C++ C++;使用库的应用程序表示未检测到成员
所以,我有一个应用程序,在DOS选择一个数字样式中使用一组数学公式。所以我制作了一个静态库,目前我已经链接了它们,但是当我尝试使用一个函数时,它会说没有检测到成员。以下是我的代码(重要部分): //库头文件:C++ C++;使用库的应用程序表示未检测到成员,c++,c++11,C++,C++11,所以,我有一个应用程序,在DOS选择一个数字样式中使用一组数学公式。所以我制作了一个静态库,目前我已经链接了它们,但是当我尝试使用一个函数时,它会说没有检测到成员。以下是我的代码(重要部分): //库头文件: namespace Library_ { static float min, max, n, rem, i, r, l, w, m, v, k, r1, r2, r3, r4, h, b, b1, b2, s, value, count = 0; static float f
namespace Library_ {
static float min, max, n, rem, i, r, l, w, m, v, k, r1, r2, r3, r4, h, b,
b1, b2, s, value, count = 0; static float f = 1;
static class Main
{
public:
class Geometry_2Dimensional
{
static void rectangle();
static void circle();
static void ETGRadius();
static void ETGSide();
};
class Geometry_3Dimensional
{
static void prismRectangle();
static void prismTriangle();
static void cylinder();
static void sphere();
};
class Computing
{
static void rng();
static void binary(int num);
};
class Number_Theory
{
static void average();
static void primeCheck();
static void primeFactors();
static void factorial();
};
static void Error();
};
}
//库源文件:
include "CalculatorLib.h"
include <stdexcept>
include <iostream>
include <time.h>
include <math.h>
include <cstdlib>
include <conio.h>
using namespace std;
namespace Library_
{
void Main::Error()
{
cout << "Not a valid option." << endl;
system("PAUSE");
}
void Main::Geometry_2Dimensional::rectangle()
{
cout << "Length: "; cin >> l;
cout << "Width: "; cin >> w;
cout << "Area: " << l * w << "\nPerimeter: " << (2 * l) + (2 * w) <<
endl;
system("PAUSE");
}
void Main::Geometry_2Dimensional::circle()
{
cout << "Radius: "; cin >> r;
cout << "Area: " << r * 3.14 * r << "\nCircumference: " << r * 6.28 <<
endl;
system("PAUSE");
}
void Main::Geometry_2Dimensional::ETGRadius()
{
cout << "Integer part: "; cin >> r1;
cout << "Radicant: "; cin >> r2;
r3 = sqrt(r2);
m = (sqrt(3) / 3);
if (r2 == 3)
{
n = r1 * 3;
cout << "The side length of the triangle is: " << n << endl;
v = n / 2;
k = sqrt((n * n) - (v * v));
cout << "The area of the triangle is: " << (k * n) / 2 << endl;
system("PAUSE");
}
else
{
r4 = r3 * r1;
n = r4 / m;
cout << "The side length of the triangle is: " << n << endl;
v = n / 2;
k = sqrt((n*n) - (v*v));
cout << "The area of the triangle is: " << (k * n) / 2 << endl;
system("PAUSE");
}
}
void Main::Geometry_2Dimensional::ETGSide()
{
cout << "Enter the side length: "; cin >> s;
r = (s / 3) * sqrt(3);
cout << "The radius of the inner circle is: " << r << endl;
v = s / 2;
k = sqrt((s*s) - (v*v));
n = k * s;
cout << "The area of the triangle is: " << n / 2 << endl;
system("PAUSE");
}
void Main::Geometry_3Dimensional::prismRectangle()
{
cout << "Length: "; cin >> l;
cout << "Width: "; cin >> w;
cout << "Height: "; cin >> h;
cout << "Area: " << l*w*h << "\nSurface Area: " << (2 * (l*w)) + (2 *
(l*h)) + (2 * (h*w)) << endl;
system("PAUSE");
}
void Main::Geometry_3Dimensional::sphere()
{
cout << "Radius: "; cin >> r;
cout << "Volume: " << 3.14 * (4 / 3) * r * r * r << "\nSurface Area: "
<< 12.56 * r * r << endl;
system("PAUSE");
}
void Main::Geometry_3Dimensional::cylinder()
{
cout << "Radius: "; cin >> r;
cout << "Height: "; cin >> h;
cout << "Volume: " << 3.14 * r * r * h << "\nSurface Area: " << 6.28 * r
* h * (r + h) << endl;
system("PAUSE");
}
void Main::Geometry_3Dimensional::prismTriangle()
{
cout << "Base of the base: "; cin >> b;
cout << "Height: "; cin >> h;
cout << "Length: "; cin >> l;
