C++ 何时使用虚拟析构函数?
我对大多数OOP理论都有很好的理解,但有一件事让我很困惑,那就是虚拟析构函数 我认为析构函数总是被调用,不管是什么,对于链中的每个对象C++ 何时使用虚拟析构函数?,c++,polymorphism,shared-ptr,virtual-destructor,C++,Polymorphism,Shared Ptr,Virtual Destructor,我对大多数OOP理论都有很好的理解,但有一件事让我很困惑,那就是虚拟析构函数 我认为析构函数总是被调用,不管是什么,对于链中的每个对象 什么时候要使它们成为虚拟的?为什么?只要类是多态的,就让析构函数成为虚拟的。当您可能通过指向基类的指针删除派生类的实例时,虚拟析构函数很有用: class Base { // some virtual methods }; class Derived : public Base { ~Derived() { // Do
什么时候要使它们成为虚拟的?为什么?只要类是多态的,就让析构函数成为虚拟的。当您可能通过指向基类的指针删除派生类的实例时,虚拟析构函数很有用:
class Base
{
// some virtual methods
};
class Derived : public Base
{
~Derived()
{
// Do some important cleanup
}
};
在这里,您会注意到我没有将Base的析构函数声明为virtual
。现在,让我们看一下以下代码片段:
Base *b = new Derived();
// use b
delete b; // Here's the problem!
由于Base的析构函数不是虚拟的,并且b
是指向派生的对象的Base*
,delete b
具有:
[在中删除b
],如果
要删除的对象与其动态类型(静态)不同
类型应为待处理对象的动态类型的基类
已删除且静态类型应具有虚拟析构函数或
行为未定义
在大多数实现中,对析构函数的调用将像任何非虚拟代码一样进行解析,这意味着将调用基类的析构函数,而不是派生类的析构函数,从而导致资源泄漏
总而言之,当基类的析构函数要进行多态操作时,一定要使它们成为虚拟的
如果要防止通过基类指针删除实例,可以使基类析构函数受保护且非虚拟;这样,编译器就不会让您对基类指针调用delete
您可以在中了解有关虚拟性和虚拟基类析构函数的更多信息。在多态基类中声明虚拟析构函数。这是Scott Meyers'中的第7项。Meyers继续总结说,如果一个类有任何虚函数,它应该有一个虚析构函数,而且,未设计为基类或未设计为多态使用的类不应声明虚拟析构函数。还应注意,在没有虚拟析构函数时删除基类指针将导致未定义的行为。我最近学到了一些东西:
<>我已经使用C++多年了,我仍然设法挂上自己。 < P>我喜欢思考接口和接口的实现。在C++语言中,接口是纯虚拟类。析构函数是接口的一部分,应该实现。因此析构函数应该是纯虚拟的。构造函数呢?构造函数实际上不是接口的一部分,因为对象总是显式实例化的 不可能使用虚拟构造函数,但可以使用虚拟析构函数。
让我们做个实验
#include <iostream>
using namespace std;
class Base
{
public:
Base(){
cout << "Base Constructor Called\n";
}
~Base(){
cout << "Base Destructor called\n";
}
};
class Derived1: public Base
{
public:
Derived1(){
cout << "Derived constructor called\n";
}
~Derived1(){
cout << "Derived destructor called\n";
}
};
int main()
{
Base *b = new Derived1();
delete b;
}
派生对象的构造遵循构造规则,但是当我们删除“b”指针(基指针)时,我们发现只调用了基析构函数。但这决不能发生。要做适当的事情,我们必须使基本析构函数为虚拟的。
现在,让我们看看下面发生了什么:
#include <iostream>
using namespace std;
class Base
{
public:
Base(){
cout << "Base Constructor Called\n";
}
virtual ~Base(){
cout << "Base Destructor called\n";
}
};
class Derived1: public Base
{
public:
Derived1(){
cout << "Derived constructor called\n";
}
~Derived1(){
cout << "Derived destructor called\n";
}
};
int main()
{
Base *b = new Derived1();
delete b;
}
因此,基指针的销毁(在派生对象上进行分配!)遵循销毁规则,即首先销毁派生对象,然后销毁基指针。
另一方面,没有什么比得上虚拟构造函数 什么是虚拟析构函数或如何使用虚拟析构函数
#include "stdafx.h"
#include<iostream>
using namespace std;
// program to convert the lower to upper orlower
class convertch
{
public:
//void convertch(){};
virtual char* convertChar() = 0;
virtual ~convertch(){}; // defined the virtual destructor
};
class MakeLower :public convertch
{
public:
MakeLower(char *passLetter)
{
tolower = true;
Letter = new char[30];
strcpy(Letter, passLetter);
}
virtual ~MakeLower()
{
cout<< "called ~MakeLower()"<<"\n";
delete[] Letter;
}
char* convertChar()
{
size_t len = strlen(Letter);
for(int i= 0;i<len;i++)
{
Letter[i] = Letter[i] + 32;
}
return Letter;
}
private:
char *Letter;
bool tolower;
};
class MakeUpper : public convertch
{
public:
MakeUpper(char *passLetter)
{
Letter = new char[30];
toupper = true;
strcpy(Letter, passLetter);
}
char* convertChar()
{
size_t len = strlen(Letter);
for(int i= 0;i<len;i++)
{
Letter[i] = Letter[i] - 32;
}
return Letter;
}
virtual ~MakeUpper()
{
cout<< "called ~MakeUpper()"<<"\n";
delete Letter;
}
private:
char *Letter;
bool toupper;
};
int _tmain(int argc, _TCHAR* argv[])
{
convertch *makeupper = new MakeUpper("hai");
cout<< "Eneterd : hai = " <<makeupper->convertChar()<<" \n";
delete makeupper;
convertch *makelower = new MakeLower("HAI");;
