Cocos2d iphone cocos2d创建CCPartySystemQuad

Cocos2d iphone cocos2d创建CCPartySystemQuad,cocos2d-iphone,ccparticlesystem,Cocos2d Iphone,Ccparticlesystem,此函数不执行任何操作,大约30秒后执行fps开始下降。我想知道我必须做什么才能正确显示文章 这是我的密码: -(void) coccomilk:(CGPoint) p{ CCParticleSystemQuad *milk = [[[CCParticleSystemQuad alloc] initWithTotalParticles:100 ] autorelease]; milk.texture = [[CCTextureCache sharedTextureCache] ad

此函数不执行任何操作,大约30秒后执行fps开始下降。我想知道我必须做什么才能正确显示文章

这是我的密码:

-(void) coccomilk:(CGPoint) p{

   CCParticleSystemQuad *milk = [[[CCParticleSystemQuad alloc] initWithTotalParticles:100 ] autorelease];

   milk.texture = [[CCTextureCache sharedTextureCache] addImage:@"milk.png"];
   milk.emitterMode = kCCParticleModeGravity;
   milk.totalParticles = 100;
   //milk.particleCount = 100;
   milk.life = 0.2f;
   milk.lifeVar = 0.1f;
   milk.startSize = 32;
   milk.startSizeVar = 32;
   milk.endSize = 2;
   milk.endSizeVar = 0;
   milk.angle = 90;
   milk.angleVar = 42;
   //milk.rotation = 0;
   //milk.rotatePerSecond = 0;
   //milk.rotatePerSecondVar = 0;
   milk.speed = 651;
   milk.speedVar= 335.5;
   milk.gravity = ccp(0,-2.72);
   //milk.blendAdditive = NO;
   milk.duration = 0.08;
   //milk.blendFunc = (ccBlendFunc) {GL_ONE,GL_DST_ALPHA} ;
   milk.emissionRate = milk.particleCount / milk.life;
   milk.radialAccel = 0;
   milk.radialAccelVar = 0;
   milk.tangentialAccel = 0;
   milk.tangentialAccelVar = 0;
   ccColor4F color = {1.0f,1.0f,1.0f,0.8f};
   milk.startColor = color;
   milk.startColorVar = (ccColor4F) {0.0f,0.0f,0.0f,0.0f};
   milk.endColor = color;
   milk.endColorVar = (ccColor4F) {0.0f,0.0f,0.0f,0.0f};
   milk.position = ccp(p.x,p.y);
   //milk.posVar = 0.0;
   milk.sourcePosition =  ccp(p.x,p.y);
   milk.visible = YES;

   [self addChild:milk z:2];

   milk.autoRemoveOnFinish = YES;
   [milk release];
   //[self performSelector:@selector(clearSprite:) withObject:water afterDelay:0.4];
}

我建议您尝试ParticleDesigner,这是一个轻量级应用程序,它允许以图形方式设计您需要的粒子,并且在您满意后生成配置文件cocos2d可以管理

还有更多的错误:

  • 有一个错误的排放率。你从粒子的实际数量开始计算,初始化时是0。您的发射率为0,这意味着不会发射粒子。正确的计算方法是:

  • 发布的版本太多了。它将在最后一次发布时崩溃(AutoRemoveConfigFinish),因此请从代码中删除最后一次
    [milk release]
    。您的粒子系统在其生命周期结束后将被释放—这就是AutoRemoveConfigFinish的作用—因此您无需手动执行

  • milk.emissionRate = milk.totalParticles / milk.life;