cout << "Other sides of base: " << "\nFirst other side: "; cin >> b1;
cout << "Second other side: "; cin >> b2;
cout << "Volume: " << h * b * l << "\nSurface Area: " << (2 * b * h) +
((b + b1 + b2) * l) << endl;
system("PAUSE");
}
void Main::Computing::rng()
{
cout << "Enter the minimum: "; cin >> min;
cout << "Enter the maximumL "; cin >> max;
cout << "Enter the number of generations: "; cin >> n;
int range = max - min + 1;
unsigned first = time(NULL);
srand(first);
for (i = 0; i < n; i++)
{
r = rand() / 100 % range + min;
cout << r << " ";
}
cout << endl;
system("PAUSE");
}
void Main::Computing::binary(int num)
{
if (num <= 1)
{
cout << num;
return;
}
rem = num % 2;
binary(num / 2);
cout << rem;
}
void Main::Number_Theory::average()
{
cout << "Enter the number of values: "; cin >> n;
float average(0);
for (int i = 0; i < n; ++i)
{
cin >> value;
average += value;
}
average /= n;
cout << "Average is " << average << endl;
system("PAUSE");
}
void Main::Number_Theory::factorial()
{
cout << "Enter the number: "; cin >> n;
for (int a = 1; a <= n; a++)
{
f *= a;
}
cout << "The factorial is: " << f << endl;
system("PAUSE");
}
void Main::Number_Theory::primeCheck()
{
cout << "Enter the number: "; cin >> n;
int count = 0;
for (int a = 1; a <= n; a++)
{
if (fmod(n, a) == 0)
{
count++;
}
}
if (count == 2)
{
cout << "The number " << n << " is prime!" << endl;
system("PAUSE");
}
else
{
cout << "The number " << n << " is not prime." << endl;
system("PAUSE");
}
}
void Main::Number_Theory::primeFactors()
{
cout << "Enter the number: "; cin >> n;
while (fmod(n, 2) == 0)
{
cout << "2, ";
n /= 2;
}
for (int i = 3; i <= sqrt(n); i += 2)
{
while (fmod(n, 1) == 0)
{
cout << i << ", ";
n /= i;
}
}
if (n > 2)
{
cout << n << ", ";
}
}
}
包括“CalculatorLib.h”
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包括
使用名称空间std;
名称空间库_
{
void Main::Error()
{
库特w;
cout您在这里犯了太多错误,很难知道从哪里开始,像使用名称空间一样使用类,使用全局变量,在库代码中进行输入和输出,不使用函数参数和函数返回,不适当地使用static等等。此外,由于您没有显示trong>如何调用函数
我可以回答一个问题,“何时使用静态”。根据您的经验,答案是永远不要使用静态。您必须先学习基本知识
忘记类。忘记名称空间,忘记全局变量,首先学习如何编写函数,如何使用局部变量,如何向函数传递值和从函数返回值
例如,以下是完全可以接受的初学者代码
void Geometry_2Dimensional_ETGRadius(float r1, float r2, float& n, float& k)
{
float r3 = sqrt(r2);
float m = (sqrt(3) / 3);
if (r2 == 3)
{
n = r1 * 3;
float v = n / 2;
k = sqrt((n * n) - (v * v));
}
else
{
float r4 = r3 * r1;
n = r4 / m;
float v = n / 2;
k = sqrt((n*n) - (v*v));
}
}
int main()
{
float r1, r2, n, k;
cout << "Integer part: "; cin >> r1;
cout << "Radicant: "; cin >> r2;
Geometry_2Dimensional_ETGRadius(r1, r2, n, k);
cout << "The side length of the triangle is: " << n << endl;
cout << "The area of the triangle is: " << (k * n) / 2 << endl;
system("PAUSE");
}
void Geometry\u 2Dimensional\u ETGRadius(浮点r1、浮点r2、浮点n、浮点k)
{
浮点数r3=sqrt(r2);
浮动m=(sqrt(3)/3);
如果(r2==3)
{
n=r1*3;
浮点数v=n/2;
k=sqrt((n*n)-(v*v));
}
其他的
{
浮点数r4=r3*r1;
n=r4/m;
浮点数v=n/2;
k=sqrt((n*n)-(v*v));
}
}
int main()
{
浮球r1,r2,n,k;
cout>r1;
cout>r2;
几何二维梯度(r1,r2,n,k);
你能不能包括你的main.cpp文件和链接器标志以及…?@paykoob链接器标志,这意味着所有的包含和使用?我正在使用stdafx.h,所以这里有所有的内容:#包括“targetver.h”#包括“Library\CalculatorLib.h”#包括使用namespace std;使用namespace Library#;但是我想要创建一个库的全部原因是,我的主应用程序需要更少的代码,因为所有函数和变量都在库中,我的主函数只关注在控制台应用程序中导航和使用函数。这些函数不会然后在流式处理中处理这些变量,因此类似于案例1:Main::Geometry_2Dimensional::rectangle();但当我做Main::Geometry_2Dimensional::时,它说不包括任何成员,你可以将普通函数放入库中。你不需要名称空间或类来创建库。你试图一次做太多事情,却不了解你想做什么。你试图编写的代码即使对于有经验的程序来说也不是好代码rammer。你必须先学习基础知识。我知道有更简单的方法可以做到这一点,它只是一种编码OCD,一切都必须组织起来。