cout<<"Eneterd : HAI = " <<makelower->convertChar()<<"\n ";
delete makelower;
return 0;
}
类析构函数是一个与~前面的类同名的函数,它将重新分配该类分配的内存。为什么我们需要虚拟析构函数
#include "stdafx.h"
#include<iostream>
using namespace std;
// program to convert the lower to upper orlower
class convertch
{
public:
//void convertch(){};
virtual char* convertChar() = 0;
virtual ~convertch(){}; // defined the virtual destructor
};
class MakeLower :public convertch
{
public:
MakeLower(char *passLetter)
{
tolower = true;
Letter = new char[30];
strcpy(Letter, passLetter);
}
virtual ~MakeLower()
{
cout<< "called ~MakeLower()"<<"\n";
delete[] Letter;
}
char* convertChar()
{
size_t len = strlen(Letter);
for(int i= 0;i<len;i++)
{
Letter[i] = Letter[i] + 32;
}
return Letter;
}
private:
char *Letter;
bool tolower;
};
class MakeUpper : public convertch
{
public:
MakeUpper(char *passLetter)
{
Letter = new char[30];
toupper = true;
strcpy(Letter, passLetter);
}
char* convertChar()
{
size_t len = strlen(Letter);
for(int i= 0;i<len;i++)
{
Letter[i] = Letter[i] - 32;
}
return Letter;
}
virtual ~MakeUpper()
{
cout<< "called ~MakeUpper()"<<"\n";
delete Letter;
}
private:
char *Letter;
bool toupper;
};
int _tmain(int argc, _TCHAR* argv[])
{
convertch *makeupper = new MakeUpper("hai");
cout<< "Eneterd : hai = " <<makeupper->convertChar()<<" \n";
delete makeupper;
convertch *makelower = new MakeLower("HAI");;
cout<<"Eneterd : HAI = " <<makelower->convertChar()<<"\n ";
delete makelower;
return 0;
}
请参阅下面的示例和一些虚拟函数
该示例还说明如何将字母转换为大写或小写
#include "stdafx.h"
#include<iostream>
using namespace std;
// program to convert the lower to upper orlower
class convertch
{
public:
//void convertch(){};
virtual char* convertChar() = 0;
~convertch(){};
};
class MakeLower :public convertch
{
public:
MakeLower(char *passLetter)
{
tolower = true;
Letter = new char[30];
strcpy(Letter, passLetter);
}
virtual ~MakeLower()
{
cout<< "called ~MakeLower()"<<"\n";
delete[] Letter;
}
char* convertChar()
{
size_t len = strlen(Letter);
for(int i= 0;i<len;i++)
Letter[i] = Letter[i] + 32;
return Letter;
}
private:
char *Letter;
bool tolower;
};
class MakeUpper : public convertch
{
public:
MakeUpper(char *passLetter)
{
Letter = new char[30];
toupper = true;
strcpy(Letter, passLetter);
}
char* convertChar()
{
size_t len = strlen(Letter);
for(int i= 0;i<len;i++)
Letter[i] = Letter[i] - 32;
return Letter;
}
virtual ~MakeUpper()
{
cout<< "called ~MakeUpper()"<<"\n";
delete Letter;
}
private:
char *Letter;
bool toupper;
};
int _tmain(int argc, _TCHAR* argv[])
{
convertch *makeupper = new MakeUpper("hai");
cout<< "Eneterd : hai = " <<makeupper->convertChar()<<" ";
delete makeupper;
convertch *makelower = new MakeLower("HAI");;
cout<<"Eneterd : HAI = " <<makelower->convertChar()<<" ";
delete makelower;
return 0;
}
#包括“stdafx.h”
#包括
使用名称空间std;
//将下部转换为上部或下部的程序
类转换
{
公众:
//void convertch(){};
虚拟字符*convertChar()=0;
~convertch(){};
};
类MakeLower:公共convertch
{
公众:
MakeLower(字符*密码)
{
托洛尔=真;
字母=新字符[30];
strcpy(信件、存折);
}
虚拟~MakeLower()
{
cout我认为这个问题的核心是关于虚拟方法和多态性,而不是具体的析构函数。下面是一个更清晰的例子:
class A
{
public:
A() {}
virtual void foo()
{
cout << "This is A." << endl;
}
};
class B : public A
{
public:
B() {}
void foo()
{
cout << "This is B." << endl;
}
};
int main(int argc, char* argv[])
{
A *a = new B();
a->foo();
if(a != NULL)
delete a;
return 0;
}
Base *myObj = new Derived();
// Some code which is using myObj object
myObj->fun();
//Now delete the object
delete myObj ;
如果没有virtual
,它将打印出:
This is B.
