使用CMAKE构建GLFW3应用程序-未设置GLFW_库

使用CMAKE构建GLFW3应用程序-未设置GLFW_库,cmake,glfw,pkg-config,Cmake,Glfw,Pkg Config,我正在尝试使用glfw3构建一个小项目,但无论我做什么,我都无法让pkgconfig设置GLFW_库 这是我的CMakeList.txt cmake_minimum_required(VERSION 3.3) project(LearnGLSL) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") if (CMAKE_BUILD_TYPE STREQUAL "") set(CMAKE_BUILD_TYPE Debug) endif

我正在尝试使用glfw3构建一个小项目,但无论我做什么,我都无法让pkgconfig设置GLFW_库

这是我的CMakeList.txt

cmake_minimum_required(VERSION 3.3)
project(LearnGLSL)

set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")

if (CMAKE_BUILD_TYPE STREQUAL "")
    set(CMAKE_BUILD_TYPE Debug)
endif()


if(CMAKE_BUILD_TYPE STREQUAL "Debug")
    set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/build/debug")
    set(PROJECT_BINARY_DIR "${CMAKE_SOURCE_DIR}/build/debug")
endif(CMAKE_BUILD_TYPE STREQUAL "Debug")


file(MAKE_DIRECTORY ${PROJECT_BINARY_DIR})
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})


find_package(OpenGL REQUIRED)

find_package(PkgConfig REQUIRED)
pkg_check_modules(GLFW REQUIRED glfw3)



include_directories(
        ${OPENGL_INCLUDE_DIR}
        ${GLFW_INCLUDE_DIRS}
)


set(SOURCE_FILES main.cpp gl_core_4_3.cpp)

message(WARNING "${GLFW_LIBRARIES}")

add_executable(LearnGLSL ${SOURCE_FILES})
target_link_libraries(LearnGLSL ${OPENGL_gl_LIBRARY} ${GLFW_LIBRARIES})


add_custom_command(TARGET LearnGLSL  POST_BUILD
        COMMAND ${CMAKE_COMMAND} -E copy_directory
        ${CMAKE_SOURCE_DIR}/assets
        ${PROJECT_BINARY_DIR}
        COMMENT "Copy resources to build tree")
此处是glfw3的安装位置

-- Installing: /usr/local/include/GLFW
-- Installing: /usr/local/include/GLFW/glfw3native.h
-- Installing: /usr/local/include/GLFW/glfw3.h
-- Installing: /usr/local/lib/cmake/glfw/glfw3Config.cmake
-- Installing: /usr/local/lib/cmake/glfw/glfw3ConfigVersion.cmake
-- Installing: /usr/local/lib/cmake/glfw/glfwTargets.cmake
-- Installing: /usr/local/lib/cmake/glfw/glfwTargets-noconfig.cmake
-- Installing: /usr/local/lib/pkgconfig/glfw3.pc
-- Installing: /usr/local/lib/libglfw3.a
我会第一个承认我对CMAKE不太满意,但这似乎很简单,我已经尽了我所能在谷歌上找到了。也许是我没注意到的打字错误。谢谢你的帮助

哦,我忘了提到我在构建这个项目时得到了对glfw函数的未定义引用。我认为这是GLFW_库未正确设置的结果。

,因为CMake 3.1使用
CMake_PREFIX_PATH
变量的附加路径来搜索
.pc
文件。搜索的执行方式与命令中的类似,但会将附加子目录
pkgconfig/
添加到结果路径中。具体而言,对于
CMAKE_PREFIX_PATH
中的每个
,将在下一个目录中搜索
.pc
文件:

<prefix>/lib[64]/[<arch>/]pkgconfig
3) 作为环境一(依赖于操作系统)


在CMake 3.1之前(以及之后),可以通过
PKG\u CONFIG\u PATH
环境变量指定额外的搜索目录


例如,使用文件
/usr/local/lib/pkgconfig/glfw3.pc
变量
PKG_-CONFIG_路径
应包含
/usr/local/lib/pkgconfig
我不知道如何使用pkgconfig查找GLFW,但我认为在这种情况下不需要pkgconfig。由于GLFW本身是使用CMake构建的,所以它应该安装一个本机CMake配置模块,它确实安装了这个模块

嗯,差不多了。从v3.1.2开始,官方的GLFW CMake配置模块支持有点缺陷。相反,使用或(基于shaxbee但更新的)

使用该GLFW,您只需找到2行即可:

find_package(glfw3 REQUIRED)
...
target_link_libraries(LearnGLSL ... glfw)
我还在您的CMakeLists.txt中发现了一些其他问题,因此我重复了整个脚本,修改如下:

cmake_minimum_required(VERSION 3.3)
project(LearnGLSL)

set(CMAKE_CXX_STANDARD 11) # no explicit compiler flags if possible

# don't read CMAKE_BUILD_TYPE, it has no meaning with multiconfig
# generators
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_SOURCE_DIR}/build/debug")

# PROJECT_BINARY_DIR should not be set at all
# You establish the BINARY_DIR with the initial cmake command
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})

find_package(OpenGL REQUIRED)
find_package(glfw3 REQUIRED)

include_directories(${OPENGL_INCLUDE_DIR})

add_executable(LearnGLSL main.cpp gl_core_4_3.cpp)
target_link_libraries(LearnGLSL ${OPENGL_gl_LIBRARY} glfw)

add_custom_command(TARGET LearnGLSL POST_BUILD
    COMMAND ${CMAKE_COMMAND} -E copy_directory
    ${CMAKE_SOURCE_DIR}/assets
    ${PROJECT_BINARY_DIR}
    COMMENT "Copy resources to build tree")

对于目标链接库,可以使用${GLFW3_LIBRARY}而不是glfw。
cmake_minimum_required(VERSION 3.3)
project(LearnGLSL)

set(CMAKE_CXX_STANDARD 11) # no explicit compiler flags if possible

# don't read CMAKE_BUILD_TYPE, it has no meaning with multiconfig
# generators
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_SOURCE_DIR}/build/debug")

# PROJECT_BINARY_DIR should not be set at all
# You establish the BINARY_DIR with the initial cmake command
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR})

find_package(OpenGL REQUIRED)
find_package(glfw3 REQUIRED)

include_directories(${OPENGL_INCLUDE_DIR})

add_executable(LearnGLSL main.cpp gl_core_4_3.cpp)
target_link_libraries(LearnGLSL ${OPENGL_gl_LIBRARY} glfw)

add_custom_command(TARGET LearnGLSL POST_BUILD
    COMMAND ${CMAKE_COMMAND} -E copy_directory
    ${CMAKE_SOURCE_DIR}/assets
    ${PROJECT_BINARY_DIR}
    COMMENT "Copy resources to build tree")