tool = undefined;
}
load() {
// Construct an custom Tool instance
this._tool = new CustomTool( this.viewer );
// Register custom Tool into viewer.toolController
this.viewer.toolController.registerTool( this._tool );
// Activate the Tool
this.viewer.toolController.activateTool( 'CustomTool' );
return true;
}
unload() {
// If tool has been activated, deactivate the tool.
if( this._tool.isActive() ) {
this.viewer.toolController.deactivateTool( 'CustomTool' );
}
// Deregister custom Tool
this.viewer.toolController.deregisterTool( this._tool );
return true;
}
}
Autodesk.Viewing.theExtensionManager.registerExtension( 'Autodesk.ADN.Sample.CustomToolExtension', CustomToolExtension );
希望获得此帮助。您能告诉我CustomTool类是如何将Autodesk.Viewing.ToolInterface扩展为接口的吗?在JavaScript中,没有接口,
Autodesk.Viewing.ToolInterface
是预定义的对象(),作为查看器工具的基类。您可以直接创建类似于CustomTool
的内容,而不扩展Autodesk.Viewing.ToolInterface