This is A.
现在,您应该了解何时使用虚拟析构函数。何时需要从基类调用派生类析构函数。您需要在基类中声明虚拟基类析构函数。任何公开继承的类,无论是否是多态的,都应该有一个虚拟析构函数。换句话说,如果它可以被如果是类指针,则其基类应具有虚拟析构函数
如果是虚拟的,则调用派生类析构函数,然后调用基类构造函数。如果不是虚拟的,则只调用基类析构函数。当通过基类指针删除对象时,需要使用不同析构函数的virtual关键字。
例如:
class A
{
public:
A() {}
virtual void foo()
{
cout << "This is A." << endl;
}
};
class B : public A
{
public:
B() {}
void foo()
{
cout << "This is B." << endl;
}
};
int main(int argc, char* argv[])
{
A *a = new B();
a->foo();
if(a != NULL)
delete a;
return 0;
}
Base *myObj = new Derived();
// Some code which is using myObj object
myObj->fun();
//Now delete the object
delete myObj ;
如果基类析构函数是虚拟的,则对象将按顺序(首先是派生对象,然后是基对象)析构函数。如果基类析构函数不是虚拟的,则只删除基类对象(因为指针是基类“base*myObj”)。因此,派生对象将出现内存泄漏。通过指向基类的指针调用析构函数
虚拟析构函数调用与任何其他虚拟函数调用没有区别
对于base->f()
间接调用析构函数时也会发生同样的情况,例如delete base;
#include <iostream>
using namespace std;
struct a
{
~a() {}
unsigned long long i;
};
struct b : a
{
~b() {}
unsigned long long j;
};
struct c : b
{
~c() {}
virtual void m3() {}
unsigned long long k;
};
struct d : c
{
~d() {}
virtual void m4() {}
unsigned long long l;
};
int main()
{
cout << "sizeof(a): " << sizeof(a) << endl;
cout << "sizeof(b): " << sizeof(b) << endl;
cout << "sizeof(c): " << sizeof(c) << endl;
cout << "sizeof(d): " << sizeof(d) << endl;
// No issue.
a* a1 = new a();
cout << "a1: " << a1 << endl;
delete a1;
// No issue.
b* b1 = new b();
cout << "b1: " << b1 << endl;
cout << "(a*) b1: " << (a*) b1 << endl;
delete b1;
// No issue.
c* c1 = new c();
cout << "c1: " << c1 << endl;
cout << "(b*) c1: " << (b*) c1 << endl;
cout << "(a*) c1: " << (a*) c1 << endl;
delete c1;
// No issue.
d* d1 = new d();
cout << "d1: " << d1 << endl;
cout << "(c*) d1: " << (c*) d1 << endl;
cout << "(b*) d1: " << (b*) d1 << endl;
cout << "(a*) d1: " << (a*) d1 << endl;
delete d1;
// Doesn't crash, but may not produce the results you want.
c1 = (c*) new d();
delete c1;
// Crashes due to passing an invalid address to the method which
// frees the memory.
d1 = new d();
b1 = (b*) d1;
cout << "d1: " << d1 << endl;
cout << "b1: " << b1 << endl;
delete b1;
/*
// This is similar to what's happening above in the "crash" case.
char* buf = new char[32];
cout << "buf: " << (void*) buf << endl;
buf += 8;
cout << "buf after adding 8: " << (void*) buf << endl;
delete buf;
*/
}
#include <iostream>
#include <memory>
using namespace std;
class Base
{
public:
Base(){
cout << "Base Constructor Called\n";
}
~Base(){ // not virtual
cout << "Base Destructor called\n";
}
};
class Derived: public Base
{
public:
Derived(){
cout << "Derived constructor called\n";
}
~Derived(){
cout << "Derived destructor called\n";
}
};
int main()
{
shared_ptr<Base> b(new Derived());
}
#include <iostream>
class Mother{
public:
Mother(){
std::cout<<"Mother Ctor"<<std::endl;
}
virtual~Mother(){
std::cout<<"Mother D-tor"<<std::endl;
}
};
class Child: public Mother{
public:
Child(){
std::cout<<"Child C-tor"<<std::endl;
}
~Child(){
std::cout<<"Child D-tor"<<std::endl;
}
};
int main()
{
Mother *c = new Child();
delete c;
return 0;
}